lv_draw: remove debug printf-s
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@@ -1842,8 +1842,6 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask
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px_fp(point_lt.x,point_lt.y , mask, style->body.shadow.color, line_2d_blur[d]);
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px_fp(point_lt.x,point_lt.y , mask, style->body.shadow.color, line_2d_blur[d]);
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}
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}
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printf("%d, ", line_2d_blur[d]);
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if(point_rb.x != point_lb.x && point_lt.y != point_lb.y) {
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if(point_rb.x != point_lb.x && point_lt.y != point_lb.y) {
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px_fp(point_lb.x,point_lb.y , mask, style->body.shadow.color, line_2d_blur[d]);
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px_fp(point_lb.x,point_lb.y , mask, style->body.shadow.color, line_2d_blur[d]);
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}
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}
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@@ -1862,8 +1860,6 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask
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point_lt.x--;
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point_lt.x--;
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}
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}
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printf("\n");
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/* Put the first line to the edges too.
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/* Put the first line to the edges too.
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* It is not correct because blur should be done below the corner too
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* It is not correct because blur should be done below the corner too
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* but is is simple, fast and gives a good enough result*/
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* but is is simple, fast and gives a good enough result*/
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