docs: add some skeleton files for the new features
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docs/layouts/flex.md
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docs/layouts/flex.md
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docs/layouts/grid.md
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docs/layouts/grid.md
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docs/layouts/index.md
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docs/layouts/index.md
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docs/overview/coords.md
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docs/overview/coords.md
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```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/overview/coords.md
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```
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# Positions, sizes, and layouts
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## Overview
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Inspired by CSS.
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Stored in style
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## Units
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pixel
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LV_PCT
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LV_SIZE_CONTENT
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## Boxing model
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Border, padding, content
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## Position
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### Simple way
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`lv_obj_set_pos/x/y`
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### Align
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`lv_obj_align`
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`lv_obj_align_to`
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`lv_obj_center`
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### Translate positon
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## Size
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### Simple way
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`lv_obj_set_size/width/height/_fit`
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### Min/max size
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### Transform width
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## Layout
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### Overview
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### Built-in layout
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### Adding new layouts
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### Examples
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@@ -12,58 +12,34 @@ Events are triggered in LVGL when something happens which might be interesting t
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## Add events to the object
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The user can assign callback functions to an object to see these events. In practice, it looks like this:
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The user can assign callback functions to an object to see its events. In practice, it looks like this:
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```c
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lv_obj_t * btn = lv_btn_create(lv_scr_act());
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lv_obj_add_event_cb(btn, my_event_cb, NULL); /*Assign an event callback*/
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lv_obj_add_event_cb(btn, my_event_cb, LV_EVENT_CLICKED, NULL); /*Assign an event callback*/
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...
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static void my_event_cb(lv_obj_t * obj, lv_event_t event)
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static void my_event_cb(lv_event_t * event)
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{
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switch(event) {
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case LV_EVENT_PRESSED:
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printf("Pressed\n");
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break;
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case LV_EVENT_SHORT_CLICKED:
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printf("Short clicked\n");
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break;
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case LV_EVENT_CLICKED:
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printf("Clicked\n");
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break;
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case LV_EVENT_LONG_PRESSED:
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printf("Long press\n");
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break;
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case LV_EVENT_LONG_PRESSED_REPEAT:
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printf("Long press repeat\n");
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break;
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case LV_EVENT_RELEASED:
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printf("Released\n");
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break;
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}
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/*Etc.*/
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printf("Clicked\n");
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}
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```
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In the example `LV_EVENT_CLICKED` means that only the click event will call `my_event_cb`. See the [list of event codes](#event-codes) for all the options.
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`LV_EVENT_ALL` can be used to receive all the events.
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The last parameter of `lv_obj_add_event_cb` is a pointer to any custom data that will be available in the event. It will be described later in more detail.
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More events can be added to an object, like this:
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```c
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lv_obj_add_event_cb(obj, my_event_cb_1, NULL);
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lv_obj_add_event_cb(obj, my_event_cb_2, NULL);
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lv_obj_add_event_cb(obj, my_event_cb_3, NULL);
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lv_obj_add_event_cb(obj, my_event_cb_1, LV_EVENT_CLICKED, NULL);
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lv_obj_add_event_cb(obj, my_event_cb_2, LV_EVENT_PRESSED, NULL);
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lv_obj_add_event_cb(obj, my_event_cb_3, LV_EVENT_ALL, NULL); /*No filtering, receive all events*/
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```
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Even the same event callback can be used on an object with different `user_data`. For example:
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```c
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lv_obj_add_event_cb(obj, increment_on_click, &num1);
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lv_obj_add_event_cb(obj, increment_on_click, &num2);
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lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num1);
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lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num2);
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```
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The events will be called in the order as they were added.
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@@ -74,7 +50,7 @@ More objects can use the same *event callback*.
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## Remove event(s) from an object
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Events can be removed fro man object with the `lv_obj_remove_event_cb(obj, event_cb, user_data)` function. If `user_data = NULL` the first matching `event_cb` will be removed regardless its `user_data`.
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Events can be removed from an object with the `lv_obj_remove_event_cb(obj, event_cb)` function or `lv_obj_remove_event_dsc(obj, event_dsc)`. `event_dsc` is a pointer returned by `lv_obj_add_event_cb`.
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## Event codes
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@@ -87,11 +63,11 @@ The event codes can be grouped into these categories:
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All objects (such as Buttons/Labels/Sliders etc.) regardless their type receive the *Input device*, *Drawing* and *Other* events.
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However the *Special events* are specific to a particular object type. See the [widgets' documentation](/widgets/index) to learn when they are sent,
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However the *Special events* are specific to a particular widget type. See the [widgets' documentation](/widgets/index) to learn when they are sent,
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*Custom events* are added by the user and therefore these are never sent by LVGL
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*Custom events* are added by the user and therefore these are never sent by LVGL.
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The following event types exist:
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The following event codes exist:
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### Input device events
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- `LV_EVENT_PRESSED` The object has been pressed
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@@ -142,18 +118,13 @@ The following event types exist:
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### Custom events
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Any custom event can be added from `_LV_EVENT_LAST`. For example:
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```c
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#define MY_EVENT_1 (_LV_EVENT_LAST + 0)
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#define MY_EVENT_2 (_LV_EVENT_LAST + 1)
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#define MY_EVENT_3 (_LV_EVENT_LAST + 2)
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```
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Any custom event codes can be registered by `uint32_t MY_EVENT_1 = lv_event_register_id();`
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And can be sent to any object with `lv_event_send(obj, MY_EVENT_1, &some_data)`
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## Sending events
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To manually send events to an object, use `lv_event_send(obj, LV_EVENT_..., &some_data)`.
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To manually send events to an object, use `lv_event_send(obj, <EVENT_CODE> &some_data)`.
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For example, it can be used to manually close a message box by simulating a button press (although there are simpler ways of doing this):
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```c
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@@ -170,19 +141,19 @@ lv_event_send(mbox, LV_EVENT_VALUE_CHANGED, &btn_id);
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- enable a button if some conditions are met (e.g. the correct PIN is entered)
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- add/remove styles to/from an object if a limit is exceeded, etc
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## Fields of lv_event_t
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## User data and event parameter
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There are 2 custom pointer that are available in the events:
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- `user_data`: set when the event is registered.
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- `event_param`: set when the event is sent in `lv_event_send`
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In any event callback these pointer can be get with `lv_event_get_user_data(e)` and `lv_event_get_param(e)`.
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`lv_event_t` is the only parameter passed to event callback and it contains all the data about the event. The following values can be get from it:
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- `lv_event_get_code(e)` get the event code
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- `lv_event_get_target(e)` get the object to which the event is sent
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- `lv_event_get_original_target(e)` get the object to which the event is sent originally sent (different from `lv_event_get_target` if [event bubbling](event-bubbling) is enabled)
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- `lv_event_get_user_data(e)` get the pointer passed as the last parameter of `lv_obj_add_event_cb`.
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- `lv_event_get_param(e)` get the parameter passed as the last parameter of `lv_event_send`
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## Event bubbling
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If `lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE)` is enabled all events will be sent to the object's parent too. If the parent also has `LV_OBJ_FLAG_EVENT_BUBBLE` enabled the event will be sent to its parent too, and so on.
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The `lv_obj_t * obj` argument of the event handler is always the current target object, not the original object. To get the original target call `lv_event_get_original_target()` in the event handler.
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The *target* parameter of the event is always the current target object, not the original object. To get the original target call `lv_event_get_original_target(e)` in the event handler.
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0
docs/overview/new_widget.md
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docs/overview/new_widget.md
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docs/overview/scroll.md
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docs/overview/scroll.md
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```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/overview/scroll.md
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```
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# Scroll
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## Overview
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How it works
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Scrollbar
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Directions
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Everything is scrollable
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### Scrolled state
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Scrolled state
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### Events
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Scroll events
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## Basic example
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## Styling
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## Features of scrolling
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### Scrollable
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scroll_dir too
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### Scroll momentum
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### Scroll chain
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### Scroll on focus
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### Snaping
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### Scroll one
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### Elastic scroll
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## Scroll thorw
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## Self size
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## Examples
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