update lv_conf files

This commit is contained in:
Gabor Kiss-Vamosi
2019-02-25 06:50:20 +01:00
parent 054e43e6e9
commit 54778eb303
6 changed files with 165 additions and 192 deletions

View File

@@ -6,6 +6,50 @@
#ifndef LV_CONF_CHECKER_H
#define LV_CONF_CHECKER_H
/*===================
Graphical settings
*===================*/
/* Horizontal and vertical resolution of the library.*/
#ifndef LV_HOR_RES_MAX
#define LV_HOR_RES_MAX (480)
#endif
#ifndef LV_VER_RES_MAX
#define LV_VER_RES_MAX (320)
#endif
/*Color settings*/
#ifndef LV_COLOR_DEPTH
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
#endif
#ifndef LV_COLOR_16_SWAP
#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#endif
#ifndef LV_COLOR_SCREEN_TRANSP
#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
#endif
#ifndef LV_COLOR_TRANSP
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
#endif
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#ifndef LV_ANTIALIAS
#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
#endif
/*Screen refresh period in milliseconds. LittlevGL will redraw the screen with this period*/
#ifndef LV_REFR_PERIOD
#define LV_REFR_PERIOD 30 /*[ms]*/
#endif
/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)*/
#ifndef LV_DPI
#define LV_DPI 100 /*[px]*/
#endif
/*===================
Dynamic memory
*===================*/
@@ -17,7 +61,7 @@
#endif
#if LV_MEM_CUSTOM == 0
#ifndef LV_MEM_SIZE
# define LV_MEM_SIZE (64U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_SIZE (16U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
#endif
#ifndef LV_MEM_ATTR
# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
@@ -57,96 +101,13 @@
#endif
#endif /* LV_ENABLE_GC */
/*===================
Graphical settings
*===================*/
/* Horizontal and vertical resolution of the library.*/
#ifndef LV_HOR_RES
//#define LV_HOR_RES (480)
#endif
#ifndef LV_VER_RES
//#define LV_VER_RES (320)
#endif
/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)*/
#ifndef LV_DPI
#define LV_DPI 100
#endif
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#ifndef LV_ANTIALIAS
#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
#endif
/*Screen refresh period in milliseconds*/
#ifndef LV_REFR_PERIOD
#define LV_REFR_PERIOD 30
#endif
/*-----------------
* VDB settings
*----------------*/
/* VDB (Virtual Display Buffer) is an internal graphics buffer.
* The GUI will be drawn into this buffer first and then
* the buffer will be passed to your `disp_drv.disp_flush` function to
* copy it to your frame buffer.
* VDB is required for: buffered drawing, opacity, anti-aliasing and shadows
* Learn more: https://docs.littlevgl.com/#Drawing*/
/* Size of the VDB in pixels. Typical size: ~1/10 screen. Must be >= LV_HOR_RES
* Setting it to 0 will disable VDB and `disp_drv.disp_fill` and `disp_drv.disp_map` functions
* will be called to draw to the frame buffer directly*/
#ifndef LV_VDB_SIZE
//#define LV_VDB_SIZE ((LV_VER_RES * LV_HOR_RES) / 10)
#endif
/* Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays.
* Special formats are handled with `disp_drv.vdb_wr`)*/
#ifndef LV_VDB_PX_BPP
#define LV_VDB_PX_BPP LV_COLOR_SIZE /*LV_COLOR_SIZE comes from LV_COLOR_DEPTH below to set 8, 16 or 32 bit pixel size automatically */
#endif
/* Place VDB to a specific address (e.g. in external RAM)
* 0: allocate automatically into RAM
* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
#ifndef LV_VDB_ADR
//#define LV_VDB_ADR 0
#endif
/* Use two Virtual Display buffers (VDB) to parallelize rendering and flushing
* The flushing should use DMA to write the frame buffer in the background */
#ifndef LV_VDB_DOUBLE
#define LV_VDB_DOUBLE 0
#endif
/* Place VDB2 to a specific address (e.g. in external RAM)
* 0: allocate automatically into RAM
* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
#ifndef LV_VDB2_ADR
#define LV_VDB2_ADR 0
#endif
/* Using true double buffering in `disp_drv.disp_flush` you will always get the image of the whole screen.
* Your only task is to set the rendered image (`color_p` parameter) as frame buffer address or send it to your display.
* The best if you do in the blank period of you display to avoid tearing effect.
* Requires:
* - LV_VDB_SIZE = LV_HOR_RES * LV_VER_RES
* - LV_VDB_DOUBLE = 1
*/
#ifndef LV_VDB_TRUE_DOUBLE_BUFFERED
#define LV_VDB_TRUE_DOUBLE_BUFFERED 0
#endif
/*=================
Misc. setting
*=================*/
/*Input device settings*/
#ifndef LV_INDEV_READ_PERIOD
#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
#define LV_INDEV_READ_PERIOD 30 /*Input device read period in milliseconds*/
#endif
#ifndef LV_INDEV_POINT_MARKER
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
@@ -164,20 +125,6 @@
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
#endif
/*Color settings*/
#ifndef LV_COLOR_DEPTH
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
#endif
#ifndef LV_COLOR_16_SWAP
#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#endif
#ifndef LV_COLOR_SCREEN_TRANSP
#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
#endif
#ifndef LV_COLOR_TRANSP
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
#endif
/*Text settings*/
#ifndef LV_TXT_UTF8
#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
@@ -208,14 +155,11 @@
#ifndef USE_LV_GPU
#define USE_LV_GPU 1 /*1: Enable GPU interface*/
#endif
#ifndef USE_LV_REAL_DRAW
#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
#endif
#ifndef USE_LV_FILESYSTEM
#define USE_LV_FILESYSTEM 1 /*1: Enable file system (might be required for images*/
#endif
#ifndef USE_LV_MULTI_LANG
#define USE_LV_MULTI_LANG 0 /* Number of languages for labels to store (0: to disable this feature)*/
#ifndef USE_LV_I18N
#define USE_LV_I18N 1 /*1: Enable InternationalizatioN (multi-language) support*/
#endif
/*Compiler settings*/
@@ -225,9 +169,6 @@
#ifndef LV_ATTRIBUTE_TASK_HANDLER
#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
#endif
#ifndef LV_ATTRIBUTE_MEM_ALIGN
#define LV_ATTRIBUTE_MEM_ALIGN /* With size optimization (-Os) the compiler might not align data to 4 or 8 byte boundary. This alignment will be explicitly applied where needed.*/
#endif
#ifndef LV_COMPILER_VLA_SUPPORTED
#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
#endif
@@ -241,13 +182,15 @@
#endif
#if LV_TICK_CUSTOM == 1
#ifndef LV_TICK_CUSTOM_INCLUDE
#define LV_TICK_CUSTOM_INCLUDE "sonething.h" /*Header for the sys time function*/
#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
#endif
#ifndef LV_TICK_CUSTOM_SYS_TIME_EXPR
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
#endif
#endif /*LV_TICK_CUSTOM*/
#endif /*LV_TICK_CUSTOM*/
typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
typedef void * lv_indev_drv_user_data_t; /*Type of user data in the display driver*/
/*Log settings*/
#ifndef USE_LV_LOG
@@ -257,14 +200,14 @@
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*/
#ifndef LV_LOG_LEVEL
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
#endif
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
#ifndef LV_LOG_PRINTF
# define LV_LOG_PRINTF 0
#endif
@@ -274,7 +217,7 @@
* THEME USAGE
*================*/
#ifndef LV_THEME_LIVE_UPDATE
#define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
#endif
#ifndef USE_LV_THEME_TEMPL
@@ -310,16 +253,16 @@
* To enable a built-in font use 1,2,4 or 8 values
* which will determine the bit-per-pixel. Higher value means smoother fonts */
#ifndef USE_LV_FONT_DEJAVU_10
#define USE_LV_FONT_DEJAVU_10 4
#define USE_LV_FONT_DEJAVU_10 0
#endif
#ifndef USE_LV_FONT_DEJAVU_10_LATIN_SUP
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
#endif
#ifndef USE_LV_FONT_DEJAVU_10_CYRILLIC
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 4
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
#endif
#ifndef USE_LV_FONT_SYMBOL_10
#define USE_LV_FONT_SYMBOL_10 4
#define USE_LV_FONT_SYMBOL_10 0
#endif
#ifndef USE_LV_FONT_DEJAVU_20
@@ -336,29 +279,29 @@
#endif
#ifndef USE_LV_FONT_DEJAVU_30
#define USE_LV_FONT_DEJAVU_30 4
#define USE_LV_FONT_DEJAVU_30 0
#endif
#ifndef USE_LV_FONT_DEJAVU_30_LATIN_SUP
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
#endif
#ifndef USE_LV_FONT_DEJAVU_30_CYRILLIC
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 4
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
#endif
#ifndef USE_LV_FONT_SYMBOL_30
#define USE_LV_FONT_SYMBOL_30 4
#define USE_LV_FONT_SYMBOL_30 0
#endif
#ifndef USE_LV_FONT_DEJAVU_40
#define USE_LV_FONT_DEJAVU_40 4
#define USE_LV_FONT_DEJAVU_40 0
#endif
#ifndef USE_LV_FONT_DEJAVU_40_LATIN_SUP
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
#endif
#ifndef USE_LV_FONT_DEJAVU_40_CYRILLIC
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 4
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
#endif
#ifndef USE_LV_FONT_SYMBOL_40
#define USE_LV_FONT_SYMBOL_40 4
#define USE_LV_FONT_SYMBOL_40 0
#endif
#ifndef USE_LV_FONT_MONOSPACE_8

View File

@@ -9,8 +9,35 @@
#if 0 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
/*===================
Graphical settings
*===================*/
/* Horizontal and vertical resolution of the library.*/
#define LV_HOR_RES_MAX (480)
#define LV_VER_RES_MAX (320)
/*Color settings*/
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
/*Screen refresh period in milliseconds. LittlevGL will redraw the screen with this period*/
#define LV_REFR_PERIOD 30 /*[ms]*/
/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI 100 /*[px]*/
/*===================
Dynamic memory
*===================*/
@@ -19,7 +46,7 @@
* to store the graphical objects and other data */
#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
#if LV_MEM_CUSTOM == 0
# define LV_MEM_SIZE (64U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_SIZE (16U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
# define LV_MEM_ADR 0 /*Set an address for memory pool instead of allocation it as an array. Can be in external SRAM too.*/
# define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
@@ -38,42 +65,18 @@
# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /* LV_ENABLE_GC */
/*===================
Graphical settings
*===================*/
/* Horizontal and vertical resolution of the library.*/
#define LV_HOR_RES_MAX (480)
#define LV_VER_RES_MAX (320)
/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI 100
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
/*Screen refresh period in milliseconds*/
#define LV_REFR_PERIOD 30
/*=================
Misc. setting
*=================*/
/*Input device settings*/
#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
#define LV_INDEV_READ_PERIOD 30 /*Input device read period in milliseconds*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%] (must be > 0). Greater value means faster slow-down */
#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
/*Color settings*/
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
/*Text settings*/
#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
@@ -86,24 +89,24 @@
#define USE_LV_SHADOW 1 /*1: Enable shadows*/
#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
#define USE_LV_GPU 1 /*1: Enable GPU interface*/
#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
#define USE_LV_FILESYSTEM 1 /*1: Enable file system (might be required for images*/
#define USE_LV_MULTI_LANG 0 /* Number of languages for labels to store (0: to disable this feature)*/
#define USE_LV_I18N 1 /*1: Enable InternationalizatioN (multi-language) support*/
/*Compiler settings*/
#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_tick_inc` function */
#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
#define LV_ATTRIBUTE_MEM_ALIGN /* With size optimization (-Os) the compiler might not align data to 4 or 8 byte boundary. This alignment will be explicitly applied where needed.*/
#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
#define LV_COMPILER_NON_CONST_INIT_SUPPORTED 1 /* 1: Initialization with non constant values are supported */
/*HAL settings*/
#define LV_TICK_CUSTOM 0 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */
#if LV_TICK_CUSTOM == 1
#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
#endif /*LV_TICK_CUSTOM*/
#endif /*LV_TICK_CUSTOM*/
typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
typedef void * lv_indev_drv_user_data_t; /*Type of user data in the display driver*/
/*Log settings*/
#define USE_LV_LOG 1 /*Enable/disable the log module*/
@@ -111,19 +114,19 @@
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
# define LV_LOG_PRINTF 0
#endif /*USE_LV_LOG*/
/*================
* THEME USAGE
*================*/
#define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
#define USE_LV_THEME_TEMPL 0 /*Just for test*/
#define USE_LV_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
@@ -141,25 +144,25 @@
/* More info about fonts: https://docs.littlevgl.com/#Fonts
* To enable a built-in font use 1,2,4 or 8 values
* which will determine the bit-per-pixel. Higher value means smoother fonts */
#define USE_LV_FONT_DEJAVU_10 4
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 4
#define USE_LV_FONT_SYMBOL_10 4
#define USE_LV_FONT_DEJAVU_10 0
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_10 0
#define USE_LV_FONT_DEJAVU_20 4
#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_20_CYRILLIC 4
#define USE_LV_FONT_SYMBOL_20 4
#define USE_LV_FONT_DEJAVU_30 4
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 4
#define USE_LV_FONT_SYMBOL_30 4
#define USE_LV_FONT_DEJAVU_30 0
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_30 0
#define USE_LV_FONT_DEJAVU_40 4
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 4
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 4
#define USE_LV_FONT_SYMBOL_40 4
#define USE_LV_FONT_DEJAVU_40 0
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_40 0
#define USE_LV_FONT_MONOSPACE_8 1
@@ -339,13 +342,6 @@
/*************************
* Non-user section
*************************/
#if LV_INDEV_DRAG_THROW <= 0
#warning "LV_INDEV_DRAG_THROW must be greater than 0"
#undef LV_INDEV_DRAG_THROW
#define LV_INDEV_DRAG_THROW 1
#endif
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
# define _CRT_SECURE_NO_WARNINGS
#endif
@@ -357,4 +353,5 @@
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/

View File

@@ -62,10 +62,50 @@ lv_obj_t * lv_disp_get_layer_sys(lv_disp_t * disp);
*/
void lv_disp_assign_screen(lv_disp_t * disp, lv_obj_t * scr);
/*------------------------------------------------
* To improve backward compatibility
* Recommended only if you have one display
*------------------------------------------------*/
/**
* Get the active screen of the default display
* @return pointer to the active screen
*/
static inline lv_obj_t * lv_scr_act(void)
{
return lv_disp_get_scr_act(lv_disp_get_default());
}
/**
* Get the top layer of the default display
* @return pointer to the top layer
*/
static inline lv_obj_t * lv_top_layer(void)
{
return lv_disp_get_layer_top(lv_disp_get_default());
}
/**
* Get the active screen of the deafult display
* @return pointer to the sys layer
*/
static inline lv_obj_t * lv_sys_layer(void)
{
return lv_disp_get_layer_sys(lv_disp_get_default());
}
/**********************
* MACROS
**********************/
/*------------------------------------------------
* To improve backward compatibility
* Recommended only if you have one display
*------------------------------------------------*/
#define LV_HOR_RES (lv_disp_get_hor_res(lv_disp_get_default());)
#define LV_VER_RES (lv_disp_get_ver_res(lv_disp_get_default());)
#ifdef __cplusplus
} /* extern "C" */

View File

@@ -550,15 +550,8 @@ static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data)
/*Still the same point is pressed*/
if(i->proc.last_point.x == i->proc.act_point.x &&
i->proc.last_point.y == i->proc.act_point.y &&
data->state == LV_INDEV_STATE_PR) {
#if LV_INDEV_POINT_MARKER != 0
lv_area_t area;
area.x1 = i->proc.act_point.x - (LV_INDEV_POINT_MARKER >> 1);
area.y1 = i->proc.act_point.y - (LV_INDEV_POINT_MARKER >> 1);
area.x2 = i->proc.act_point.x + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
area.y2 = i->proc.act_point.y + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
lv_rfill(&area, NULL, LV_COLOR_MAKE(0xFF, 0, 0), LV_OPA_COVER);
#endif
data->state == LV_INDEV_STATE_PR)
{
indev_proc_press(&i->proc);
} else {
/*If a new point comes always make a release*/

View File

@@ -69,22 +69,22 @@ typedef struct _disp_drv_t {
/* MANDATORY: Write the internal buffer (VDB) to the display. 'lv_flush_ready()' has to be called when finished */
void (*flush_cb)(struct _disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
lv_disp_user_data_t flush_user_data;
lv_disp_drv_user_data_t flush_user_data;
/* OPTIONAL: Extend the invalidated areas to match with the display drivers requirements
* E.g. round `y` to, 8, 16 ..) on a monochrome display*/
void (*rounder_cb)(struct _disp_drv_t * disp_drv, lv_area_t * area);
lv_disp_user_data_t rounder_user_data;
lv_disp_drv_user_data_t rounder_user_data;
/* OPTIONAL: Set a pixel in a buffer according to the special requirements of the display
* Can be used for color format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales
* Note: Much slower then drawing with supported color formats. */
void (*set_px_cb)(struct _disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y, lv_color_t color, lv_opa_t opa);
lv_disp_user_data_t set_px_user_data;
lv_disp_drv_user_data_t set_px_user_data;
/* OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the number of flushed pixels */
void (*monitor_cb)(struct _disp_drv_t * disp_drv, uint32_t time, uint32_t px);
lv_disp_user_data_t monitor_user_data;
lv_disp_drv_user_data_t monitor_user_data;
#if USE_LV_GPU
/*OPTIONAL: Blend two memories using opacity (GPU only)*/

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@@ -72,7 +72,7 @@ typedef struct {
typedef struct _lv_indev_drv_t {
lv_hal_indev_type_t type; /*Input device type*/
bool (*read_cb)(struct _lv_indev_drv_t * indev_drv, lv_indev_data_t *data); /*Function pointer to read_cb data. Return 'true' if there is still data to be read_cb (buffered)*/
lv_indev_user_data_t read_user_data; /*Pointer to user defined data, passed in 'lv_indev_data_t' on read*/
lv_indev_drv_user_data_t read_user_data; /*Pointer to user defined data, passed in 'lv_indev_data_t' on read*/
struct _disp_t * disp; /*Pointer to the assigned display*/
} lv_indev_drv_t;