update lv_conf files
This commit is contained in:
@@ -6,6 +6,50 @@
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#ifndef LV_CONF_CHECKER_H
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#define LV_CONF_CHECKER_H
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#ifndef LV_HOR_RES_MAX
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#define LV_HOR_RES_MAX (480)
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#endif
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#ifndef LV_VER_RES_MAX
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#define LV_VER_RES_MAX (320)
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#endif
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/*Color settings*/
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#ifndef LV_COLOR_DEPTH
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#endif
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#ifndef LV_COLOR_16_SWAP
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#endif
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#ifndef LV_COLOR_SCREEN_TRANSP
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#endif
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#ifndef LV_COLOR_TRANSP
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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#endif
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#ifndef LV_ANTIALIAS
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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#endif
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/*Screen refresh period in milliseconds. LittlevGL will redraw the screen with this period*/
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#ifndef LV_REFR_PERIOD
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#define LV_REFR_PERIOD 30 /*[ms]*/
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#endif
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#ifndef LV_DPI
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#define LV_DPI 100 /*[px]*/
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#endif
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/*===================
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Dynamic memory
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*===================*/
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@@ -17,7 +61,7 @@
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#endif
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#if LV_MEM_CUSTOM == 0
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#ifndef LV_MEM_SIZE
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# define LV_MEM_SIZE (64U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_SIZE (16U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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#endif
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#ifndef LV_MEM_ATTR
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# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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@@ -57,96 +101,13 @@
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#endif
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#endif /* LV_ENABLE_GC */
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#ifndef LV_HOR_RES
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//#define LV_HOR_RES (480)
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#endif
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#ifndef LV_VER_RES
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//#define LV_VER_RES (320)
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#endif
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#ifndef LV_DPI
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#define LV_DPI 100
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#endif
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#ifndef LV_ANTIALIAS
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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#endif
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/*Screen refresh period in milliseconds*/
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#ifndef LV_REFR_PERIOD
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#define LV_REFR_PERIOD 30
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#endif
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/*-----------------
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* VDB settings
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*----------------*/
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/* VDB (Virtual Display Buffer) is an internal graphics buffer.
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* The GUI will be drawn into this buffer first and then
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* the buffer will be passed to your `disp_drv.disp_flush` function to
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* copy it to your frame buffer.
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* VDB is required for: buffered drawing, opacity, anti-aliasing and shadows
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* Learn more: https://docs.littlevgl.com/#Drawing*/
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/* Size of the VDB in pixels. Typical size: ~1/10 screen. Must be >= LV_HOR_RES
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* Setting it to 0 will disable VDB and `disp_drv.disp_fill` and `disp_drv.disp_map` functions
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* will be called to draw to the frame buffer directly*/
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#ifndef LV_VDB_SIZE
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//#define LV_VDB_SIZE ((LV_VER_RES * LV_HOR_RES) / 10)
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#endif
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/* Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays.
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* Special formats are handled with `disp_drv.vdb_wr`)*/
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#ifndef LV_VDB_PX_BPP
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#define LV_VDB_PX_BPP LV_COLOR_SIZE /*LV_COLOR_SIZE comes from LV_COLOR_DEPTH below to set 8, 16 or 32 bit pixel size automatically */
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#endif
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/* Place VDB to a specific address (e.g. in external RAM)
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* 0: allocate automatically into RAM
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* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
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#ifndef LV_VDB_ADR
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//#define LV_VDB_ADR 0
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#endif
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/* Use two Virtual Display buffers (VDB) to parallelize rendering and flushing
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* The flushing should use DMA to write the frame buffer in the background */
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#ifndef LV_VDB_DOUBLE
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#define LV_VDB_DOUBLE 0
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#endif
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/* Place VDB2 to a specific address (e.g. in external RAM)
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* 0: allocate automatically into RAM
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* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
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#ifndef LV_VDB2_ADR
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#define LV_VDB2_ADR 0
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#endif
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/* Using true double buffering in `disp_drv.disp_flush` you will always get the image of the whole screen.
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* Your only task is to set the rendered image (`color_p` parameter) as frame buffer address or send it to your display.
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* The best if you do in the blank period of you display to avoid tearing effect.
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* Requires:
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* - LV_VDB_SIZE = LV_HOR_RES * LV_VER_RES
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* - LV_VDB_DOUBLE = 1
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*/
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#ifndef LV_VDB_TRUE_DOUBLE_BUFFERED
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#define LV_VDB_TRUE_DOUBLE_BUFFERED 0
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#endif
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/*=================
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Misc. setting
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*=================*/
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/*Input device settings*/
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#ifndef LV_INDEV_READ_PERIOD
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#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
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#define LV_INDEV_READ_PERIOD 30 /*Input device read period in milliseconds*/
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#endif
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#ifndef LV_INDEV_POINT_MARKER
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
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@@ -164,20 +125,6 @@
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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#endif
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/*Color settings*/
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#ifndef LV_COLOR_DEPTH
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#endif
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#ifndef LV_COLOR_16_SWAP
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#endif
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#ifndef LV_COLOR_SCREEN_TRANSP
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#endif
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#ifndef LV_COLOR_TRANSP
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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#endif
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/*Text settings*/
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#ifndef LV_TXT_UTF8
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#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
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@@ -208,14 +155,11 @@
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#ifndef USE_LV_GPU
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#define USE_LV_GPU 1 /*1: Enable GPU interface*/
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#endif
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#ifndef USE_LV_REAL_DRAW
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#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
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#endif
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#ifndef USE_LV_FILESYSTEM
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (might be required for images*/
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#endif
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#ifndef USE_LV_MULTI_LANG
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#define USE_LV_MULTI_LANG 0 /* Number of languages for labels to store (0: to disable this feature)*/
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#ifndef USE_LV_I18N
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#define USE_LV_I18N 1 /*1: Enable InternationalizatioN (multi-language) support*/
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#endif
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/*Compiler settings*/
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@@ -225,9 +169,6 @@
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#ifndef LV_ATTRIBUTE_TASK_HANDLER
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#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
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#endif
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#ifndef LV_ATTRIBUTE_MEM_ALIGN
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#define LV_ATTRIBUTE_MEM_ALIGN /* With size optimization (-Os) the compiler might not align data to 4 or 8 byte boundary. This alignment will be explicitly applied where needed.*/
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#endif
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#ifndef LV_COMPILER_VLA_SUPPORTED
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#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
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#endif
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@@ -241,13 +182,15 @@
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#endif
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#if LV_TICK_CUSTOM == 1
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#ifndef LV_TICK_CUSTOM_INCLUDE
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#define LV_TICK_CUSTOM_INCLUDE "sonething.h" /*Header for the sys time function*/
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#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
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#endif
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#ifndef LV_TICK_CUSTOM_SYS_TIME_EXPR
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#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
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#endif
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#endif /*LV_TICK_CUSTOM*/
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#endif /*LV_TICK_CUSTOM*/
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typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
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typedef void * lv_indev_drv_user_data_t; /*Type of user data in the display driver*/
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/*Log settings*/
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#ifndef USE_LV_LOG
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@@ -257,14 +200,14 @@
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/* How important log should be added:
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* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
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* LV_LOG_LEVEL_INFO Log important events
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* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
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* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
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* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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*/
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#ifndef LV_LOG_LEVEL
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# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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#endif
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/* 1: Print the log with 'printf'; 0: user need to register a callback*/
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/* 1: Print the log with 'printf'; 0: user need to register a callback*/
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#ifndef LV_LOG_PRINTF
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# define LV_LOG_PRINTF 0
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#endif
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@@ -274,7 +217,7 @@
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* THEME USAGE
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*================*/
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#ifndef LV_THEME_LIVE_UPDATE
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#define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#endif
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#ifndef USE_LV_THEME_TEMPL
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@@ -310,16 +253,16 @@
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* To enable a built-in font use 1,2,4 or 8 values
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* which will determine the bit-per-pixel. Higher value means smoother fonts */
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#ifndef USE_LV_FONT_DEJAVU_10
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#define USE_LV_FONT_DEJAVU_10 4
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#define USE_LV_FONT_DEJAVU_10 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_10_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 4
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#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_10_CYRILLIC
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 4
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
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#endif
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#ifndef USE_LV_FONT_SYMBOL_10
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#define USE_LV_FONT_SYMBOL_10 4
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#define USE_LV_FONT_SYMBOL_10 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_20
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@@ -336,29 +279,29 @@
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#endif
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#ifndef USE_LV_FONT_DEJAVU_30
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#define USE_LV_FONT_DEJAVU_30 4
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#define USE_LV_FONT_DEJAVU_30 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_30_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 4
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#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_30_CYRILLIC
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#define USE_LV_FONT_DEJAVU_30_CYRILLIC 4
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#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
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#endif
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#ifndef USE_LV_FONT_SYMBOL_30
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#define USE_LV_FONT_SYMBOL_30 4
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#define USE_LV_FONT_SYMBOL_30 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_40
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#define USE_LV_FONT_DEJAVU_40 4
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#define USE_LV_FONT_DEJAVU_40 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_40_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 4
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#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
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#endif
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#ifndef USE_LV_FONT_DEJAVU_40_CYRILLIC
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 4
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
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#endif
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#ifndef USE_LV_FONT_SYMBOL_40
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#define USE_LV_FONT_SYMBOL_40 4
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#define USE_LV_FONT_SYMBOL_40 0
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#endif
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#ifndef USE_LV_FONT_MONOSPACE_8
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105
lv_conf_templ.h
105
lv_conf_templ.h
@@ -9,8 +9,35 @@
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#if 0 /*Set it to "1" to enable content*/
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#ifndef LV_CONF_H
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#define LV_CONF_H
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#define LV_HOR_RES_MAX (480)
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#define LV_VER_RES_MAX (320)
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/*Color settings*/
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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/*Screen refresh period in milliseconds. LittlevGL will redraw the screen with this period*/
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#define LV_REFR_PERIOD 30 /*[ms]*/
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#define LV_DPI 100 /*[px]*/
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/*===================
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Dynamic memory
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*===================*/
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@@ -19,7 +46,7 @@
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* to store the graphical objects and other data */
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#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#if LV_MEM_CUSTOM == 0
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# define LV_MEM_SIZE (64U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_SIZE (16U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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# define LV_MEM_ADR 0 /*Set an address for memory pool instead of allocation it as an array. Can be in external SRAM too.*/
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# define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
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@@ -38,42 +65,18 @@
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# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
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#endif /* LV_ENABLE_GC */
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#define LV_HOR_RES_MAX (480)
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#define LV_VER_RES_MAX (320)
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
|
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#define LV_DPI 100
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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/*Screen refresh period in milliseconds*/
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#define LV_REFR_PERIOD 30
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/*=================
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Misc. setting
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*=================*/
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/*Input device settings*/
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#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
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#define LV_INDEV_READ_PERIOD 30 /*Input device read period in milliseconds*/
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
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#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%] (must be > 0). Greater value means faster slow-down */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
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#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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/*Color settings*/
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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/*Text settings*/
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#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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@@ -86,24 +89,24 @@
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#define USE_LV_SHADOW 1 /*1: Enable shadows*/
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#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
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#define USE_LV_GPU 1 /*1: Enable GPU interface*/
|
||||
#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
|
||||
#define USE_LV_FILESYSTEM 1 /*1: Enable file system (might be required for images*/
|
||||
#define USE_LV_MULTI_LANG 0 /* Number of languages for labels to store (0: to disable this feature)*/
|
||||
#define USE_LV_I18N 1 /*1: Enable InternationalizatioN (multi-language) support*/
|
||||
|
||||
/*Compiler settings*/
|
||||
#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_tick_inc` function */
|
||||
#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
|
||||
#define LV_ATTRIBUTE_MEM_ALIGN /* With size optimization (-Os) the compiler might not align data to 4 or 8 byte boundary. This alignment will be explicitly applied where needed.*/
|
||||
#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
|
||||
#define LV_COMPILER_NON_CONST_INIT_SUPPORTED 1 /* 1: Initialization with non constant values are supported */
|
||||
|
||||
/*HAL settings*/
|
||||
#define LV_TICK_CUSTOM 0 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */
|
||||
#if LV_TICK_CUSTOM == 1
|
||||
#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
|
||||
#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
|
||||
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
|
||||
#endif /*LV_TICK_CUSTOM*/
|
||||
#endif /*LV_TICK_CUSTOM*/
|
||||
|
||||
typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
|
||||
typedef void * lv_indev_drv_user_data_t; /*Type of user data in the display driver*/
|
||||
|
||||
/*Log settings*/
|
||||
#define USE_LV_LOG 1 /*Enable/disable the log module*/
|
||||
@@ -111,19 +114,19 @@
|
||||
/* How important log should be added:
|
||||
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
|
||||
* LV_LOG_LEVEL_INFO Log important events
|
||||
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
|
||||
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
|
||||
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
|
||||
*/
|
||||
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
|
||||
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
|
||||
|
||||
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
|
||||
# define LV_LOG_PRINTF 0
|
||||
#endif /*USE_LV_LOG*/
|
||||
|
||||
/*================
|
||||
* THEME USAGE
|
||||
*================*/
|
||||
#define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
|
||||
#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
|
||||
|
||||
#define USE_LV_THEME_TEMPL 0 /*Just for test*/
|
||||
#define USE_LV_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
|
||||
@@ -141,25 +144,25 @@
|
||||
/* More info about fonts: https://docs.littlevgl.com/#Fonts
|
||||
* To enable a built-in font use 1,2,4 or 8 values
|
||||
* which will determine the bit-per-pixel. Higher value means smoother fonts */
|
||||
#define USE_LV_FONT_DEJAVU_10 4
|
||||
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 4
|
||||
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 4
|
||||
#define USE_LV_FONT_SYMBOL_10 4
|
||||
#define USE_LV_FONT_DEJAVU_10 0
|
||||
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
|
||||
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
|
||||
#define USE_LV_FONT_SYMBOL_10 0
|
||||
|
||||
#define USE_LV_FONT_DEJAVU_20 4
|
||||
#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 4
|
||||
#define USE_LV_FONT_DEJAVU_20_CYRILLIC 4
|
||||
#define USE_LV_FONT_SYMBOL_20 4
|
||||
|
||||
#define USE_LV_FONT_DEJAVU_30 4
|
||||
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 4
|
||||
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 4
|
||||
#define USE_LV_FONT_SYMBOL_30 4
|
||||
#define USE_LV_FONT_DEJAVU_30 0
|
||||
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
|
||||
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
|
||||
#define USE_LV_FONT_SYMBOL_30 0
|
||||
|
||||
#define USE_LV_FONT_DEJAVU_40 4
|
||||
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 4
|
||||
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 4
|
||||
#define USE_LV_FONT_SYMBOL_40 4
|
||||
#define USE_LV_FONT_DEJAVU_40 0
|
||||
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
|
||||
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
|
||||
#define USE_LV_FONT_SYMBOL_40 0
|
||||
|
||||
#define USE_LV_FONT_MONOSPACE_8 1
|
||||
|
||||
@@ -339,13 +342,6 @@
|
||||
/*************************
|
||||
* Non-user section
|
||||
*************************/
|
||||
|
||||
#if LV_INDEV_DRAG_THROW <= 0
|
||||
#warning "LV_INDEV_DRAG_THROW must be greater than 0"
|
||||
#undef LV_INDEV_DRAG_THROW
|
||||
#define LV_INDEV_DRAG_THROW 1
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
|
||||
# define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
@@ -357,4 +353,5 @@
|
||||
|
||||
#endif /*LV_CONF_H*/
|
||||
|
||||
|
||||
#endif /*End of "Content enable"*/
|
||||
|
||||
@@ -62,10 +62,50 @@ lv_obj_t * lv_disp_get_layer_sys(lv_disp_t * disp);
|
||||
*/
|
||||
void lv_disp_assign_screen(lv_disp_t * disp, lv_obj_t * scr);
|
||||
|
||||
/*------------------------------------------------
|
||||
* To improve backward compatibility
|
||||
* Recommended only if you have one display
|
||||
*------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* Get the active screen of the default display
|
||||
* @return pointer to the active screen
|
||||
*/
|
||||
static inline lv_obj_t * lv_scr_act(void)
|
||||
{
|
||||
return lv_disp_get_scr_act(lv_disp_get_default());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the top layer of the default display
|
||||
* @return pointer to the top layer
|
||||
*/
|
||||
static inline lv_obj_t * lv_top_layer(void)
|
||||
{
|
||||
return lv_disp_get_layer_top(lv_disp_get_default());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the active screen of the deafult display
|
||||
* @return pointer to the sys layer
|
||||
*/
|
||||
static inline lv_obj_t * lv_sys_layer(void)
|
||||
{
|
||||
return lv_disp_get_layer_sys(lv_disp_get_default());
|
||||
}
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/*------------------------------------------------
|
||||
* To improve backward compatibility
|
||||
* Recommended only if you have one display
|
||||
*------------------------------------------------*/
|
||||
|
||||
#define LV_HOR_RES (lv_disp_get_hor_res(lv_disp_get_default());)
|
||||
#define LV_VER_RES (lv_disp_get_ver_res(lv_disp_get_default());)
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
|
||||
@@ -550,15 +550,8 @@ static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data)
|
||||
/*Still the same point is pressed*/
|
||||
if(i->proc.last_point.x == i->proc.act_point.x &&
|
||||
i->proc.last_point.y == i->proc.act_point.y &&
|
||||
data->state == LV_INDEV_STATE_PR) {
|
||||
#if LV_INDEV_POINT_MARKER != 0
|
||||
lv_area_t area;
|
||||
area.x1 = i->proc.act_point.x - (LV_INDEV_POINT_MARKER >> 1);
|
||||
area.y1 = i->proc.act_point.y - (LV_INDEV_POINT_MARKER >> 1);
|
||||
area.x2 = i->proc.act_point.x + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
|
||||
area.y2 = i->proc.act_point.y + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
|
||||
lv_rfill(&area, NULL, LV_COLOR_MAKE(0xFF, 0, 0), LV_OPA_COVER);
|
||||
#endif
|
||||
data->state == LV_INDEV_STATE_PR)
|
||||
{
|
||||
indev_proc_press(&i->proc);
|
||||
} else {
|
||||
/*If a new point comes always make a release*/
|
||||
|
||||
@@ -69,22 +69,22 @@ typedef struct _disp_drv_t {
|
||||
|
||||
/* MANDATORY: Write the internal buffer (VDB) to the display. 'lv_flush_ready()' has to be called when finished */
|
||||
void (*flush_cb)(struct _disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
|
||||
lv_disp_user_data_t flush_user_data;
|
||||
lv_disp_drv_user_data_t flush_user_data;
|
||||
|
||||
/* OPTIONAL: Extend the invalidated areas to match with the display drivers requirements
|
||||
* E.g. round `y` to, 8, 16 ..) on a monochrome display*/
|
||||
void (*rounder_cb)(struct _disp_drv_t * disp_drv, lv_area_t * area);
|
||||
lv_disp_user_data_t rounder_user_data;
|
||||
lv_disp_drv_user_data_t rounder_user_data;
|
||||
|
||||
/* OPTIONAL: Set a pixel in a buffer according to the special requirements of the display
|
||||
* Can be used for color format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales
|
||||
* Note: Much slower then drawing with supported color formats. */
|
||||
void (*set_px_cb)(struct _disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y, lv_color_t color, lv_opa_t opa);
|
||||
lv_disp_user_data_t set_px_user_data;
|
||||
lv_disp_drv_user_data_t set_px_user_data;
|
||||
|
||||
/* OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the number of flushed pixels */
|
||||
void (*monitor_cb)(struct _disp_drv_t * disp_drv, uint32_t time, uint32_t px);
|
||||
lv_disp_user_data_t monitor_user_data;
|
||||
lv_disp_drv_user_data_t monitor_user_data;
|
||||
|
||||
#if USE_LV_GPU
|
||||
/*OPTIONAL: Blend two memories using opacity (GPU only)*/
|
||||
|
||||
@@ -72,7 +72,7 @@ typedef struct {
|
||||
typedef struct _lv_indev_drv_t {
|
||||
lv_hal_indev_type_t type; /*Input device type*/
|
||||
bool (*read_cb)(struct _lv_indev_drv_t * indev_drv, lv_indev_data_t *data); /*Function pointer to read_cb data. Return 'true' if there is still data to be read_cb (buffered)*/
|
||||
lv_indev_user_data_t read_user_data; /*Pointer to user defined data, passed in 'lv_indev_data_t' on read*/
|
||||
lv_indev_drv_user_data_t read_user_data; /*Pointer to user defined data, passed in 'lv_indev_data_t' on read*/
|
||||
struct _disp_t * disp; /*Pointer to the assigned display*/
|
||||
} lv_indev_drv_t;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user