docs more spelling fixes (#2499)
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@@ -187,7 +187,7 @@ LV_ATTRIBUTE_FAST_MEM static void draw_bg(const lv_area_t * coords, const lv_are
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blend_area.x1 = draw_area.x1;
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blend_area.x2 = draw_area.x2;
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/*There is an other mask too. Draw line by line. */
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/*There is another mask too. Draw line by line. */
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if(mask_any) {
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for(h = draw_area.y1; h <= draw_area.y2; h++) {
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blend_area.y1 = h;
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@@ -334,7 +334,7 @@ LV_ATTRIBUTE_FAST_MEM static void draw_bg_img(const lv_area_t * coords, const lv
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lv_img_header_t header;
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lv_res_t res = lv_img_decoder_get_info(dsc->bg_img_src, &header);
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if(res != LV_RES_OK) {
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LV_LOG_WARN("Coudn't read the background image");
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LV_LOG_WARN("Couldn't read the background image");
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return;
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}
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@@ -860,7 +860,7 @@ LV_ATTRIBUTE_FAST_MEM static void draw_shadow(const lv_area_t * coords, const lv
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/**
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* Calculate a blurred corner
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* @param coords Coordinates of the shadow
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* @param sh_buf a buffer to store the result. It's size should be `(sw + r)^2 * 2`
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* @param sh_buf a buffer to store the result. Its size should be `(sw + r)^2 * 2`
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* @param sw shadow width
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* @param r radius
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*/
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