@@ -36,7 +36,7 @@
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/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
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* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
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#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
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#define LV_COLOR_MIX_ROUND_OFS 0
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/*Images pixels with this color will not be drawn if they are chroma keyed)*/
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#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
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@@ -96,7 +96,7 @@
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#ifdef CONFIG_LV_COLOR_MIX_ROUND_OFS
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#define LV_COLOR_MIX_ROUND_OFS CONFIG_LV_COLOR_MIX_ROUND_OFS
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#else
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#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
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#define LV_COLOR_MIX_ROUND_OFS 0
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#endif
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#endif
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@@ -440,7 +440,7 @@ LV_ATTRIBUTE_FAST_MEM static inline lv_color_t lv_color_mix(lv_color_t c1, lv_co
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{
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lv_color_t ret;
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#if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP == 0
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#if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP == 0 && LV_COLOR_MIX_ROUND_OFS == 0
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/*Source: https://stackoverflow.com/a/50012418/1999969*/
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mix = (mix + 4) >> 3;
|
||||
uint32_t bg = (uint32_t)((uint32_t)c2.full | ((uint32_t)c2.full << 16)) &
|
||||
|
||||
Reference in New Issue
Block a user