lv_obj folder rename to lv_core
This commit is contained in:
479
lv_core/lv_refr.c
Normal file
479
lv_core/lv_refr.c
Normal file
@@ -0,0 +1,479 @@
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/**
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* @file lv_refr.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf.h"
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#include <stddef.h>
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#include "lv_refr.h"
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#include "lv_vdb.h"
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#include "../lv_hal/lv_hal_tick.h"
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#include "../lv_misc/lv_task.h"
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#include "../lv_misc/lv_mem.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct
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{
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lv_area_t area;
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uint8_t joined;
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}lv_join_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void lv_refr_task(void * param);
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static void lv_refr_join_area(void);
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static void lv_refr_areas(void);
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#if LV_VDB_SIZE == 0
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static void lv_refr_area_no_vdb(const lv_area_t * area_p);
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#else
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static void lv_refr_area_with_vdb(const lv_area_t * area_p);
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static void lv_refr_area_part_vdb(const lv_area_t * area_p);
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#endif
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static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj);
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static void lv_refr_make(lv_obj_t * top_p, const lv_area_t * mask_p);
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static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_join_t inv_buf[LV_INV_FIFO_SIZE];
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static uint16_t inv_buf_p;
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static void (*monitor_cb)(uint32_t, uint32_t);
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static uint32_t px_num;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize the screen refresh subsystem
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*/
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void lv_refr_init(void)
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{
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inv_buf_p = 0;
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memset(inv_buf, 0, sizeof(inv_buf));
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lv_task_t* task;
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task = lv_task_create(lv_refr_task, LV_REFR_PERIOD, LV_TASK_PRIO_MID, NULL);
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lv_mem_assert(task);
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}
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/**
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* Invalidate an area
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* @param area_p pointer to area which should be invalidated
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*/
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void lv_inv_area(const lv_area_t * area_p)
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{
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/*Clear the invalidate buffer if the parameter is NULL*/
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if(area_p == NULL) {
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inv_buf_p = 0;
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return;
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}
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lv_area_t scr_area;
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scr_area.x1 = 0;
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scr_area.y1 = 0;
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scr_area.x2 = LV_HOR_RES - 1;
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scr_area.y2 = LV_VER_RES - 1;
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lv_area_t com_area;
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bool suc;
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suc = lv_area_union(&com_area, area_p, &scr_area);
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/*The area is truncated to the screen*/
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if(suc != false)
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{
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#if LV_ANTIALIAS == 1
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/*Rounding*/
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com_area.x1 = com_area.x1 & (~0x1);
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com_area.y1 = com_area.y1 & (~0x1);
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com_area.x2 = com_area.x2 | 0x1;
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com_area.y2 = com_area.y2 | 0x1;
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#endif
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/*Save only if this area is not in one of the saved areas*/
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uint16_t i;
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for(i = 0; i < inv_buf_p; i++) {
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if(lv_area_is_in(&com_area, &inv_buf[i].area) != false) return;
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}
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/*Save the area*/
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if(inv_buf_p < LV_INV_FIFO_SIZE) {
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lv_area_copy(&inv_buf[inv_buf_p].area,&com_area);
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} else {/*If no place for the area add the screen*/
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inv_buf_p = 0;
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lv_area_copy(&inv_buf[inv_buf_p].area,&scr_area);
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}
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inv_buf_p ++;
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}
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}
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/**
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* Set a function to call after every refresh to announce the refresh time and the number of refreshed pixels
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* @param cb pointer to a callback function (void my_refr_cb(uint32_t time_ms, uint32_t px_num))
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* time_ms: refresh time in [ms]
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* px_num: not the drawn pixels but the number of affected pixels of the screen
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* (more pixels are drawn because of overlapping objects)
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*/
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void lv_refr_set_monitor_cb(void (*cb)(uint32_t, uint32_t))
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{
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monitor_cb = cb;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Called periodically to handle the refreshing
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* @param param unused
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*/
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static void lv_refr_task(void * param)
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{
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uint32_t start = lv_tick_get();
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lv_refr_join_area();
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lv_refr_areas();
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bool refr_done = false;
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if(inv_buf_p != 0) refr_done = true;
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memset(inv_buf, 0, sizeof(inv_buf));
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inv_buf_p = 0;
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/* In the callback lv_obj_inv can occur
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* therefore be sure the inv_buf is cleared prior to it*/
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if(refr_done != false) {
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if(monitor_cb != NULL) {
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monitor_cb(lv_tick_elaps(start), px_num);
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}
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}
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}
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/**
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* Join the areas which has got common parts
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*/
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static void lv_refr_join_area(void)
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{
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uint32_t join_from;
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uint32_t join_in;
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lv_area_t joined_area;
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for(join_in = 0; join_in < inv_buf_p; join_in++) {
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if(inv_buf[join_in].joined != 0) continue;
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/*Check all areas to join them in 'join_in'*/
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for(join_from = 0; join_from < inv_buf_p; join_from++) {
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/*Handle only unjoined areas and ignore itself*/
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if(inv_buf[join_from].joined != 0 || join_in == join_from) {
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continue;
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}
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/*Check if the areas are on each other*/
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if(lv_area_is_on(&inv_buf[join_in].area,
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&inv_buf[join_from].area) == false)
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{
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continue;
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}
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lv_area_join(&joined_area, &inv_buf[join_in].area,
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&inv_buf[join_from].area);
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/*Join two area only if the joined area size is smaller*/
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if(lv_area_get_size(&joined_area) <
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(lv_area_get_size(&inv_buf[join_in].area) + lv_area_get_size(&inv_buf[join_from].area))) {
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lv_area_copy(&inv_buf[join_in].area, &joined_area);
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/*Mark 'join_form' is joined into 'join_in'*/
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inv_buf[join_from].joined = 1;
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}
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}
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}
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}
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/**
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* Refresh the joined areas
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*/
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static void lv_refr_areas(void)
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{
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px_num = 0;
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uint32_t i;
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for(i = 0; i < inv_buf_p; i++) {
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/*Refresh the unjoined areas*/
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if(inv_buf[i].joined == 0) {
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/*If there is no VDB do simple drawing*/
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#if LV_VDB_SIZE == 0
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lv_refr_area_no_vdb(&inv_buf[i].area);
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#else
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/*If VDB is used...*/
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lv_refr_area_with_vdb(&inv_buf[i].area);
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#endif
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if(monitor_cb != NULL) px_num += lv_area_get_size(&inv_buf[i].area);
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}
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}
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}
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#if LV_VDB_SIZE == 0
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/**
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* Refresh an area if there is no Virtual Display Buffer
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* @param area_p pointer to an area to refresh
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*/
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static void lv_refr_area_no_vdb(const lv_area_t * area_p)
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{
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lv_obj_t * top_p;
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/*Get top object which is not covered by others*/
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top_p = lv_refr_get_top_obj(area_p, lv_scr_act());
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/*Do the refreshing*/
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lv_refr_make(top_p, area_p);
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}
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#else
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/**
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* Refresh an area if there is Virtual Display Buffer
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* @param area_p pointer to an area to refresh
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*/
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static void lv_refr_area_with_vdb(const lv_area_t * area_p)
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{
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/*Calculate the max row num*/
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uint32_t max_row = (uint32_t) LV_VDB_SIZE / (lv_area_get_width(area_p));
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if(max_row > lv_area_get_height(area_p)) max_row = lv_area_get_height(area_p);
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/*Round the row number with downscale*/
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#if LV_ANTIALIAS == 1
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max_row &= (~0x1);
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#endif
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/*Always use the full row*/
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lv_coord_t row;
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lv_coord_t row_last = 0;
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for(row = area_p->y1; row + max_row - 1 <= area_p->y2; row += max_row) {
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lv_vdb_t * vdb_p = lv_vdb_get();
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/*Calc. the next y coordinates of VDB*/
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vdb_p->area.x1 = area_p->x1;
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vdb_p->area.x2 = area_p->x2;
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vdb_p->area.y1 = row;
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vdb_p->area.y2 = row + max_row - 1;
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row_last = row + max_row - 1;
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lv_refr_area_part_vdb(area_p);
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}
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/*If the last y coordinates are not handled yet ...*/
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if(area_p->y2 != row_last) {
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lv_vdb_t * vdb_p = lv_vdb_get();
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/*Calc. the next y coordinates of VDB*/
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vdb_p->area.x1 = area_p->x1;
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vdb_p->area.x2 = area_p->x2;
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vdb_p->area.y1 = row;
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vdb_p->area.y2 = area_p->y2;
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/*Refresh this part too*/
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lv_refr_area_part_vdb(area_p);
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}
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}
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/**
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* Refresh a part of an area which is on the actual Virtual Display Buffer
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* @param area_p pointer to an area to refresh
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*/
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static void lv_refr_area_part_vdb(const lv_area_t * area_p)
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{
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lv_vdb_t * vdb_p = lv_vdb_get();
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lv_obj_t * top_p;
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/*Get the new mask from the original area and the act. VDB
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It will be a part of 'area_p'*/
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lv_area_t start_mask;
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lv_area_union(&start_mask, area_p, &vdb_p->area);
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/*Get the most top object which is not covered by others*/
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top_p = lv_refr_get_top_obj(&start_mask, lv_scr_act());
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/*Do the refreshing from the top object*/
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lv_refr_make(top_p, &start_mask);
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/*Also refresh top and sys layer unconditionally*/
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lv_refr_make(lv_layer_top(), &start_mask);
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lv_refr_make(lv_layer_sys(), &start_mask);
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/*Flush the content of the VDB*/
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lv_vdb_flush();
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}
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#endif /*LV_VDB_SIZE == 0*/
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/**
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* Search the most top object which fully covers an area
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* @param area_p pointer to an area
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* @param obj the first object to start the searching (typically a screen)
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* @return
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*/
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static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj)
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{
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lv_obj_t * i;
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lv_obj_t * found_p = NULL;
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/*If this object is fully cover the draw area check the children too */
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if(lv_area_is_in(area_p, &obj->coords) && obj->hidden == 0)
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{
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LL_READ(obj->child_ll, i) {
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found_p = lv_refr_get_top_obj(area_p, i);
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/*If a children is ok then break*/
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if(found_p != NULL) {
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break;
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}
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}
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/*If no better children check this object*/
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if(found_p == NULL) {
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lv_style_t * style = lv_obj_get_style(obj);
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if(style->body.opa == LV_OPA_COVER &&
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obj->design_func(obj, area_p, LV_DESIGN_COVER_CHK) != false) {
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found_p = obj;
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}
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}
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}
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return found_p;
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}
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/**
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* Make the refreshing from an object. Draw all its children and the youngers too.
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* @param top_p pointer to an objects. Start the drawing from it.
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* @param mask_p pointer to an area, the objects will be drawn only here
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*/
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static void lv_refr_make(lv_obj_t * top_p, const lv_area_t * mask_p)
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{
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/* Normally always will be a top_obj (at least the screen)
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* but in special cases (e.g. if the screen has alpha) it won't.
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* In this case use the screen directly */
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if(top_p == NULL) top_p = lv_scr_act();
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/*Refresh the top object and its children*/
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lv_refr_obj(top_p, mask_p);
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/*Draw the 'younger' sibling objects because they can be on top_obj */
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lv_obj_t * par;
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lv_obj_t * i;
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lv_obj_t * border_p = top_p;
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par = lv_obj_get_parent(top_p);
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/*Do until not reach the screen*/
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while(par != NULL) {
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/*object before border_p has to be redrawn*/
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i = lv_ll_get_prev(&(par->child_ll), border_p);
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while(i != NULL) {
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/*Refresh the objects*/
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lv_refr_obj(i, mask_p);
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i = lv_ll_get_prev(&(par->child_ll), i);
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}
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/*The new border will be there last parents,
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*so the 'younger' brothers of parent will be refreshed*/
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border_p = par;
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/*Go a level deeper*/
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par = lv_obj_get_parent(par);
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}
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/*Call the post draw design function of the parents of the to object*/
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par = lv_obj_get_parent(top_p);
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while(par != NULL) {
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par->design_func(par, mask_p, LV_DESIGN_DRAW_POST);
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par = lv_obj_get_parent(par);
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}
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}
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/**
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* Refresh an object an all of its children. (Called recursively)
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* @param obj pointer to an object to refresh
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* @param mask_ori_p pointer to an area, the objects will be drawn only here
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*/
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static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
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{
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/*Do not refresh hidden objects*/
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if(obj->hidden != 0) return;
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bool union_ok; /* Store the return value of area_union */
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/* Truncate the original mask to the coordinates of the parent
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* because the parent and its children are visible only here */
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lv_area_t obj_mask;
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lv_area_t obj_ext_mask;
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lv_area_t obj_area;
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lv_coord_t ext_size = obj->ext_size;
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lv_obj_get_coords(obj, &obj_area);
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obj_area.x1 -= ext_size;
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obj_area.y1 -= ext_size;
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obj_area.x2 += ext_size;
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obj_area.y2 += ext_size;
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union_ok = lv_area_union(&obj_ext_mask, mask_ori_p, &obj_area);
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/*Draw the parent and its children only if they ore on 'mask_parent'*/
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if(union_ok != false) {
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/* Redraw the object */
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lv_style_t * style = lv_obj_get_style(obj);
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if(style->body.opa != LV_OPA_TRANSP) {
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obj->design_func(obj, &obj_ext_mask, LV_DESIGN_DRAW_MAIN);
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//tick_wait_ms(100); /*DEBUG: Wait after every object draw to see the order of drawing*/
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}
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/*Create a new 'obj_mask' without 'ext_size' because the children can't be visible there*/
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lv_obj_get_coords(obj, &obj_area);
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union_ok = lv_area_union(&obj_mask, mask_ori_p, &obj_area);
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if(union_ok != false) {
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lv_area_t mask_child; /*Mask from obj and its child*/
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lv_obj_t * child_p;
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lv_area_t child_area;
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LL_READ_BACK(obj->child_ll, child_p)
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{
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lv_obj_get_coords(child_p, &child_area);
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ext_size = child_p->ext_size;
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child_area.x1 -= ext_size;
|
||||
child_area.y1 -= ext_size;
|
||||
child_area.x2 += ext_size;
|
||||
child_area.y2 += ext_size;
|
||||
/* Get the union (common parts) of original mask (from obj)
|
||||
* and its child */
|
||||
union_ok = lv_area_union(&mask_child, &obj_mask, &child_area);
|
||||
|
||||
/*If the parent and the child has common area then refresh the child */
|
||||
if(union_ok) {
|
||||
/*Refresh the next children*/
|
||||
lv_refr_obj(child_p, &mask_child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* If all the children are redrawn make 'post draw' design */
|
||||
if(style->body.opa != LV_OPA_TRANSP) {
|
||||
obj->design_func(obj, &obj_ext_mask, LV_DESIGN_DRAW_POST);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user