refactor(style): rename lv_indev_get_act to lv_indev_active
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@@ -46,7 +46,7 @@ event. For example:
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void my_event(lv_event_t * e)
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{
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lv_obj_t * screen = lv_event_get_current_target(e);
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lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_act());
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lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_active());
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switch(dir) {
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case LV_DIR_LEFT:
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...
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@@ -73,7 +73,7 @@ To prevent passing the gesture event to the parent from an object use
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Note that, gestures are not triggered if an object is being scrolled.
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If you did some action on a gesture you can call
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:cpp:expr:`lv_indev_wait_release(lv_indev_get_act())` in the event handler to
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:cpp:expr:`lv_indev_wait_release(lv_indev_active())` in the event handler to
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prevent LVGL sending further input device related events.
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Keypad and encoder
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