perf(style): speed up getting stye properties by adding LV_OBJ_STYLE_CACHE
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@@ -300,7 +300,7 @@
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/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
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* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
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#define lv_color_mix_ROUND_OFS 0
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#define LV_COLOR_MIX_ROUND_OFS 0
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/*=====================
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* COMPILER SETTINGS
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