chore: CHANGELOG fixes
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@@ -15,12 +15,18 @@ As v9 is a major version it contains API breaking changes too. Most of the conce
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IMPORTANT
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---------
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These changes will not result in compiler error, but LVGL might not work due to related issues. So pay extra attention to these:
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If you are updating a v8 project to v9, special care must be taken as some parts
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- :cpp:func`lv_display_set_draw_buffers(display, buf1, buf2, buf_size_byte, mode)` is more or less the equivalent of ``lv_disp_draw_buf_init(&draw_buf_dsc, buf1, buf2, buf_size_px)`` from v8, however in **v9 the buffer size is set in bytes**.
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- will not result in compiler error, but LVGL might not work due to related issues
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- will result in hard to understand compiler errors
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So pay extra attention to these:
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- :cpp:func:`lv_display_set_draw_buffers(display, buf1, buf2, buf_size_byte, mode)` is more or less the equivalent of ``lv_disp_draw_buf_init(&draw_buf_dsc, buf1, buf2, buf_size_px)`` from v8, however in **v9 the buffer size is set in bytes**.
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- In v9 ``lv_color_t`` is always RGB888 regardless of ``LV_COLOR_DEPTH``.
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- ``lv_conf.h`` has been changed a lot, so don't forget to update it from ``lv_conf_template.h``
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- Be sure ``<stdint.h>`` is **not** included in ``lv_conf.h``. In v9 we have some assembly parts for even better performance and a random include there would mess up the assembly part.
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- The online image converter in not updated yet. Until that use `LVGLImage.py <https://github.com/lvgl/lvgl/blob/master/scripts/LVGLImage.py>`__ .
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Main new features
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-----------------
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