format with astyler

This commit is contained in:
Gabor Kiss-Vamosi
2018-06-19 09:49:58 +02:00
parent 175f06a7f9
commit 383ce0599e
137 changed files with 145842 additions and 145911 deletions

View File

@@ -24,8 +24,7 @@
/**********************
* STATIC VARIABLES
**********************/
static int16_t sin0_90_table[] =
{
static int16_t sin0_90_table[] = {
0, 572, 1144, 1715, 2286, 2856, 3425, 3993, 4560, 5126,
5690, 6252, 6813, 7371, 7927, 8481, 9032, 9580, 10126, 10668,
11207, 11743, 12275, 12803, 13328, 13848, 14364, 14876, 15383, 15886,
@@ -67,7 +66,7 @@ char * lv_math_num_to_str(int32_t num, char * buf)
uint32_t output = 0;
int8_t i;
for(i = 31; i >= 0; i--){
for(i = 31; i >= 0; i--) {
if((output & 0xF) >= 5)
output += 3;
if(((output & 0xF0) >> 4) >= 5)
@@ -115,14 +114,12 @@ int16_t lv_trigo_sin(int16_t angle)
if(angle < 0) angle = 360 + angle;
if(angle < 90){
if(angle < 90) {
ret = sin0_90_table[angle];
} else if(angle >= 90 && angle < 180)
{
} else if(angle >= 90 && angle < 180) {
angle = 179 - angle;
ret = sin0_90_table[angle];
} else if(angle >= 180 && angle < 270)
{
} else if(angle >= 180 && angle < 270) {
angle = angle - 180;
ret = - sin0_90_table[angle];
} else { /*angle >=270*/
@@ -144,19 +141,19 @@ int16_t lv_trigo_sin(int16_t angle)
*/
int32_t lv_bezier3(uint32_t t, int32_t u0, int32_t u1, int32_t u2, int32_t u3)
{
uint32_t t_rem = 1024 - t;
uint32_t t_rem2 = (t_rem * t_rem) >> 10;
uint32_t t_rem3 = (t_rem2 * t_rem) >> 10;
uint32_t t2 = (t * t) >> 10;
uint32_t t3 = (t2 * t) >> 10;
uint32_t t_rem = 1024 - t;
uint32_t t_rem2 = (t_rem * t_rem) >> 10;
uint32_t t_rem3 = (t_rem2 * t_rem) >> 10;
uint32_t t2 = (t * t) >> 10;
uint32_t t3 = (t2 * t) >> 10;
uint32_t v1 = ((uint32_t)t_rem3 * u0) >> 10;
uint32_t v2 = ((uint32_t)3 * t_rem2 * t * u1) >> 20;
uint32_t v3 = ((uint32_t)3 * t_rem * t2 * u2) >> 20;
uint32_t v4 = ((uint32_t)t3 * u3) >> 10;
uint32_t v1 = ((uint32_t)t_rem3 * u0) >> 10;
uint32_t v2 = ((uint32_t)3 * t_rem2 * t * u1) >> 20;
uint32_t v3 = ((uint32_t)3 * t_rem * t2 * u2) >> 20;
uint32_t v4 = ((uint32_t)t3 * u3) >> 10;
return v1 + v2 + v3 + v4;
return v1 + v2 + v3 + v4;
}