feat(gpu): improve NXP's PXP and VGLite accelerators (#3952)

Signed-off-by: Nicușor Cîțu <nicusor.citu@nxp.com>
Signed-off-by: Stefan Babatie <stefan.babatie@nxp.com>
Signed-off-by: Wenbin Yuan <wenbin.yuan@nxp.com>
Co-authored-by: Stefan Babatie <stefan.babatie@nxp.com>
Co-authored-by: Wenbin Yuan <wenbin.yuan@nxp.com>
This commit is contained in:
nicusorcitu
2023-02-01 11:35:24 +02:00
committed by GitHub
parent 39f424767f
commit 361ee79611
33 changed files with 2647 additions and 1696 deletions

View File

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/**
* @file lv_vglite_buf.c
*
*/
/**
* MIT License
*
* Copyright 2023 NXP
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next paragraph)
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_vglite_buf.h"
#if LV_USE_GPU_NXP_VG_LITE
/*********************
* DEFINES
*********************/
#if LV_COLOR_DEPTH == 16
#define VG_LITE_PX_FMT VG_LITE_RGB565
#elif LV_COLOR_DEPTH == 32
#define VG_LITE_PX_FMT VG_LITE_BGRA8888
#else
#error Only 16bit and 32bit color depth are supported. Set LV_COLOR_DEPTH to 16 or 32.
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride);
static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf);
static inline void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf,
const lv_area_t * area, lv_coord_t stride);
/**********************
* STATIC VARIABLES
**********************/
static vg_lite_buffer_t dest_vgbuf;
static vg_lite_buffer_t src_vgbuf;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_gpu_nxp_vglite_init_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride)
{
lv_vglite_set_dest_buf(buf, area, stride);
}
vg_lite_buffer_t * lv_vglite_get_dest_buf(void)
{
return &dest_vgbuf;
}
vg_lite_buffer_t * lv_vglite_get_src_buf(void)
{
return &src_vgbuf;
}
void lv_vglite_set_dest_buf_ptr(const lv_color_t * buf)
{
lv_vglite_set_buf_ptr(&dest_vgbuf, buf);
}
void lv_vglite_set_src_buf_ptr(const lv_color_t * buf)
{
lv_vglite_set_buf_ptr(&src_vgbuf, buf);
}
void lv_vglite_set_src_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride)
{
if(src_vgbuf.memory != (void *)buf)
lv_vglite_set_buf(&src_vgbuf, buf, area, stride);
}
/**********************
* STATIC FUNCTIONS
**********************/
static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride)
{
lv_vglite_set_buf(&dest_vgbuf, buf, area, stride);
}
static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf)
{
vgbuf->memory = (void *)buf;
vgbuf->address = (uint32_t)vgbuf->memory;
}
static inline void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf,
const lv_area_t * area, lv_coord_t stride)
{
vgbuf->format = VG_LITE_PX_FMT;
vgbuf->tiled = VG_LITE_LINEAR;
vgbuf->image_mode = VG_LITE_NORMAL_IMAGE_MODE;
vgbuf->transparency_mode = VG_LITE_IMAGE_OPAQUE;
vgbuf->width = (int32_t)lv_area_get_width(area);
vgbuf->height = (int32_t)lv_area_get_height(area);
vgbuf->stride = (int32_t)(stride) * sizeof(lv_color_t);
lv_memset_00(&vgbuf->yuv, sizeof(vgbuf->yuv));
vgbuf->memory = (void *)buf;
vgbuf->address = (uint32_t)vgbuf->memory;
vgbuf->handle = NULL;
}
#endif /*LV_USE_GPU_NXP_VG_LITE*/