btnm: fix undeflow in buttons arrea calculation
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@@ -233,7 +233,7 @@ void lv_btnmatrix_set_map(lv_obj_t * btnm, const char * map[])
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/* Set the button's area.
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/* Set the button's area.
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* If inner padding is zero then use the prev. button x2 as x1 to avoid rounding
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* If inner padding is zero then use the prev. button x2 as x1 to avoid rounding
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* errors*/
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* errors*/
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if(inner == 0 && ((act_x == left && base_dir != LV_BIDI_DIR_RTL) || (act_x + act_unit_w == max_w - right && base_dir == LV_BIDI_DIR_RTL))) {
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if(btn_i != 0 && inner == 0 && ((act_x == left && base_dir != LV_BIDI_DIR_RTL) || (act_x + act_unit_w == max_w - right && base_dir == LV_BIDI_DIR_RTL))) {
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lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w,
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lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w,
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act_y + btn_h);
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act_y + btn_h);
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}
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}
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