draw border fix
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@@ -499,14 +499,17 @@ static void draw_border(const lv_area_t * coords, const lv_area_t * clip, lv_dra
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else if(dsc->border_side == LV_BORDER_SIDE_RIGHT) fill_area.x1 = coords->x2 - rout;
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for(h = draw_area.y1; h <= draw_area.y2; h++) {
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if(dsc->border_side == LV_BORDER_SIDE_FULL ||
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(dsc->border_side == LV_BORDER_SIDE_BOTTOM && fill_area.y1 >= coords->y2 - rout - 1) ||
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(dsc->border_side == LV_BORDER_SIDE_TOP && fill_area.y1 <= coords->y1 + rout + 1)) {
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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if((dsc->border_side == LV_BORDER_SIDE_BOTTOM && fill_area.y1 < coords->y2 - rout - 1) ||
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(dsc->border_side == LV_BORDER_SIDE_TOP && fill_area.y1 > coords->y1 + rout + 1)) {
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lv_blend_fill( clip, &fill_area, color, mask_buf, mask_res, opa, blend_mode);
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fill_area.y1++;
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fill_area.y2++;
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continue;
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}
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_blend_fill( clip, &fill_area, color, mask_buf, mask_res, opa, blend_mode);
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fill_area.y1++;
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fill_area.y2++;
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