create template fodler
This commit is contained in:
@@ -1,361 +0,0 @@
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/**
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* @file lv_conf.h
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*
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*/
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/*
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* COPY THIS FILE AS lv_conf.h
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*/
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#if 0 /*Set it to "1" to enable content*/
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#ifndef LV_CONF_H
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#define LV_CONF_H
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#define LV_HOR_RES_MAX (480)
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#define LV_VER_RES_MAX (320)
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/*Color settings*/
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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/*Screen refresh period in milliseconds. LittlevGL will redraw the screen with this period*/
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#define LV_REFR_PERIOD 30 /*[ms]*/
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#define LV_DPI 100 /*[px]*/
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/*===================
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Dynamic memory
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*===================*/
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/* Memory size which will be used by the library
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* to store the graphical objects and other data */
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#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#if LV_MEM_CUSTOM == 0
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# define LV_MEM_SIZE (32U * 1024U) /*Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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# define LV_MEM_ADR 0 /*Set an address for memory pool instead of allocation it as an array. Can be in external SRAM too.*/
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# define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
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#else /*LV_MEM_CUSTOM*/
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# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
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# define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
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# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*LV_MEM_CUSTOM*/
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/* Garbage Collector settings
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* Used if lvgl is binded to higher language and the memory is managed by that language */
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#define LV_ENABLE_GC 0
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#if LV_ENABLE_GC != 0
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# define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
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# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
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# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
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#endif /* LV_ENABLE_GC */
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/*=================
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Misc. setting
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*=================*/
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/*Input device settings*/
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#define LV_INDEV_READ_PERIOD 30 /*Input device read period in milliseconds*/
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: LV_USE_REAL_DRAW = 1)*/
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#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
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#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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/*Text settings*/
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#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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#define LV_TXT_LINE_BREAK_LONG_LEN 12 /* If a character is at least this long, will break wherever "prettiest" */
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#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters of a word to put on a line before a break */
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#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 1 /* Minimum number of characters of a word to put on a line after a break */
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/*Feature usage*/
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#define LV_USE_ANIMATION 1 /*1: Enable all animations*/
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#define LV_USE_SHADOW 1 /*1: Enable shadows*/
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#define LV_USE_GROUP 1 /*1: Enable object groups (for keyboards)*/
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#if LV_USE_GROUP
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typedef void * lv_group_user_data_t;
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#endif /*LV_USE_GROUP*/
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#define LV_USE_GPU 1 /*1: Enable GPU interface*/
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#define LV_USE_FILESYSTEM 1 /*1: Enable file system (might be required for images*/
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#define LV_USE_USER_DATA_SINGLE 1 /*1: Add a `user_data` to drivers and objects*/
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#define LV_USE_USER_DATA_MULTI 0 /*1: Add separate `user_data` for every callback*/
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/*Compiler settings*/
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#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_tick_inc` function */
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#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
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#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
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#define LV_COMPILER_NON_CONST_INIT_SUPPORTED 1 /* 1: Initialization with non constant values are supported */
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/*HAL settings*/
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#define LV_TICK_CUSTOM 0 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */
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#if LV_TICK_CUSTOM == 1
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#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
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#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
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#endif /*LV_TICK_CUSTOM*/
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typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
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typedef void * lv_indev_drv_user_data_t; /*Type of user data in the display driver*/
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/*Log settings*/
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#define LV_USE_LOG 1 /*Enable/disable the log module*/
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#if LV_USE_LOG
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/* How important log should be added:
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* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
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* LV_LOG_LEVEL_INFO Log important events
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* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
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* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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*/
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# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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/* 1: Print the log with 'printf'; 0: user need to register a callback*/
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# define LV_LOG_PRINTF 0
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#endif /*LV_USE_LOG*/
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/*================
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* THEME USAGE
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*================*/
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#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#define LV_USE_THEME_TEMPL 0 /*Just for test*/
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#define LV_USE_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#define LV_USE_THEME_ALIEN 0 /*Dark futuristic theme*/
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#define LV_USE_THEME_NIGHT 0 /*Dark elegant theme*/
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#define LV_USE_THEME_MONO 0 /*Mono color theme for monochrome displays*/
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#define LV_USE_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/
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#define LV_USE_THEME_ZEN 0 /*Peaceful, mainly light theme */
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#define LV_USE_THEME_NEMO 0 /*Water-like theme based on the movie "Finding Nemo"*/
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/*==================
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* FONT USAGE
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*===================*/
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/* More info about fonts: https://docs.littlevgl.com/#Fonts
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* To enable a built-in font use 1,2,4 or 8 values
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* which will determine the bit-per-pixel. Higher value means smoother fonts */
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#define LV_USE_FONT_DEJAVU_10 0
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#define LV_USE_FONT_DEJAVU_10_LATIN_SUP 0
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#define LV_USE_FONT_DEJAVU_10_CYRILLIC 0
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#define LV_USE_FONT_SYMBOL_10 0
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#define LV_USE_FONT_DEJAVU_20 4
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#define LV_USE_FONT_DEJAVU_20_LATIN_SUP 4
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#define LV_USE_FONT_DEJAVU_20_CYRILLIC 4
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#define LV_USE_FONT_SYMBOL_20 4
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#define LV_USE_FONT_DEJAVU_30 0
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#define LV_USE_FONT_DEJAVU_30_LATIN_SUP 0
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#define LV_USE_FONT_DEJAVU_30_CYRILLIC 0
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#define LV_USE_FONT_SYMBOL_30 0
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#define LV_USE_FONT_DEJAVU_40 0
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#define LV_USE_FONT_DEJAVU_40_LATIN_SUP 0
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#define LV_USE_FONT_DEJAVU_40_CYRILLIC 0
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#define LV_USE_FONT_SYMBOL_40 0
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#define LV_USE_FONT_MONOSPACE_8 0
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/* Optionally declare your custom fonts here.
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* You can use these fonts as default font too
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* and they will be available globally. E.g.
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
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* LV_FONT_DECLARE(my_font_2) \
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*/
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#define LV_FONT_CUSTOM_DECLARE
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#define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/
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/*===================
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* LV_OBJ SETTINGS
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*==================*/
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typedef void * lv_obj_user_data_t; /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
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#define LV_OBJ_REALIGN 0 /*Enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/
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/*==================
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* LV OBJ X USAGE
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*================*/
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/*
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* Documentation of the object types: https://docs.littlevgl.com/#Object-types
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*/
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/*****************
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* Simple object
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*****************/
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/*Label (dependencies: -*/
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#define LV_USE_LABEL 1
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#if LV_USE_LABEL != 0
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# define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
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#endif
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/*Image (dependencies: lv_label*/
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#define LV_USE_IMG 1
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#if LV_USE_IMG != 0
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# define LV_IMG_CF_INDEXED 1 /*Enable indexed (palette) images*/
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# define LV_IMG_CF_ALPHA 1 /*Enable alpha indexed images*/
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#endif
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/*Line (dependencies: -*/
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#define LV_USE_LINE 1
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/*Arc (dependencies: -)*/
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#define LV_USE_ARC 1
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/*******************
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* Container objects
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*******************/
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/*Container (dependencies: -*/
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#define LV_USE_CONT 1
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/*Page (dependencies: lv_cont)*/
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#define LV_USE_PAGE 1
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/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
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#define LV_USE_WIN 1
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/*Tab (dependencies: lv_page, lv_btnm)*/
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#define LV_USE_TABVIEW 1
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# if LV_USE_TABVIEW != 0
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# define LV_TABVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
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#endif
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/*Tileview (dependencies: lv_page) */
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#define LV_USE_TILEVIEW 1
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#if LV_USE_TILEVIEW
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# define LV_TILEVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
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#endif
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/*************************
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* Data visualizer objects
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*************************/
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/*Bar (dependencies: -)*/
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#define LV_USE_BAR 1
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/*Line meter (dependencies: *;)*/
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#define LV_USE_LMETER 1
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/*Gauge (dependencies:lv_bar, lv_lmeter)*/
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#define LV_USE_GAUGE 1
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/*Chart (dependencies: -)*/
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#define LV_USE_CHART 1
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/*Table (dependencies: lv_label)*/
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#define LV_USE_TABLE 1
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#if LV_USE_TABLE
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# define LV_TABLE_COL_MAX 12
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#endif
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/*LED (dependencies: -)*/
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#define LV_USE_LED 1
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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#define LV_USE_MBOX 1
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/*Text area (dependencies: lv_label, lv_page)*/
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#define LV_USE_TA 1
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#if LV_USE_TA != 0
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# define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/
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# define LV_TA_PWD_SHOW_TIME 1500 /*ms*/
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#endif
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/*Spinbox (dependencies: lv_ta)*/
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#define LV_USE_SPINBOX 1
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/*Calendar (dependencies: -)*/
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#define LV_USE_CALENDAR 1
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/*Preload (dependencies: lv_arc)*/
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#define LV_USE_PRELOAD 1
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#if LV_USE_PRELOAD != 0
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# define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/
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# define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/
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# define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC
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#endif
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/*Canvas (dependencies: lv_img)*/
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#define LV_USE_CANVAS 1
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/*************************
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* User input objects
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*************************/
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/*Button (dependencies: lv_cont*/
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#define LV_USE_BTN 1
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#if LV_USE_BTN != 0
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# define LV_BTN_INK_EFFECT 1 /*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/
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#endif
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/*Image Button (dependencies: lv_btn*/
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#define LV_USE_IMGBTN 1
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#if LV_USE_IMGBTN
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# define LV_IMGBTN_TILED 0 /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
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#endif
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/*Button matrix (dependencies: -)*/
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#define LV_USE_BTNM 1
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/*Keyboard (dependencies: lv_btnm)*/
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#define LV_USE_KB 1
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/*Check box (dependencies: lv_btn, lv_label)*/
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#define LV_USE_CB 1
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/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
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#define LV_USE_LIST 1
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#if LV_USE_LIST != 0
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# define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */
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#endif
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/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
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#define LV_USE_DDLIST 1
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#if LV_USE_DDLIST != 0
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# define LV_DDLIST_ANIM_TIME 200 /*Open and close default animation time [ms] (0: no animation)*/
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#endif
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/*Roller (dependencies: lv_ddlist)*/
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#define LV_USE_ROLLER 1
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#if LV_USE_ROLLER != 0
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# define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/
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# define LV_ROLLER_INF_PAGES 7 /*With inifinite rollers the options are added multiple times (on select positioned back to the center)*/
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#endif
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/*Slider (dependencies: lv_bar)*/
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#define LV_USE_SLIDER 1
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/*Switch (dependencies: lv_slider)*/
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#define LV_USE_SW 1
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/*************************
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* Non-user section
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*************************/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
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# define _CRT_SECURE_NO_WARNINGS
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#endif
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/*--END OF LV_CONF_H--*/
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/*Be sure every define has a default value*/
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#include "lvgl/src/lv_conf_checker.h"
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#endif /*LV_CONF_H*/
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#endif /*End of "Content enable"*/
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@@ -1,191 +0,0 @@
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/**
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* @file lv_port_disp_templ.c
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*
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*/
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/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
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#if 0
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/*********************
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* INCLUDES
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*********************/
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#include "lv_port_disp_templ.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void disp_init(void);
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static void disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p);
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#if LV_USE_GPU
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static void mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
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static void mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color);
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#endif
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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||||
**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_port_disp_init(void)
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{
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/*-------------------------
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* Initialize your display
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* -----------------------*/
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disp_init();
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/*-----------------------------
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* Create a buffer for drawing
|
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*----------------------------*/
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/* LittlevGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row
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*
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* There are three buffering configurations:
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* 1. Create ONE buffer with some rows:
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||||
* LittlevGL will draw the display's content here and writes it to your display
|
||||
*
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* 2. Create TWO buffer with some rows:
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* LittlevGL will draw the display's content to a buffer and writes it your display.
|
||||
* You should use DMA to write the buffer's content to the display.
|
||||
* It will enable LittlevGL to draw the next part of the screen to the other buffer while
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||||
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
|
||||
*
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* 3. Create TWO screen-sized buffer:
|
||||
* Similar to 2) but the buffer have to be screen sized. When LittlevGL is ready it will give the
|
||||
* whole frame to display. This way you only need to change the frame buffer's address instead of
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||||
* copying the pixels.
|
||||
* */
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||||
|
||||
/* Example for 1) */
|
||||
static lv_disp_buf_t disp_buf_1;
|
||||
static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
|
||||
lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
|
||||
|
||||
/* Example for 2) */
|
||||
static lv_disp_buf_t disp_buf_2;
|
||||
static lv_color_t buf2_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
|
||||
static lv_color_t buf2_2[LV_HOR_RES_MAX * 10]; /*An other buffer for 10 rows*/
|
||||
lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
|
||||
|
||||
/* Example for 3) */
|
||||
static lv_disp_buf_t disp_buf_3;
|
||||
static lv_color_t buf3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/
|
||||
static lv_color_t buf3_2[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/
|
||||
lv_disp_buf_init(&disp_buf_3, buf3_1, buf3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/
|
||||
|
||||
|
||||
/*-----------------------------------
|
||||
* Register the display in LittlevGL
|
||||
*----------------------------------*/
|
||||
|
||||
lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
|
||||
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
|
||||
|
||||
/*Set up the functions to access to your display*/
|
||||
|
||||
/*Set the resolution of the display*/
|
||||
disp_drv.hor_res = 480;
|
||||
disp_drv.ver_res = 320;
|
||||
|
||||
/*Used to copy the buffer's content to the display*/
|
||||
disp_drv.flush_cb = disp_flush;
|
||||
|
||||
/*Set a display buffer*/
|
||||
disp_drv.buffer = &disp_buf_2;
|
||||
|
||||
#if LV_USE_GPU
|
||||
/*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/
|
||||
|
||||
/*Blend two color array using opacity*/
|
||||
disp_drv.mem_blend = mem_blend;
|
||||
|
||||
/*Fill a memory array with a color*/
|
||||
disp_drv.mem_fill = mem_fill;
|
||||
#endif
|
||||
|
||||
/*Finally register the driver*/
|
||||
lv_disp_drv_register(&disp_drv);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
/* Initialize your display and the required peripherals. */
|
||||
static void disp_init(void)
|
||||
{
|
||||
/*You code here*/
|
||||
}
|
||||
|
||||
/* Flush the content of the internal buffer the specific area on the display
|
||||
* You can use DMA or any hardware acceleration to do this operation in the background but
|
||||
* 'lv_disp_flush_ready()' has to be called when finished. */
|
||||
static void disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p)
|
||||
{
|
||||
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
|
||||
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
for(y = area->y1; y <= area->y2; y++) {
|
||||
for(x = area->x1; x <= area->x2; x++) {
|
||||
/* Put a pixel to the display. For example: */
|
||||
/* put_px(x, y, *color_p)*/
|
||||
color_p++;
|
||||
}
|
||||
}
|
||||
|
||||
/* IMPORTANT!!!
|
||||
* Inform the graphics library that you are ready with the flushing*/
|
||||
lv_disp_flush_ready(disp);
|
||||
}
|
||||
|
||||
|
||||
/*OPTIONAL: GPU INTERFACE*/
|
||||
#if LV_USE_GPU
|
||||
|
||||
/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity
|
||||
* It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
|
||||
static void mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
|
||||
{
|
||||
/*It's an example code which should be done by your GPU*/
|
||||
|
||||
uint32_t i;
|
||||
for(i = 0; i < length; i++) {
|
||||
dest[i] = lv_color_mix(dest[i], src[i], opa);
|
||||
}
|
||||
}
|
||||
|
||||
/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color
|
||||
* It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
|
||||
static void mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color)
|
||||
{
|
||||
/*It's an example code which should be done by your GPU*/
|
||||
|
||||
uint32_t i;
|
||||
for(i = 0; i < length; i++) {
|
||||
dest[i] = color;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /*LV_USE_GPU*/
|
||||
|
||||
#else /* Enable this file at the top */
|
||||
|
||||
/* This dummy typedef exists purely to silence -Wpedantic. */
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* @file lv_port_disp_templ.h
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/
|
||||
#if 0
|
||||
|
||||
#ifndef LV_PORT_DISP_TEMPL_H
|
||||
#define LV_PORT_DISP_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lvgl/lvgl.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_DISP_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
||||
@@ -1,365 +0,0 @@
|
||||
/**
|
||||
* @file lv_port_fs_templ.c
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_fs.c" and set this value to "1" to enable content*/
|
||||
#if 0
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lv_port_fs_templ.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/* Create a type to store the required data about your file.
|
||||
* If you are using a File System library
|
||||
* it already should have a File type.
|
||||
* For example FatFS has `FIL`. In this case use `typedef FIL file_t`*/
|
||||
typedef struct {
|
||||
/*Add the data you need to store about a file*/
|
||||
uint32_t dummy1;
|
||||
uint32_t dummy2;
|
||||
}file_t;
|
||||
|
||||
/*Similarly to `file_t` create a type for directory reading too */
|
||||
typedef struct {
|
||||
/*Add the data you need to store about directory reading*/
|
||||
uint32_t dummy1;
|
||||
uint32_t dummy2;
|
||||
}dir_t;
|
||||
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
static void fs_init(void);
|
||||
|
||||
static lv_fs_res_t fs_open (void * file_p, const char * path, lv_fs_mode_t mode);
|
||||
static lv_fs_res_t fs_close (void * file_p);
|
||||
static lv_fs_res_t fs_read (void * file_p, void * buf, uint32_t btr, uint32_t * br);
|
||||
static lv_fs_res_t fs_write(void * file_p, const void * buf, uint32_t btw, uint32_t * bw);
|
||||
static lv_fs_res_t fs_seek (void * file_p, uint32_t pos);
|
||||
static lv_fs_res_t fs_size (void * file_p, uint32_t * size_p);
|
||||
static lv_fs_res_t fs_tell (void * file_p, uint32_t * pos_p);
|
||||
static lv_fs_res_t fs_remove (const char *path);
|
||||
static lv_fs_res_t fs_trunc (void * file_p);
|
||||
static lv_fs_res_t fs_rename (const char * oldname, const char * newname);
|
||||
static lv_fs_res_t fs_free (uint32_t * total_p, uint32_t * free_p);
|
||||
static lv_fs_res_t fs_dir_open (void * rddir_p, const char *path);
|
||||
static lv_fs_res_t fs_dir_read (void * rddir_p, char *fn);
|
||||
static lv_fs_res_t fs_dir_close (void * rddir_p);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL FUNCTIONS
|
||||
**********************/
|
||||
|
||||
void lv_port_fs_init(void)
|
||||
{
|
||||
/*----------------------------------------------------
|
||||
* Initialize your storage device and File System
|
||||
* -------------------------------------------------*/
|
||||
fs_init();
|
||||
|
||||
/*---------------------------------------------------
|
||||
* Register the file system interface in LittlevGL
|
||||
*--------------------------------------------------*/
|
||||
|
||||
/* Add a simple drive to open images */
|
||||
lv_fs_drv_t fs_drv; /*A driver descriptor*/
|
||||
memset(&fs_drv, 0, sizeof(lv_fs_drv_t)); /*Initialization*/
|
||||
|
||||
/*Set up fields...*/
|
||||
fs_drv.file_size = sizeof(file_t);
|
||||
fs_drv.letter = 'P';
|
||||
fs_drv.open = fs_open;
|
||||
fs_drv.close = fs_close;
|
||||
fs_drv.read = fs_read;
|
||||
fs_drv.write = fs_write;
|
||||
fs_drv.seek = fs_seek;
|
||||
fs_drv.tell = fs_tell;
|
||||
fs_drv.free = fs_free;
|
||||
fs_drv.size = fs_size;
|
||||
fs_drv.remove = fs_remove;
|
||||
fs_drv.rename = fs_rename;
|
||||
fs_drv.trunc = fs_trunc;
|
||||
|
||||
fs_drv.rddir_size = sizeof(dir_t);
|
||||
fs_drv.dir_close = fs_dir_close;
|
||||
fs_drv.dir_open = fs_dir_open;
|
||||
fs_drv.dir_read = fs_dir_read;
|
||||
|
||||
lv_fs_add_drv(&fs_drv);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
/* Initialize your Storage device and File system. */
|
||||
static void fs_init(void)
|
||||
{
|
||||
/*E.g. for FatFS initalize the SD card and FatFS itself*/
|
||||
|
||||
/*You code here*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a file
|
||||
* @param file_p pointer to a file_t variable
|
||||
* @param path path to the file beginning with the driver letter (e.g. S:/folder/file.txt)
|
||||
* @param mode read: FS_MODE_RD, write: FS_MODE_WR, both: FS_MODE_RD | FS_MODE_WR
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_open (void * file_p, const char * path, lv_fs_mode_t mode)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
if(mode == LV_FS_MODE_WR)
|
||||
{
|
||||
/*Open a file for write*/
|
||||
|
||||
/* Add your code here*/
|
||||
}
|
||||
else if(mode == LV_FS_MODE_RD)
|
||||
{
|
||||
/*Open a file for read*/
|
||||
|
||||
/* Add your code here*/
|
||||
}
|
||||
else if(mode == (LV_FS_MODE_WR | LV_FS_MODE_RD))
|
||||
{
|
||||
/*Open a file for read and write*/
|
||||
|
||||
/* Add your code here*/
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Close an opened file
|
||||
* @param file_p pointer to a file_t variable. (opened with lv_ufs_open)
|
||||
* @return LV_FS_RES_OK: no error, the file is read
|
||||
* any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_close (void * file_p)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read data from an opened file
|
||||
* @param file_p pointer to a file_t variable.
|
||||
* @param buf pointer to a memory block where to store the read data
|
||||
* @param btr number of Bytes To Read
|
||||
* @param br the real number of read bytes (Byte Read)
|
||||
* @return LV_FS_RES_OK: no error, the file is read
|
||||
* any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_read (void * file_p, void * buf, uint32_t btr, uint32_t * br)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Write into a file
|
||||
* @param file_p pointer to a file_t variable
|
||||
* @param buf pointer to a buffer with the bytes to write
|
||||
* @param btr Bytes To Write
|
||||
* @param br the number of real written bytes (Bytes Written). NULL if unused.
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_write(void * file_p, const void * buf, uint32_t btw, uint32_t * bw)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the read write pointer. Also expand the file size if necessary.
|
||||
* @param file_p pointer to a file_t variable. (opened with lv_ufs_open )
|
||||
* @param pos the new position of read write pointer
|
||||
* @return LV_FS_RES_OK: no error, the file is read
|
||||
* any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_seek (void * file_p, uint32_t pos)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Give the size of a file bytes
|
||||
* @param file_p pointer to a file_t variable
|
||||
* @param size pointer to a variable to store the size
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_size (void * file_p, uint32_t * size_p)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
/**
|
||||
* Give the position of the read write pointer
|
||||
* @param file_p pointer to a file_t variable.
|
||||
* @param pos_p pointer to to store the result
|
||||
* @return LV_FS_RES_OK: no error, the file is read
|
||||
* any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_tell (void * file_p, uint32_t * pos_p)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a file
|
||||
* @param path path of the file to delete
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_remove (const char *path)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Truncate the file size to the current position of the read write pointer
|
||||
* @param file_p pointer to an 'ufs_file_t' variable. (opened with lv_fs_open )
|
||||
* @return LV_FS_RES_OK: no error, the file is read
|
||||
* any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_trunc (void * file_p)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename a file
|
||||
* @param oldname path to the file
|
||||
* @param newname path with the new name
|
||||
* @return LV_FS_RES_OK or any error from 'fs_res_t'
|
||||
*/
|
||||
static lv_fs_res_t fs_rename (const char * oldname, const char * newname)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the free and total size of a driver in kB
|
||||
* @param letter the driver letter
|
||||
* @param total_p pointer to store the total size [kB]
|
||||
* @param free_p pointer to store the free size [kB]
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_free (uint32_t * total_p, uint32_t * free_p)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize a 'fs_read_dir_t' variable for directory reading
|
||||
* @param rddir_p pointer to a 'fs_read_dir_t' variable
|
||||
* @param path path to a directory
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_dir_open (void * rddir_p, const char *path)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read the next filename form a directory.
|
||||
* The name of the directories will begin with '/'
|
||||
* @param rddir_p pointer to an initialized 'fs_read_dir_t' variable
|
||||
* @param fn pointer to a buffer to store the filename
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_dir_read (void * rddir_p, char *fn)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the directory reading
|
||||
* @param rddir_p pointer to an initialized 'fs_read_dir_t' variable
|
||||
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
|
||||
*/
|
||||
static lv_fs_res_t fs_dir_close (void * rddir_p)
|
||||
{
|
||||
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
|
||||
|
||||
/* Add your code here*/
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
#else /* Enable this file at the top */
|
||||
|
||||
/* This dummy typedef exists purely to silence -Wpedantic. */
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* @file lv_port_fs_templ.h
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_fs.h" and set this value to "1" to enable content*/
|
||||
#if 0
|
||||
|
||||
#ifndef LV_PORT_FS_TEMPL_H
|
||||
#define LV_PORT_FS_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lvgl/lvgl.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_FS_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
||||
@@ -1,428 +0,0 @@
|
||||
/**
|
||||
* @file lv_port_indev_templ.c
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
|
||||
#if 0
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lv_port_indev_templ.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
|
||||
static void touchpad_init(void);
|
||||
static bool touchpad_read(lv_indev_t * indev, lv_indev_data_t * data);
|
||||
static bool touchpad_is_pressed(void);
|
||||
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
|
||||
|
||||
static void mouse_init(void);
|
||||
static bool mouse_read(lv_indev_t * indev, lv_indev_data_t * data);
|
||||
static bool mouse_is_pressed(void);
|
||||
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
|
||||
|
||||
static void keypad_init(void);
|
||||
static bool keypad_read(lv_indev_t * indev, lv_indev_data_t * data);
|
||||
static uint32_t keypad_get_key(void);
|
||||
|
||||
static void encoder_init(void);
|
||||
static bool encoder_read(lv_indev_t * indev, lv_indev_data_t * data);
|
||||
static void encoder_handler(void);
|
||||
|
||||
static void button_init(void);
|
||||
static bool button_read(lv_indev_t * indev, lv_indev_data_t * data);
|
||||
static int8_t button_get_pressed_id(void);
|
||||
static bool button_is_pressed(uint8_t id);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
lv_indev_t * indev_touchpad;
|
||||
lv_indev_t * indev_mouse;
|
||||
lv_indev_t * indev_keypad;
|
||||
lv_indev_t * indev_encoder;
|
||||
lv_indev_t * indev_button;
|
||||
|
||||
static int32_t encoder_diff;
|
||||
static lv_indev_state_t encoder_state;
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL FUNCTIONS
|
||||
**********************/
|
||||
|
||||
void lv_port_indev_init(void)
|
||||
{
|
||||
/* Here you will find example implementation of input devices supported by LittelvGL:
|
||||
* - Touchpad
|
||||
* - Mouse (with cursor support)
|
||||
* - Keypad (supports GUI usage only with key)
|
||||
* - Encoder (supports GUI usage only with: left, right, push)
|
||||
* - Button (external buttons to press points on the screen)
|
||||
*
|
||||
* The `..._read()` function are only examples.
|
||||
* You should shape them according to your hardware
|
||||
*/
|
||||
|
||||
|
||||
lv_indev_drv_t indev_drv;
|
||||
|
||||
/*------------------
|
||||
* Touchpad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad if you have*/
|
||||
touchpad_init();
|
||||
|
||||
/*Register a touchpad input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_POINTER;
|
||||
indev_drv.read_cb = touchpad_read;
|
||||
indev_touchpad = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*------------------
|
||||
* Mouse
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad if you have*/
|
||||
mouse_init();
|
||||
|
||||
/*Register a mouse input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_POINTER;
|
||||
indev_drv.read_cb = mouse_read;
|
||||
indev_mouse = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Set cursor. For simplicity set a HOME symbol now.*/
|
||||
lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL);
|
||||
lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
|
||||
lv_indev_set_cursor(indev_mouse, mouse_cursor);
|
||||
|
||||
/*------------------
|
||||
* Keypad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad or keyboard if you have*/
|
||||
keypad_init();
|
||||
|
||||
/*Register a keypad input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_KEYPAD;
|
||||
indev_drv.read_cb = keypad_read;
|
||||
indev_keypad = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
|
||||
* add objects to the group with `lv_group_add_obj(group, obj)`
|
||||
* and assign this input device to group to navigate in it:
|
||||
* `lv_indev_set_group(indev_keypad, group);` */
|
||||
|
||||
/*------------------
|
||||
* Encoder
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your encoder if you have*/
|
||||
encoder_init();
|
||||
|
||||
/*Register a encoder input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_KEYPAD;
|
||||
indev_drv.read_cb = encoder_read;
|
||||
indev_encoder = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
|
||||
* add objects to the group with `lv_group_add_obj(group, obj)`
|
||||
* and assign this input device to group to navigate in it:
|
||||
* `lv_indev_set_group(indev_keypad, group);` */
|
||||
|
||||
/*------------------
|
||||
* Button
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your button if you have*/
|
||||
button_init();
|
||||
|
||||
/*Register a button input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_BUTTON;
|
||||
indev_drv.read_cb = button_read;
|
||||
indev_button = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Assign buttons to points on the screen*/
|
||||
static const lv_point_t btn_points[2] = {
|
||||
{10, 10}, /*Button 0 -> x:10; y:10*/
|
||||
{40, 100}, /*Button 1 -> x:40; y:100*/
|
||||
};
|
||||
lv_indev_set_button_points(indev_button, btn_points);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
|
||||
|
||||
/*------------------
|
||||
* Touchpad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad*/
|
||||
static void touchpad_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/* Will be called by the library to read the touchpad */
|
||||
static bool touchpad_read(lv_indev_t * indev, lv_indev_data_t * data)
|
||||
{
|
||||
static lv_coord_t last_x = 0;
|
||||
static lv_coord_t last_y = 0;
|
||||
|
||||
/*Save the pressed coordinates and the state*/
|
||||
if(touchpad_is_pressed()) {
|
||||
touchpad_get_xy(&last_x, &last_y);
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
} else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Set the last pressed coordinates*/
|
||||
data->point.x = last_x;
|
||||
data->point.y = last_y;
|
||||
|
||||
/*Return `false` because we are not buffering and no more data to read*/
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Return true is the touchpad is pressed*/
|
||||
static bool touchpad_is_pressed(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the x and y coordinates if the touchpad is pressed*/
|
||||
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
(*x) = 0;
|
||||
(*y) = 0;
|
||||
}
|
||||
|
||||
|
||||
/*------------------
|
||||
* Mouse
|
||||
* -----------------*/
|
||||
|
||||
/* Initialize your mouse */
|
||||
static void mouse_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/* Will be called by the library to read the mouse */
|
||||
static bool mouse_read(lv_indev_t * indev, lv_indev_data_t * data)
|
||||
{
|
||||
/*Get the current x and y coordinates*/
|
||||
mouse_get_xy(&data->point.x, &data->point.y);
|
||||
|
||||
/*Get whether the mouse button is pressed or released*/
|
||||
if(mouse_is_pressed()) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
} else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Return `false` because we are not buffering and no more data to read*/
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Return true is the mouse button is pressed*/
|
||||
static bool mouse_is_pressed(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the x and y coordinates if the mouse is pressed*/
|
||||
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
(*x) = 0;
|
||||
(*y) = 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Keypad
|
||||
* -----------------*/
|
||||
|
||||
/* Initialize your keypad */
|
||||
static void keypad_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/* Will be called by the library to read the mouse */
|
||||
static bool keypad_read(lv_indev_t * indev, lv_indev_data_t * data)
|
||||
{
|
||||
static uint32_t last_key = 0;
|
||||
|
||||
/*Get the current x and y coordinates*/
|
||||
mouse_get_xy(&data->point.x, &data->point.y);
|
||||
|
||||
/*Get whether the a key is pressed and save the pressed key*/
|
||||
uint32_t act_key = keypad_get_key();
|
||||
if(act_key != 0) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
|
||||
/*Translate the keys to LittlevGL control characters according to your key definitions*/
|
||||
switch(act_key) {
|
||||
case 1:
|
||||
act_key = LV_GROUP_KEY_NEXT;
|
||||
break;
|
||||
case 2:
|
||||
act_key = LV_GROUP_KEY_PREV;
|
||||
break;
|
||||
case 3:
|
||||
act_key = LV_GROUP_KEY_LEFT;
|
||||
break;
|
||||
case 4:
|
||||
act_key = LV_GROUP_KEY_RIGHT;
|
||||
break;
|
||||
case 5:
|
||||
act_key = LV_GROUP_KEY_ENTER;
|
||||
break;
|
||||
}
|
||||
|
||||
last_key = act_key;
|
||||
} else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
data->key = last_key;
|
||||
|
||||
/*Return `false` because we are not buffering and no more data to read*/
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the currently being pressed key. 0 if no key is pressed*/
|
||||
static uint32_t keypad_get_key(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Encoder
|
||||
* -----------------*/
|
||||
|
||||
/* Initialize your keypad */
|
||||
static void encoder_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/* Will be called by the library to read the encoder */
|
||||
static bool encoder_read(lv_indev_t * indev, lv_indev_data_t * data)
|
||||
{
|
||||
|
||||
data->enc_diff = encoder_diff;
|
||||
data->state = encoder_state;
|
||||
|
||||
/*Return `false` because we are not buffering and no more data to read*/
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Call this function in an interrupt to process encoder events (turn, press)*/
|
||||
static void encoder_handler(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
encoder_diff += 0;
|
||||
encoder_state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
|
||||
/*------------------
|
||||
* Button
|
||||
* -----------------*/
|
||||
|
||||
/* Initialize your buttons */
|
||||
static void button_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/* Will be called by the library to read the button */
|
||||
static bool button_read(lv_indev_t * indev, lv_indev_data_t * data)
|
||||
{
|
||||
|
||||
static uint8_t last_btn = 0;
|
||||
|
||||
/*Get the pressed button's ID*/
|
||||
int8_t btn_act = button_get_pressed_id();
|
||||
|
||||
if(btn_act >= 0) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
last_btn = btn_act;
|
||||
} else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Save the last pressed button's ID*/
|
||||
data->btn_id = last_btn;
|
||||
|
||||
/*Return `false` because we are not buffering and no more data to read*/
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get ID (0, 1, 2 ..) of the pressed button*/
|
||||
static int8_t button_get_pressed_id(void)
|
||||
{
|
||||
uint8_t i;
|
||||
|
||||
/*Check to buttons see which is being pressed (assume there are 2 buttons)*/
|
||||
for(i = 0; i < 2; i++) {
|
||||
/*Return the pressed button's ID*/
|
||||
if(button_is_pressed(i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
/*No button pressed*/
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*Test if `id` button is pressed or not*/
|
||||
static bool button_is_pressed(uint8_t id)
|
||||
{
|
||||
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#else /* Enable this file at the top */
|
||||
|
||||
/* This dummy typedef exists purely to silence -Wpedantic. */
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
/**
|
||||
* @file lv_port_indev_templ.h
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_indev.h" and set this value to "1" to enable content*/
|
||||
#if 0
|
||||
|
||||
#ifndef LV_PORT_INDEV_TEMPL_H
|
||||
#define LV_PORT_INDEV_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lvgl/lvgl.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_INDEV_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
||||
Reference in New Issue
Block a user