update lv_conf_temp with extra info
This commit is contained in:
@@ -1,11 +1,11 @@
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/**
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* GENERATED FILE, DO NOT EDIT IT!
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* @file lv_conf_checker.h
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* Make sure all the defines of lv_conf.h have a default value
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**/
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#ifndef LV_CONF_CHECKER_H
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#define LV_CONF_CHECKER_H
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/*===================
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Dynamic memory
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*===================*/
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@@ -13,11 +13,11 @@
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/* Memory size which will be used by the library
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* to store the graphical objects and other data */
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#ifndef LV_MEM_CUSTOM
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#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#endif
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#if LV_MEM_CUSTOM == 0
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#ifndef LV_MEM_SIZE
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#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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#define LV_MEM_SIZE (64U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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#endif
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#ifndef LV_MEM_ATTR
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#define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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@@ -43,49 +43,80 @@
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/* Horizontal and vertical resolution of the library.*/
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#ifndef LV_HOR_RES
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#define LV_HOR_RES (320)
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#define LV_HOR_RES (480)
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#endif
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#ifndef LV_VER_RES
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#define LV_VER_RES (240)
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#define LV_VER_RES (320)
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#endif
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#ifndef LV_DPI
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#define LV_DPI 100
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#endif
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/* Size of VDB (Virtual Display Buffer: the internal graphics buffer).
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* Required for buffered drawing, opacity and anti-aliasing
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* VDB makes the double buffering, you don't need to deal with it!
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* Typical size: ~1/10 screen */
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#ifndef LV_VDB_SIZE
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#define LV_VDB_SIZE (30 * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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#endif
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#ifndef LV_VDB_PX_BPP
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#define LV_VDB_PX_BPP LV_COLOR_SIZE /*Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays. (Special formats are handled with `disp_drv->vdb_wr`)*/
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#endif
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#ifndef LV_VDB_ADR
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#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/
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#endif
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/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional)
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* The flushing should use DMA to write the frame buffer in the background*/
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#ifndef LV_VDB_DOUBLE
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#define LV_VDB_DOUBLE 0 /*1: Enable the use of 2 VDBs*/
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#endif
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#ifndef LV_VDB2_ADR
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#define LV_VDB2_ADR 0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/
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#endif
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#ifndef LV_ANTIALIAS
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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#endif
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/*Screen refresh settings*/
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/*Screen refresh period in milliseconds*/
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#ifndef LV_REFR_PERIOD
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#define LV_REFR_PERIOD 30 /*Screen refresh period in milliseconds*/
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#define LV_REFR_PERIOD 30
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#endif
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#ifndef LV_INV_FIFO_SIZE
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#define LV_INV_FIFO_SIZE 32 /*The average count of objects on a screen */
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/*-----------------
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* VDB settings
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*----------------*/
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/* VDB (Virtual Display Buffer) is an internal graphics buffer.
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* To images will be drawn into this buffer first and then
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* the buffer will be passed to your `disp_drv.disp_flush` function to
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* copy it to your frame buffer.
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* VDB is required for: buffered drawing, opacity, anti-aliasing and shadows
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* Learn more: https://docs.littlevgl.com/#Drawing*/
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/* Size of the VDB in pixels. Typical size: ~1/10 screen. Must be >= LV_HOR_RES
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* Setting it to 0 will disable VDB and `disp_drv.disp_fill` and `disp_drv.disp_map` functions
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* will be called to draw to the frame buffer directly*/
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#ifndef LV_VDB_SIZE
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#define LV_VDB_SIZE ((LV_VER_RES * LV_HOR_RES) / 10)
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#endif
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/* Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays.
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* Special formats are handled with `disp_drv.vdb_wr`)*/
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#ifndef LV_VDB_PX_BPP
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#define LV_VDB_PX_BPP LV_COLOR_SIZE /*LV_COLOR_SIZE comes from LV_COLOR_DEPTH below to set 8, 16 or 32 bit pixel size automatically */
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#endif
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/* Place VDB to a specific address (e.g. in external RAM)
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* 0: allocate automatically into RAM
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* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
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#ifndef LV_VDB_ADR
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#define LV_VDB_ADR 0
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#endif
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/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional)
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* The flushing should use DMA to write the frame buffer in the background */
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#ifndef LV_VDB_DOUBLE
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#define LV_VDB_DOUBLE 0
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#endif
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/* Place VDB2 to a specific address (e.g. in external RAM)
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* 0: allocate automatically into RAM
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* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
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#ifndef LV_VDB2_ADR
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#define LV_VDB2_ADR 0
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#endif
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/* Using true double buffering in `disp_drv.disp_flush` you will always get the image of the whole screen.
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* Your only task is to set the rendered image (`color_p` parameter) as frame buffer address or send it to your display.
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* The best if you do in the blank period of you display to avoid tearing effect.
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* Requires:
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* - LV_VDB_SIZE = LV_HOR_RES * LV_VER_RES
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* - LV_VDB_DOUBLE = 1
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*/
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#ifndef LV_VDB_TRUE_DOUBLE_BUFFERED
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#define LV_VDB_TRUE_DOUBLE_BUFFERED 0
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#endif
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/*=================
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@@ -114,13 +145,13 @@
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/*Color settings*/
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#ifndef LV_COLOR_DEPTH
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#define LV_COLOR_DEPTH 32 /*Color depth: 1/8/16/32*/
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#endif
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#ifndef LV_COLOR_16_SWAP
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#endif
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#ifndef LV_COLOR_SCREEN_TRANSP
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#endif
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#ifndef LV_COLOR_TRANSP
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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@@ -134,7 +165,7 @@
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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#endif
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/*Graphics feature usage*/
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/*Feature usage*/
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#ifndef USE_LV_ANIMATION
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#define USE_LV_ANIMATION 1 /*1: Enable all animations*/
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#endif
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@@ -151,7 +182,7 @@
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#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
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#endif
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#ifndef USE_LV_FILESYSTEM
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (might be required for images*/
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#endif
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/*Compiler settings*/
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@@ -161,9 +192,6 @@
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#ifndef LV_ATTRIBUTE_TASK_HANDLER
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#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
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#endif
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#ifndef LV_ATTRIBUTE_FLUSH_READY
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#define LV_ATTRIBUTE_FLUSH_READY /* Define a custom attribute to `lv_flush_ready` function */
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#endif
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#ifndef LV_COMPILER_VLA_SUPPORTED
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#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
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#endif
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@@ -184,6 +212,7 @@
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#endif
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#endif /*LV_TICK_CUSTOM*/
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/*Log settings*/
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#ifndef USE_LV_LOG
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#define USE_LV_LOG 1 /*Enable/disable the log module*/
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@@ -196,11 +225,12 @@
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* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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*/
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#ifndef LV_LOG_LEVEL
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#define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
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#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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#endif
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/* 1: Print the log with 'printf'; 0: user need to register a callback*/
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#ifndef LV_LOG_PRINTF
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#define LV_LOG_PRINTF 0 /* 1: Print the log with 'printf'; 0: user need to register a callback*/
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#define LV_LOG_PRINTF 1
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#endif
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#endif /*USE_LV_LOG*/
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@@ -208,95 +238,95 @@
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* THEME USAGE
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*================*/
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#ifndef LV_THEME_LIVE_UPDATE
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#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#endif
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#ifndef USE_LV_THEME_TEMPL
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#define USE_LV_THEME_TEMPL 0 /*Just for test*/
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#endif
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#ifndef USE_LV_THEME_DEFAULT
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#define USE_LV_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#define USE_LV_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#endif
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#ifndef USE_LV_THEME_ALIEN
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#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
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#define USE_LV_THEME_ALIEN 1 /*Dark futuristic theme*/
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#endif
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#ifndef USE_LV_THEME_NIGHT
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#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
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#define USE_LV_THEME_NIGHT 1 /*Dark elegant theme*/
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#endif
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#ifndef USE_LV_THEME_MONO
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#define USE_LV_THEME_MONO 0 /*Mono color theme for monochrome displays*/
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#define USE_LV_THEME_MONO 1 /*Mono color theme for monochrome displays*/
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#endif
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#ifndef USE_LV_THEME_MATERIAL
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#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/
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#define USE_LV_THEME_MATERIAL 1 /*Flat theme with bold colors and light shadows*/
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#endif
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#ifndef USE_LV_THEME_ZEN
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#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly light theme */
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#define USE_LV_THEME_ZEN 1 /*Peaceful, mainly light theme */
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#endif
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#ifndef USE_LV_THEME_NEMO
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#define USE_LV_THEME_NEMO 0 /*Water-like theme based on the movie "Finding Nemo"*/
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#define USE_LV_THEME_NEMO 1 /*Water-like theme based on the movie "Finding Nemo"*/
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#endif
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/*==================
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* FONT USAGE
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*===================*/
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/* More info about fonts: https://littlevgl.com/basics#fonts
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/* More info about fonts: https://docs.littlevgl.com/#Fonts
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* To enable a built-in font use 1,2,4 or 8 values
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* which will determine the bit-per-pixel */
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* which will determine the bit-per-pixel. Higher value means smoother fonts */
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#ifndef USE_LV_FONT_DEJAVU_10
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#define USE_LV_FONT_DEJAVU_10 0
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#define USE_LV_FONT_DEJAVU_10 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_10_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_10_CYRILLIC
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 4
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#endif
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#ifndef USE_LV_FONT_SYMBOL_10
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#define USE_LV_FONT_SYMBOL_10 0
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#define USE_LV_FONT_SYMBOL_10 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_20
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#define USE_LV_FONT_DEJAVU_20 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_20_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_20_CYRILLIC
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#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
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#define USE_LV_FONT_DEJAVU_20_CYRILLIC 4
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#endif
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#ifndef USE_LV_FONT_SYMBOL_20
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#define USE_LV_FONT_SYMBOL_20 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_30
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#define USE_LV_FONT_DEJAVU_30 0
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#define USE_LV_FONT_DEJAVU_30 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_30_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_30_CYRILLIC
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#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
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#define USE_LV_FONT_DEJAVU_30_CYRILLIC 4
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#endif
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#ifndef USE_LV_FONT_SYMBOL_30
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#define USE_LV_FONT_SYMBOL_30 0
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#define USE_LV_FONT_SYMBOL_30 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_40
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#define USE_LV_FONT_DEJAVU_40 0
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#define USE_LV_FONT_DEJAVU_40 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_40_LATIN_SUP
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#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 4
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#endif
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#ifndef USE_LV_FONT_DEJAVU_40_CYRILLIC
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 4
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#endif
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#ifndef USE_LV_FONT_SYMBOL_40
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#define USE_LV_FONT_SYMBOL_40 0
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#define USE_LV_FONT_SYMBOL_40 4
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#endif
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#ifndef USE_LV_FONT_MONOSPACE_8
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#define USE_LV_FONT_MONOSPACE_8 0
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#define USE_LV_FONT_MONOSPACE_8 1
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#endif
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/* Optionally declare your custom fonts here.
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@@ -309,6 +339,7 @@
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#define LV_FONT_CUSTOM_DECLARE
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#endif
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#ifndef LV_FONT_DEFAULT
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#define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/
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#endif
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@@ -322,15 +353,15 @@
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#ifndef LV_OBJ_FREE_PTR
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#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
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#endif
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#ifndef LV_OBJ_REALIGN
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#define LV_OBJ_REALIGN 1 /*Enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
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#ifndef LV_OBJ_REAILGN
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#define LV_OBJ_REAILGN 0 /*Enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
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#endif
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/*==================
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* LV OBJ X USAGE
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*================*/
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/*
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* Documentation of the object types: https://littlevgl.com/object-types
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* Documentation of the object types: https://docs.littlevgl.com/#Object-types
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*/
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/*****************
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