feat(docs): scrolling doc proofread, edited and clarified... (#7170)
This commit is contained in:
@@ -23,10 +23,10 @@ Scrollbar
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---------
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Mode
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^^^^
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~~~~
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Scrollbars are displayed according to a configured ``mode``. The
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following ``mode``\ (s) exist:
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Scrollbars are displayed according to the configured ``scrollbar-mode``. The
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following modes are available:
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- :cpp:enumerator:`LV_SCROLLBAR_MODE_OFF`: Never show the scrollbars
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- :cpp:enumerator:`LV_SCROLLBAR_MODE_ON`: Always show the scrollbars
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@@ -36,10 +36,10 @@ following ``mode``\ (s) exist:
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:cpp:expr:`lv_obj_set_scrollbar_mode(widget, LV_SCROLLBAR_MODE_...)` sets the scrollbar mode on a Widget.
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Styling
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^^^^^^^
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~~~~~~~
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The scrollbars have their own dedicated part, called
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:cpp:enumerator:`LV_PART_SCROLLBAR`. For example a scrollbar can turn to red like
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A Scrollbar is a dedicated part of a Widget, called
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:cpp:enumerator:`LV_PART_SCROLLBAR`. For example, a scrollbar can turn to red like
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this:
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.. code-block:: c
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@@ -53,9 +53,9 @@ this:
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lv_obj_add_style(widget, &style_red, LV_PART_SCROLLBAR);
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A Widget goes to the :cpp:enumerator:`LV_STATE_SCROLLED` state while it's being
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scrolled. This allows adding different styles to the scrollbar or the
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Widget itself when scrolled. This code makes the scrollbar blue when the
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Widget is scrolled:
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scrolled. This allows adding different styles to the Widget that will be effective
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while it is being scrolled. For example, this code makes the scrollbar blue while
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the Widget is being scrolled:
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.. code-block:: c
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@@ -70,9 +70,9 @@ Widget is scrolled:
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If the base direction of the :cpp:enumerator:`LV_PART_SCROLLBAR` is RTL
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(:c:macro:`LV_BASE_DIR_RTL`) the vertical scrollbar will be placed on the left.
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Note that, the ``base_dir`` style property is inherited. Therefore, it
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can be set directly on the :cpp:enumerator:`LV_PART_SCROLLBAR` part of a Widget or on
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the Widget's or any parent's main part to make a scrollbar inherit the
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base direction.
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can be set directly on the :cpp:enumerator:`LV_PART_SCROLLBAR` part of a Widget, or
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on the Widget's LV_PART_MAIN part, or that of any of its parents, to make a scrollbar
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inherit the base direction.
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``pad_left/right/top/bottom`` sets the spacing around the scrollbars and
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``width`` sets the scrollbar's width.
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@@ -83,15 +83,18 @@ base direction.
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Scrolling Events
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----------------
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The following events are related to scrolling:
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The following events are emitted as part of scrolling:
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- :cpp:enumerator:`LV_EVENT_SCROLL_BEGIN`: Scrolling begins. The event parameter is
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``NULL`` or an ``lv_anim_t *`` with a scroll animation descriptor that can be modified if required.
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- :cpp:enumerator:`LV_EVENT_SCROLL_END`: Scrolling ends.
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- :cpp:enumerator:`LV_EVENT_SCROLL`: Scroll happened. Triggered on every position change. Scroll events
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- :cpp:enumerator:`LV_EVENT_SCROLL_BEGIN`: Signals that scrolling has begun. The
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event parameter is ``NULL`` or an ``lv_anim_t *`` with a scroll animation
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descriptor that can be modified if required.
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- :cpp:enumerator:`LV_EVENT_SCROLL_END`: Signals that scrolling has ended.
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- :cpp:enumerator:`LV_EVENT_SCROLL`: Signals that the scrolling position changed;
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triggered on every position change.
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Features of scrolling
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Features of Scrolling
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*********************
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Besides, managing "normal" scrolling there are many interesting and
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@@ -100,7 +103,7 @@ useful additional features.
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Scrollable
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----------
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It's possible to make a Widget non-scrollable with
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It is possible to make a Widget non-scrollable with
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:cpp:expr:`lv_obj_remove_flag(widget, LV_OBJ_FLAG_SCROLLABLE)`.
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Non-scrollable Widgets can still propagate the scrolling (chain) to
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@@ -109,7 +112,7 @@ their parents.
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The direction in which scrolling happens can be controlled by
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:cpp:expr:`lv_obj_set_scroll_dir(widget, LV_DIR_...)`.
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The following values are possible for the direction:
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The following values can be used for the direction:
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- :cpp:enumerator:`LV_DIR_TOP`: only scroll up
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- :cpp:enumerator:`LV_DIR_LEFT`: only scroll left
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@@ -121,14 +124,14 @@ The following values are possible for the direction:
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OR-ed values are also possible. E.g. :cpp:expr:`LV_DIR_TOP | LV_DIR_LEFT`.
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Scroll chain
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------------
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Scroll chaining
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---------------
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If a Widget can't be scrolled further (e.g. its content has reached the
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bottom-most position) additional scrolling is propagated to its parent.
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bottom-most position), additional scrolling is propagated to its parent.
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If the parent can be scrolled in that direction than it will be scrolled
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instead. It continues propagating to the grandparent and
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grand-grandparents as well.
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instead. It continues propagating up the Widget's parent hierarchy up to
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the :ref:`Screen <screens>`.
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The propagation on scrolling is called "scroll chaining" and it can be
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enabled/disabled with ``LV_OBJ_FLAG_SCROLL_CHAIN_HOR/VER`` flag. If
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@@ -139,23 +142,23 @@ Scroll momentum
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---------------
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When the user scrolls a Widget and releases it, LVGL can emulate
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inertial momentum for the scrolling. It's like the Widget was thrown and
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scrolling slows down smoothly.
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inertial momentum for the scrolling. It's like the Widget was "thrown"
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and scrolling slows down smoothly.
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The scroll momentum can be enabled/disabled with the
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Scroll momentum can be enabled/disabled with the
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:cpp:enumerator:`LV_OBJ_FLAG_SCROLL_MOMENTUM` flag.
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Elastic scroll
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--------------
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Normally a Widget can't be scrolled past the extremities of its
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content. That is the top side of the content can't be below the top side
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of the Widget.
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content. That is, the top side of the content can't be below the top side
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of the Widget, and vice versa for the bottom side.
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However, with :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ELASTIC` a fancy effect is added
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when the user "over-scrolls" the content. The scrolling slows down, and
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the content can be scrolled inside the Widget. When the Widget is
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released the content scrolled in it will be animated back to the valid
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released the content scrolled in it is animated back to the closest valid
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position.
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Snapping
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@@ -176,19 +179,19 @@ Snap alignment is set with
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:cpp:expr:`lv_obj_set_scroll_snap_x(widget, LV_SCROLL_SNAP_...)` and
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:cpp:expr:`lv_obj_set_scroll_snap_y(widget, LV_SCROLL_SNAP_...)`.
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Under the hood the following happens:
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This is what happens under the hood:
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1. User scrolls a Widget and releases the screen
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2. LVGL calculates where the scroll would end considering scroll momentum
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3. LVGL finds the nearest scroll point
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4. LVGL scrolls to the snap point with an animation
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1. user scrolls and releases a Widget;
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2. LVGL calculates where the scroll would end considering scroll momentum;
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3. LVGL finds the nearest scroll point;
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4. LVGL scrolls to the snap point with an animation.
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Scroll one
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----------
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The "scroll one" feature tells LVGL to allow scrolling only one
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snappable child at a time. This requires making the children snappable
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and setting a scroll snap alignment different from
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and setting scroll snap alignment to something other than
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:cpp:enumerator:`LV_SCROLL_SNAP_NONE`.
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This feature can be enabled by the :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ONE` flag.
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@@ -196,56 +199,67 @@ This feature can be enabled by the :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ONE` flag
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Scroll on focus
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---------------
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Imagine that there a lot of Widgets in a group that are on a scrollable
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Widget. Pressing the "Tab" button focuses the next Widget but it might
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Imagine that there are a lot of Widgets in a group that are on a scrollable
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Widget. Pressing the "Tab" button moves focus to the next Widget but it might
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be outside the visible area of the scrollable Widget. If the "scroll on
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focus" feature is enabled LVGL will automatically scroll Widgets to
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bring their children into view. The scrolling happens recursively
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bring the child Widget with focus into view. The scrolling happens recursively
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therefore even nested scrollable Widgets are handled properly. The
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Widget will be scrolled into view even if it's on a different page of a
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Widget will be scrolled into view even if it is on a different page of a
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tabview.
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Scroll manually
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***************
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The following API functions allow manual scrolling of Widgets:
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Scrolling Programmatically
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**************************
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The following API functions allow programmatic scrolling of Widgets:
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- ``lv_obj_scroll_by(widget, x, y, LV_ANIM_ON/OFF)`` scroll by ``x`` and ``y`` values
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- ``lv_obj_scroll_to(widget, x, y, LV_ANIM_ON/OFF)`` scroll to bring the given coordinate to the top left corner
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- ``lv_obj_scroll_to_x(widget, x, LV_ANIM_ON/OFF)`` scroll to bring the given coordinate to the left side
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- ``lv_obj_scroll_to_y(widget, y, LV_ANIM_ON/OFF)`` scroll to bring the given coordinate to the top side
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From time to time you may need to retrieve the scroll position of an
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element, either to restore it later, or to display dynamically some
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elements according to the current scroll. Here is an example to see how
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to combine scroll event and store the scroll top position.
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From time to time you may need to retrieve the *scroll position* of a
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scrollable Widget, either to restore it later, or to dynamically display some
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elements according to its current scroll position. Here is an example to illustrate
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how to combine scroll event and store the scroll-top position.
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.. code-block:: c
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static int scroll_value = 0;
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static void store_scroll_value_event_cb(lv_event_t* e) {
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lv_obj_t* screen = lv_event_get_target(e);
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scroll_value = lv_obj_get_scroll_top(screen);
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printf("%d pixels are scrolled out on the top\n", scroll_value);
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static void store_scroll_top_value_event_cb(lv_event_t* e) {
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lv_obj_t * scr = lv_event_get_target(e);
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scroll_value = lv_obj_get_scroll_top(scr);
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printf("%d pixels are scrolled above top edge of display.\n", scroll_value);
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}
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lv_obj_t* container = lv_obj_create(NULL);
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lv_obj_add_event_cb(container, store_scroll_value_event_cb, LV_EVENT_SCROLL, NULL);
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lv_obj_t * scr = lv_obj_create(NULL);
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lv_obj_add_event_cb(scr, store_scroll_top_value_event_cb, LV_EVENT_SCROLL, NULL);
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Scroll coordinates can be retrieved from different axes with these
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functions:
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Scroll coordinates can be retrieved from different axes with these functions:
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- ``lv_obj_get_scroll_x(widget)`` Get the ``x`` coordinate of Widget
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- ``lv_obj_get_scroll_y(widget)`` Get the ``y`` coordinate of Widget
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- ``lv_obj_get_scroll_top(widget)`` Get the scroll coordinate from the top
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- ``lv_obj_get_scroll_bottom(widget)`` Get the scroll coordinate from the bottom
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- ``lv_obj_get_scroll_left(widget)`` Get the scroll coordinate from the left
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- ``lv_obj_get_scroll_right(widget)`` Get the scroll coordinate from the right
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- :cpp:expr:`lv_obj_get_scroll_x(widget)` Pixels scrolled past left edge of Widget's view window.
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- :cpp:expr:`lv_obj_get_scroll_y(widget)` Pixels scrolled past top of Widget's view window.
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- :cpp:expr:`lv_obj_get_scroll_top(widget)` Identical to :cpp:expr:`lv_obj_get_scroll_y(widget)`
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- :cpp:expr:`lv_obj_get_scroll_bottom(widget)` Pixels scrolled past bottom of Widget's view window.
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- :cpp:expr:`lv_obj_get_scroll_left(widget)` Identical to :cpp:expr:`lv_obj_get_scroll_x(widget)`.
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- :cpp:expr:`lv_obj_get_scroll_right(widget)` Pixels scrolled past right edge of Widget's view window.
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Setting scroll position can be done with these functions:
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- :cpp:expr:`lv_obj_scroll_by(widget, dx, dy, anim_enable)` Scroll by given amount of pixels.
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- :cpp:expr:`lv_obj_scroll_by_bounded(widget, dx, dy, animation_enable)` Scroll by given amount of pixels.
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- :cpp:expr:`lv_obj_scroll_to(widget, x, y, animation_enable)` Scroll to given coordinate on Widget.
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- :cpp:expr:`lv_obj_scroll_to_x(widget, x, animation_enable)` Scroll to X coordinate on Widget.
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- :cpp:expr:`lv_obj_scroll_to_y(widget, y, animation_enable)` Scroll to Y coordinate on Widget.
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- :cpp:expr:`lv_obj_scroll_to_view(widget, animation_enable)` Scroll ``obj``'s parent Widget until ``obj`` becomes visible.
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- :cpp:expr:`lv_obj_scroll_to_view_recursive(widget, animation_enable)` Scroll ``obj``'s parent Widgets recursively until ``obj`` becomes visible.
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Self size
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Self Size
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*********
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Self size is a property of a Widget. Normally, the user shouldn't use
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@@ -266,22 +280,23 @@ a Widget. Here is an example to see how to handle the event:
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.. code-block:: c
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if(event_code == LV_EVENT_GET_SELF_SIZE) {
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lv_point_t * p = lv_event_get_param(e);
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if(event_code == LV_EVENT_GET_SELF_SIZE) {
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lv_point_t * p = lv_event_get_param(e);
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/* If x or y < 0 then it doesn't need to be calculated now. */
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if(p->x >= 0) {
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p->x = 200; /* Set or calculate self width. */
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}
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if(p->y >= 0) {
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p->y = 50; /* Set or calculate self height. */
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}
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}
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//If x or y < 0 then it doesn't need to be calculated now
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if(p->x >= 0) {
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p->x = 200; //Set or calculate the self width
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}
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if(p->y >= 0) {
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p->y = 50; //Set or calculate the self height
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}
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}
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.. _scroll_example:
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Examples
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********
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@@ -290,5 +305,6 @@ Examples
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.. _scroll_api:
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API
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***
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Reference in New Issue
Block a user