feat(draw): add NemaGFX rendering backend (#7002)
Co-authored-by: Ioannis Markopoulos <Ioannis_Markopoulos@amat.com>
This commit is contained in:
@@ -206,6 +206,22 @@
|
||||
#define LV_USE_DRAW_SW_COMPLEX_GRADIENTS 0
|
||||
#endif
|
||||
|
||||
/*Use TSi's aka (Think Silicon) NemaGFX */
|
||||
#define LV_USE_NEMA_GFX 0
|
||||
|
||||
#if LV_USE_NEMA_GFX
|
||||
#define LV_NEMA_GFX_HAL_INCLUDE <stm32u5xx_hal.h>
|
||||
|
||||
/*Enable Vector Graphics Operations. Available only if NemaVG library is present*/
|
||||
#define LV_USE_NEMA_VG 0
|
||||
|
||||
#if LV_USE_NEMA_VG
|
||||
/*Define application's resolution used for VG related buffer allocation */
|
||||
#define LV_NEMA_GFX_MAX_RESX 800
|
||||
#define LV_NEMA_GFX_MAX_RESY 600
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/** Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
|
||||
#define LV_USE_DRAW_VGLITE 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user