add STYLE_OUTlINE
This commit is contained in:
@@ -30,6 +30,7 @@
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static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static void draw_border(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static inline lv_color_t grad_get(lv_draw_rect_dsc_t * dsc, lv_coord_t s, lv_coord_t i);
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static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s, lv_coord_t r);
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static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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@@ -59,6 +60,7 @@ void lv_draw_rect_dsc_init(lv_draw_rect_dsc_t * dsc)
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dsc->shadow_color = LV_COLOR_BLACK;
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dsc->bg_grad_color_stop = 0xFF;
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dsc->bg_opa = LV_OPA_COVER;
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dsc->outline_opa = LV_OPA_COVER;
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dsc->border_opa = LV_OPA_COVER;
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dsc->pattern_opa = LV_OPA_COVER;
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dsc->pattern_font = LV_FONT_DEFAULT;
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@@ -80,6 +82,7 @@ void lv_draw_rect(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect
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if(lv_area_get_height(coords) < 1 || lv_area_get_width(coords) < 1) return;
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draw_shadow(coords, clip, dsc);
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draw_outline(coords, clip, dsc);
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draw_bg(coords, clip, dsc);
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draw_pattern(coords, clip, dsc);
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draw_border(coords, clip, dsc);
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@@ -1069,6 +1072,207 @@ static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups
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lv_mem_buf_release(sh_ups_blur_buf);
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}
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static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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{
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if(dsc->outline_opa <= LV_OPA_MIN) return;
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if(dsc->outline_width == 0) return;
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lv_opa_t opa = dsc->outline_opa;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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uint8_t other_mask_cnt = lv_draw_mask_get_cnt();
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bool simple_mode = true;
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if(other_mask_cnt) simple_mode = false;
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/*Get the inner radius*/
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lv_area_t area_inner;
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lv_area_copy(&area_inner, coords);
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area_inner.x1 -= dsc->outline_pad;
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area_inner.y1 -= dsc->outline_pad;
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area_inner.x2 += dsc->outline_pad;
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area_inner.y2 += dsc->outline_pad;
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int32_t inner_w = lv_area_get_width(&area_inner);
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int32_t inner_h = lv_area_get_height(&area_inner);
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int32_t rin = dsc->radius;
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int32_t short_side = LV_MATH_MIN(inner_w, inner_h);
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if(rin > short_side >> 1) rin = short_side >> 1;
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/*Get the outer area*/
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int32_t rout = rin + dsc->outline_width;
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lv_area_t area_outer;
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lv_area_copy(&area_outer, &area_inner);
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area_outer.x1 -= dsc->outline_width;
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area_outer.x2 += dsc->outline_width;
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area_outer.y1 -= dsc->outline_width;
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area_outer.y2 += dsc->outline_width;
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int32_t coords_out_w = lv_area_get_width(&area_outer);
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int32_t coords_out_h = lv_area_get_height(&area_outer);
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short_side = LV_MATH_MIN(coords_out_w, coords_out_h);
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if(rout > short_side >> 1) rout = short_side >> 1;
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lv_disp_t * disp = lv_refr_get_disp_refreshing();
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lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
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/* Get clipped fill area which is the real draw area.
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* It is always the same or inside `fill_area` */
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lv_area_t draw_area;
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bool is_common;
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is_common = lv_area_intersect(&draw_area, &area_outer, clip);
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if(is_common == false) return;
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const lv_area_t * disp_area = &vdb->area;
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/* Now `draw_area` has absolute coordinates.
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* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
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draw_area.x1 -= disp_area->x1;
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draw_area.y1 -= disp_area->y1;
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draw_area.x2 -= disp_area->x1;
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draw_area.y2 -= disp_area->y1;
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int32_t draw_area_w = lv_area_get_width(&draw_area);
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/*Create inner the mask*/
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lv_draw_mask_radius_param_t mask_rin_param;
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lv_draw_mask_radius_init(&mask_rin_param, &area_inner, rin, true);
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int16_t mask_rin_id = lv_draw_mask_add(&mask_rin_param, NULL);
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int16_t mask_rout_id = LV_MASK_ID_INV;
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lv_draw_mask_radius_param_t mask_rout_param;
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lv_draw_mask_radius_init(&mask_rout_param, &area_outer, rout, false);
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mask_rout_id = lv_draw_mask_add(&mask_rout_param, NULL);
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lv_opa_t * mask_buf = lv_mem_buf_get(draw_area_w);
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int32_t corner_size = LV_MATH_MAX(rout, dsc->outline_width - 1);
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int32_t h;
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lv_draw_mask_res_t mask_res;
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lv_area_t fill_area;
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lv_color_t color = dsc->outline_color;
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lv_blend_mode_t blend_mode = dsc->outline_blend_mode;
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/*Apply some optimization if there is no other mask*/
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if(simple_mode) {
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/*Draw the upper corner area*/
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int32_t upper_corner_end = area_outer.y1 - disp_area->y1 + corner_size;
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fill_area.x1 = area_outer.x1;
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fill_area.x2 = area_outer.x2;
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fill_area.y1 = disp_area->y1 + draw_area.y1;
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fill_area.y2 = fill_area.y1;
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for(h = draw_area.y1; h <= upper_corner_end; h++) {
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_area_t fill_area2;
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fill_area2.y1 = fill_area.y1;
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fill_area2.y2 = fill_area.y2;
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fill_area2.x1 = area_outer.x1;
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fill_area2.x2 = area_outer.x1 + rout - 1;
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lv_blend_fill(clip, &fill_area2, color, mask_buf, mask_res, opa, blend_mode);
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/*Draw the top horizontal line*/
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if(fill_area2.y2 < area_outer.y1 + dsc->outline_width) {
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fill_area2.x1 = area_outer.x1 + rout;
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fill_area2.x2 = area_outer.x2 - rout;
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lv_blend_fill(clip, &fill_area2, color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa, blend_mode);
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}
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fill_area2.x1 = area_outer.x2 - rout + 1;
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fill_area2.x2 = area_outer.x2;
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int32_t mask_ofs = (area_outer.x2 - rout + 1) - (vdb->area.x1 + draw_area.x1);
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if(mask_ofs < 0) mask_ofs = 0;
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lv_blend_fill(clip, &fill_area2, color, mask_buf + mask_ofs, mask_res, opa, blend_mode);
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fill_area.y1++;
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fill_area.y2++;
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}
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/*Draw the lower corner area */
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int32_t lower_corner_end = area_outer.y2 - disp_area->y1 - corner_size;
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if(lower_corner_end <= upper_corner_end) lower_corner_end = upper_corner_end + 1;
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fill_area.y1 = disp_area->y1 + lower_corner_end;
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fill_area.y2 = fill_area.y1;
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for(h = lower_corner_end; h <= draw_area.y2; h++) {
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_area_t fill_area2;
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fill_area2.x1 = area_outer.x1;
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fill_area2.x2 = area_outer.x1 + rout - 1;
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fill_area2.y1 = fill_area.y1;
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fill_area2.y2 = fill_area.y2;
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lv_blend_fill(clip, &fill_area2, color, mask_buf, mask_res, opa, blend_mode);
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/*Draw the bottom horizontal line*/
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if(fill_area2.y2 > area_outer.y2 - dsc->outline_width ) {
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fill_area2.x1 = area_outer.x1 + rout;
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fill_area2.x2 = area_outer.x2 - rout;
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lv_blend_fill(clip, &fill_area2, color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa, blend_mode);
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}
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fill_area2.x1 = area_outer.x2 - rout + 1;
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fill_area2.x2 = area_outer.x2;
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int32_t mask_ofs = (area_outer.x2 - rout + 1) - (vdb->area.x1 + draw_area.x1);
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if(mask_ofs < 0) mask_ofs = 0;
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lv_blend_fill(clip, &fill_area2, color, mask_buf + mask_ofs, mask_res, opa, blend_mode);
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fill_area.y1++;
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fill_area.y2++;
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}
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/*Draw the left vertical part*/
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fill_area.y1 = area_outer.y1 + corner_size + 1;
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fill_area.y2 = area_outer.y2 - corner_size - 1;
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fill_area.x1 = area_outer.x1;
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fill_area.x2 = area_outer.x1 + dsc->outline_width - 1;
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lv_blend_fill(clip, &fill_area, color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa, blend_mode);
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/*Draw the right vertical border*/
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fill_area.x1 = area_outer.x2 - dsc->outline_width + 1;
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fill_area.x2 = area_outer.x2;
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lv_blend_fill(clip, &fill_area, color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa, blend_mode);
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}
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/*Process line by line if there is other mask too*/
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else {
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fill_area.x1 = area_outer.x1;
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fill_area.x2 = area_outer.x2;
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fill_area.y1 = disp_area->y1 + draw_area.y1;
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fill_area.y2 = fill_area.y1;
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for(h = draw_area.y1; h <= draw_area.y2; h++) {
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_blend_fill( clip, &fill_area, color, mask_buf, mask_res, opa, blend_mode);
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fill_area.y1++;
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fill_area.y2++;
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}
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}
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lv_draw_mask_remove_id(mask_rin_id);
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lv_draw_mask_remove_id(mask_rout_id);
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lv_mem_buf_release(mask_buf);
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}
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static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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{
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if(dsc->pattern_image == NULL) return;
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@@ -1112,8 +1316,6 @@ static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_dr
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lv_draw_img(coords, clip, NULL, NULL);
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}
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lv_area_t coords_tmp;
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if(dsc->pattern_repeat) {
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