Update README.md
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README.md
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README.md
@@ -37,7 +37,7 @@ LVGL provides everything you need to create embedded GUI with easy-to-use graphi
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* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
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* **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc.
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* **Simultaneously use multiple displays** i.e. monochrome and color display
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* **Multi-language support** with UTF-8 encoding
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* **Multi-language support** with UTF-8 encoding, Bidirectional support, and Arabic text handling
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* **Fully customizable** graphical elements
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* **Hardware independent** to use with any microcontroller or display
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* **Scalable** to operate with little memory (64 kB Flash, 10 kB RAM)
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@@ -50,14 +50,14 @@ LVGL provides everything you need to create embedded GUI with easy-to-use graphi
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* **Documentation** and API references
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## Supported devices
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Basically, every modern controller - which is able to drive a display - is suitable to run LVGL. The minimal requirements:
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Basically, every modern controller (which is able to drive a display( is suitable to run LVGL. The minimal requirements are:
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- 16, 32 or 64 bit microcontroller or processor
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- > 16 MHz clock speed is recommended
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- Flash/ROM: > 64 kB for the very essential components (> 180 kB is recommended)
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- RAM:
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- Static RAM usage: ~8..16 kB depending on the used features and objects types
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- Stack: > 2kB (> 4 kB is recommended)
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- Dynamic data (heap): > 4 KB (> 16 kB is recommended if using several objects).
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- Static RAM usage: ~2 kB depending on the used features and objects types
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- Stack: > 2kB (> 8 kB is recommended)
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- Dynamic data (heap): > 2 KB (> 16 kB is recommended if using several objects).
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Set by `LV_MEM_SIZE` in *lv_conf.h*.
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- Display buffer: > *"Horizontal resolution"* pixels (> 10 × *"Horizontal resolution"* is recommended)
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- C99 or newer compiler
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