typo and spelling fixes in comments
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@@ -89,7 +89,7 @@ void lv_group_add_obj(lv_group_t * group, lv_obj_t * obj)
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{
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{
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if(group == NULL) return;
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if(group == NULL) return;
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/*If the object is already in a group and focused then defocuse it*/
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/*If the object is already in a group and focused then defocus it*/
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if(obj->group_p) {
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if(obj->group_p) {
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if(lv_obj_is_focused(obj)) {
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if(lv_obj_is_focused(obj)) {
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lv_group_focus_next(obj->group_p);
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lv_group_focus_next(obj->group_p);
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@@ -81,7 +81,7 @@ void lv_init(void)
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/*Init. the sstyles*/
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/*Init. the sstyles*/
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lv_style_init();
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lv_style_init();
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/*Init. the screen refresh system*/
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/*Initialize the screen refresh system*/
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lv_refr_init();
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lv_refr_init();
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/*Create the default screen*/
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/*Create the default screen*/
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@@ -1352,7 +1352,7 @@ bool lv_obj_get_drag(const lv_obj_t * obj)
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}
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}
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/**
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/**
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* Get the drag thow enable attribute of an object
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* Get the drag throw enable attribute of an object
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* @param obj pointer to an object
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* @param obj pointer to an object
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* @return true: drag throw is enabled
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* @return true: drag throw is enabled
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*/
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*/
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@@ -34,7 +34,7 @@ extern "C" {
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/*Error check of lv_conf.h*/
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/*Error check of lv_conf.h*/
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#if LV_HOR_RES == 0 || LV_VER_RES == 0
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#if LV_HOR_RES == 0 || LV_VER_RES == 0
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#error "LittlevGL: LV_HOR_RES and LV_VER_RES must be greater then 0"
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#error "LittlevGL: LV_HOR_RES and LV_VER_RES must be greater than 0"
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#endif
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#endif
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#if LV_ANTIALIAS > 1
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#if LV_ANTIALIAS > 1
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@@ -655,7 +655,7 @@ bool lv_obj_get_click(const lv_obj_t * obj);
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/**
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/**
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* Get the top enable attribute of an object
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* Get the top enable attribute of an object
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* @param obj pointer to an object
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* @param obj pointer to an object
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* @return true: the auto top feture is enabled
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* @return true: the auto top feature is enabled
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*/
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*/
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bool lv_obj_get_top(const lv_obj_t * obj);
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bool lv_obj_get_top(const lv_obj_t * obj);
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@@ -667,7 +667,7 @@ bool lv_obj_get_top(const lv_obj_t * obj);
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bool lv_obj_get_drag(const lv_obj_t * obj);
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bool lv_obj_get_drag(const lv_obj_t * obj);
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/**
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/**
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* Get the drag thow enable attribute of an object
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* Get the drag throw enable attribute of an object
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* @param obj pointer to an object
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* @param obj pointer to an object
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* @return true: drag throw is enabled
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* @return true: drag throw is enabled
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*/
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*/
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@@ -764,7 +764,7 @@ void * lv_obj_get_group(const lv_obj_t * obj);
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/**
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/**
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* Tell whether the ohe object is the focused object of a group or not.
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* Tell whether the object is the focused object of a group or not.
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* @param obj pointer to an object
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* @param obj pointer to an object
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* @return true: the object is focused, false: the object is not focused or not in a group
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* @return true: the object is focused, false: the object is not focused or not in a group
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*/
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*/
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@@ -73,9 +73,9 @@ void lv_refr_init(void)
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/**
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/**
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* Redraw the invalidated areas now.
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* Redraw the invalidated areas now.
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* Normally the redarwing is peridocally executed in `lv_task_handler` but a long blocking process can
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* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process can
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* prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process (e.g. progress bar)
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* prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process (e.g. progress bar)
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* this function can be called when the screen shoud be updated.
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* this function can be called when the screen should be updated.
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*/
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*/
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void lv_refr_now(void)
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void lv_refr_now(void)
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{
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{
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@@ -47,9 +47,9 @@ void lv_refr_init(void);
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/**
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/**
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* Redraw the invalidated areas now.
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* Redraw the invalidated areas now.
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* Normally the redarwing is peridocally executed in `lv_task_handler` but a long blocking process can
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* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process can
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* prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process (e.g. progress bar)
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* prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process (e.g. progress bar)
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* this function can be called when the screen shoud be updated.
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* this function can be called when the screen should be updated.
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*/
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*/
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void lv_refr_now(void);
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void lv_refr_now(void);
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