perf(nxp): v9.1.0 upstream vglite optimization (#6646)
Signed-off-by: Nicușor Cîțu <nicusor.citu@nxp.com> Signed-off-by: Ana Grad <ana.grad@nxp.com> Signed-off-by: Cosmin-Daniel Radu <cosmin.radu_1@nxp.com> Signed-off-by: Cristian Stoica <cristianmarian.stoica@nxp.com> Co-authored-by: Ana Grad <ana.grad@nxp.com> Co-authored-by: Cristian Stoica <cristianmarian.stoica@nxp.com>
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@@ -191,8 +191,13 @@
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#define LV_USE_VGLITE_BLIT_SPLIT 0
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#if LV_USE_OS
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/* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
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#define LV_USE_VGLITE_DRAW_ASYNC 1
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/* Use additional draw thread for VG-Lite processing.*/
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#define LV_USE_VGLITE_DRAW_THREAD 1
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#if LV_USE_VGLITE_DRAW_THREAD
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/* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
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#define LV_USE_VGLITE_DRAW_ASYNC 1
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#endif
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#endif
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/* Enable VGLite asserts. */
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@@ -203,6 +208,11 @@
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#define LV_USE_DRAW_PXP 0
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#if LV_USE_DRAW_PXP
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#if LV_USE_OS
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/* Use additional draw thread for PXP processing.*/
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#define LV_USE_PXP_DRAW_THREAD 1
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#endif
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/* Enable PXP asserts. */
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#define LV_USE_PXP_ASSERT 0
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#endif
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