@@ -303,21 +303,44 @@ static inline uint32_t lv_color_to32(lv_color_t color)
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ret.ch.alpha = 0xFF;
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return ret.full;
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#elif LV_COLOR_DEPTH == 16
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/**
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* The floating point math for conversion is:
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* valueto = valuefrom * ( (2^bitsto - 1) / (float)(2^bitsfrom - 1) )
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* The faster integer math for conversion is:
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* valueto = ( valuefrom * multiplier + adder ) >> divisor
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* multiplier = FLOOR( ( (2^bitsto - 1) << divisor ) / (float)(2^bitsfrom - 1) )
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*
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* Find the first divisor where ( adder >> divisor ) <= 0
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*
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* 5-bit to 8-bit: ( 31 * multiplier + adder ) >> divisor = 255
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* divisor multiplier adder min (0) max (31)
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* 0 8 7 7 255
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* 1 16 14 7 255
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* 2 32 28 7 255
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* 3 65 25 3 255
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* 4 131 19 1 255
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* 5 263 7 0 255
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*
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* 6-bit to 8-bit: 255 = ( 63 * multiplier + adder ) >> divisor
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* divisor multiplier adder min (0) max (63)
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* 0 4 3 3 255
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* 1 8 6 3 255
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* 2 16 12 3 255
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* 3 32 24 3 255
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* 4 64 48 3 255
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* 5 129 33 1 255
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* 6 259 3 0 255
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*/
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lv_color32_t ret;
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ret.ch.red = ( color.ch.red * 263 + 7 ) >> 5;
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#if LV_COLOR_16_SWAP == 0
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lv_color32_t ret;
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ret.ch.red = color.ch.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.green = color.ch.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.ch.blue = color.ch.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.alpha = 0xFF;
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return ret.full;
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ret.ch.green = ( color.ch.green * 259 + 3 ) >> 6;
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#else
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lv_color32_t ret;
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ret.ch.red = color.ch.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.green = ((color.ch.green_h << 3) + color.ch.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.ch.blue = color.ch.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.green = (((color.ch.green_h << 3) + color.ch.green_l) * 259 + 3 ) >> 6;
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#endif
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ret.ch.blue = ( color.ch.blue * 263 + 7 ) >> 5;
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ret.ch.alpha = 0xFF;
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return ret.full;
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#endif
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#elif LV_COLOR_DEPTH == 32
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return color.full;
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#endif
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