diff --git a/README.md b/README.md
index cb9a00527..48a7a6a25 100644
--- a/README.md
+++ b/README.md
@@ -62,15 +62,15 @@ The easiest way to get started with LittlevGL is to run it in a simulator on you
Choose a project with your favourite IDE:
-| Eclipse | CodeBlock | Visual Studio | PlatformIO | Qt Creator |
-|-------------|----------- |---------------|-----------|------------|
+| Eclipse | CodeBlocks | Visual Studio | PlatformIO | Qt Creator |
+|-------------|-------------|---------------|-----------|------------|
| [](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [](https://blog.littlevgl.com/2019-01-03/qt-creator) |
| Cross-platform
with SDL | Native Windows | Cross-platform
with SDL | Cross-platform
with SDL | Cross-platform
with SDL |
### Porting to an embedded hardware
In the most simple case you need to do these steps:
1. Copy `lv_conf_templ.h` as `lv_conf.h` next to `lvgl` and set at least `LV_HOR_RES`, `LV_VER_RES` and `LV_COLOR_DEPTH`.
-2. Call `lv_tick_inc(x)` every `x` milliseconds in a Timer or Task (`x` should be between 1 and 10)
+2. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10)
3. Call `lv_init()`
4. Register a function which can **copy a pixel array** to an area of the screen:
```c