work in progress with new anti aliasing
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@@ -128,7 +128,7 @@ void lv_vfill(const lv_area_t * cords_p, const lv_area_t * mask_p,
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#if USE_LV_GPU
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static lv_color_t color_array_tmp[LV_HOR_RES << LV_ANTIALIAS]; /*Used by 'sw_color_fill'*/
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static lv_color_t color_array_tmp[LV_HOR_RES]; /*Used by 'lv_disp_mem_blend'*/
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static lv_coord_t last_width = -1;
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lv_coord_t w = lv_area_get_width(&vdb_rel_a);
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