docs minor fixes
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@@ -184,11 +184,11 @@ To remove specific styles use `lv_obj_remoev_style(obj, style, selector)`. This
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### Report style changes
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### Report style changes
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If a style - which is already assigned to object - changes (i.e. one of it's property is set to a new value) the objects using that style should be notified. There are 3 options to do this:
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If a style which is already assigned to object changes (i.e. a property is added or changed) the objects using that style should be notified. There are 3 options to do this:
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1. If you know that the changed properties can be applied by a simple (e.g. color or opacity changes) redraw just call `lv_obj_invalidate(obj)`, `lv_obj_invalideate(lv_scr_act())`.
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1. If you know that the changed properties can be applied by a simple redraw (e.g. color or opacity changes) just call `lv_obj_invalidate(obj)` or `lv_obj_invalideate(lv_scr_act())`.
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2. If something more complex change happened on a style and you know which object(s) are affected by that style call `lv_obj_refresh_style(obj, part, property)`.
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2. If more complex style properties were changed or added, and you know which object(s) are affected by that style call `lv_obj_refresh_style(obj, part, property)`.
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To refresh all parts and properties use `lv_obj_refresh_style(obj, LV_PART_ANY, LV_STYLE_PROP_ANY)`.
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To refresh all parts and properties use `lv_obj_refresh_style(obj, LV_PART_ANY, LV_STYLE_PROP_ANY)`.
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3. No make LVGL check all object whether thy use the style and refresh them use `lv_obj_report_style_change(&style)`. If `style` is `NULL` all object's will be notified.
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3. No make LVGL check all object whether they use the style and refresh them call `lv_obj_report_style_change(&style)`. If `style` is `NULL` all object's will be notified about the style change.
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### Get a property's value on an object
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### Get a property's value on an object
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To get a final value of property - considering cascading, inheritance, local styles and transitions (see below) - get functions like this can be used:
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To get a final value of property - considering cascading, inheritance, local styles and transitions (see below) - get functions like this can be used:
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@@ -85,45 +85,46 @@ To manually send an event to an object, use `lv_event_send(obj, LV_EVENT_..., pa
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Read the [Event overview](/overview/event) to learn more about the events.
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Read the [Event overview](/overview/event) to learn more about the events.
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### Style
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### Styles
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Be sure to read the [Style overview](/overview/style). Here or only the most essential functions are described.
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Be sure to read the [Style overview](/overview/style). Here or only the most essential functions are described.
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A new style can be added to an object with `lv_obj_add_style(obj, part, &new_style)` function. The Base object use all the rectangle-like style properties.
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A new style can be added to an object with `lv_obj_add_style(obj, &new_style, selector)` function.
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`selector` is a combination of part and state(s). E.g. `LV_PART_SCROLLBAR | LV_STATE_PRESSED`.
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The Base object use `LV_PART_MAIN` style properties and `LV_PART_SCROLLBAR` with the typical backgroud style proeprties.
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If you modify a style, which is already used by objects, in order to refresh the affected objects you can use either `lv_obj_refresh_style(obj)` on each object using it or
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notify all objects with a given style use `lv_obj_report_style_change(&style)`. If the parameter of `lv_obj_report_style_change` is `NULL`, all objects will be notified.
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### Flags
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### Flags
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There are some attributes which can be enabled/disabled by `lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...)`:
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There are some attributes which can be enabled/disabled by `lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...)`:
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-`LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn't there at all)
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- `LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn't there at all)
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-`LV_OBJ_FLAG_CLICKABLE` Make the object clickable by the input devices
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- `LV_OBJ_FLAG_CLICKABLE` Make the object clickable by the input devices
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-`LV_OBJ_FLAG_CLICK_FOCUSABLE` Add focused state to the object when clicked
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- `LV_OBJ_FLAG_CLICK_FOCUSABLE` Add focused state to the object when clicked
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-`LV_OBJ_FLAG_CHECKABLE` Toggle checked state when the object is clicked
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- `LV_OBJ_FLAG_CHECKABLE` Toggle checked state when the object is clicked
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-`LV_OBJ_FLAG_SCROLLABLE` Make the object scrollable
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- `LV_OBJ_FLAG_SCROLLABLE` Make the object scrollable
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-`LV_OBJ_FLAG_SCROLL_ELASTIC` Allow scrolling inside but with slower speed
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- `LV_OBJ_FLAG_SCROLL_ELASTIC` Allow scrolling inside but with slower speed
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-`LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when "thrown"
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- `LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when "thrown"
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-`LV_OBJ_FLAG_SCROLL_ONE`Allow scrolling only one snapable children
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- `LV_OBJ_FLAG_SCROLL_ONE`Allow scrolling only one snapable children
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-`LV_OBJ_FLAG_SCROLL_CHAIN` Allow propagating the scroll to a parent
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- `LV_OBJ_FLAG_SCROLL_CHAIN` Allow propagating the scroll to a parent
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-`LV_OBJ_FLAG_SCROLL_ON_FOCUS` Automatically scroll object to make it visible when focused
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- `LV_OBJ_FLAG_SCROLL_ON_FOCUS` Automatically scroll object to make it visible when focused
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-`LV_OBJ_FLAG_SNAPABLE` If scroll snap is enabled on the parent it can snap to this object
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- `LV_OBJ_FLAG_SNAPABLE` If scroll snap is enabled on the parent it can snap to this object
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-`LV_OBJ_FLAG_PRESS_LOCK` Keep the object pressed even if the press slid from the object
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- `LV_OBJ_FLAG_PRESS_LOCK` Keep the object pressed even if the press slid from the object
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-`LV_OBJ_FLAG_EVENT_BUBBLE` Propagate the events to the parent too
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- `LV_OBJ_FLAG_EVENT_BUBBLE` Propagate the events to the parent too
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-`LV_OBJ_FLAG_GESTURE_BUBBLE` Propagate the gestures to the parent
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- `LV_OBJ_FLAG_GESTURE_BUBBLE` Propagate the gestures to the parent
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-`LV_OBJ_FLAG_ADV_HITTEST` Allow performing more accurate hit (click) test. E.g. consider rounded corners.
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- `LV_OBJ_FLAG_ADV_HITTEST` Allow performing more accurate hit (click) test. E.g. consider rounded corners.
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-`LV_OBJ_FLAG_IGNORE_LAYOUT` Make the object position-able by the layouts
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- `LV_OBJ_FLAG_IGNORE_LAYOUT` Make the object position-able by the layouts
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-`LV_OBJ_FLAG_FLOATING` Do not scroll the object when the parent scrolls and ignore layout
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- `LV_OBJ_FLAG_FLOATING` Do not scroll the object when the parent scrolls and ignore layout
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-`LV_OBJ_FLAG_LAYOUT_1` Custom flag, free to use by layouts
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- `LV_OBJ_FLAG_LAYOUT_1` Custom flag, free to use by layouts
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-`LV_OBJ_FLAG_LAYOUT_2` Custom flag, free to use by layouts
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- `LV_OBJ_FLAG_LAYOUT_2` Custom flag, free to use by layouts
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-`LV_OBJ_FLAG_WIDGET_1` Custom flag, free to use by widget
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- `LV_OBJ_FLAG_WIDGET_1` Custom flag, free to use by widget
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-`LV_OBJ_FLAG_WIDGET_2` Custom flag, free to use by widget
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- `LV_OBJ_FLAG_WIDGET_2` Custom flag, free to use by widget
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-`LV_OBJ_FLAG_USER_1` Custom flag, free to use by user
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- `LV_OBJ_FLAG_USER_1` Custom flag, free to use by user
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-`LV_OBJ_FLAG_USER_2` Custom flag, free to use by user
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- `LV_OBJ_FLAG_USER_2` Custom flag, free to use by user
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-`LV_OBJ_FLAG_USER_3` Custom flag, free to use by user
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- `LV_OBJ_FLAG_USER_3` Custom flag, free to use by user
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-`LV_OBJ_FLAG_USER_4` Custom flag, free to use by usersection.
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- `LV_OBJ_FLAG_USER_4` Custom flag, free to use by usersection.
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Some examples:
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Some examples:
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```c
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```c
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