Merge pull request #436 from airlonyan/patch-1

Update lv_ta_signal in lv_ta.c
This commit is contained in:
Gabor Kiss-Vamosi
2018-09-29 21:14:36 +02:00
committed by GitHub
2 changed files with 27 additions and 27 deletions

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@@ -2,34 +2,23 @@
![LittlevGL cover](https://littlevgl.com/docs/themes/lv_theme_intro.png)
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
Homepage: https://littlevgl.com
### Table Of Content
* [Key features](#key-features)
* [Porting](#porting)
* [Project set-up](#project-set-up)
* [PC simulator](#pc-simulator)
* [Related repositories](#related-repositories)
* [Screenshots](#screenshots)
* [Contributing](#contributing)
* [Donate](#donate)
**LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.**
https://littlevgl.com
## Key features
* Powerful building blocks: buttons, charts, lists, sliders, images, etc.
* Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
* Various input devices: touch pad, mouse, keyboard, encoder, buttons, etc.
* Multi-language support with UTF-8 encoding
* Fully customizable graphical elements
* Hardware independent to use with any microcontroller or display
* Scalable to operate with little memory (50 kB Flash, 10 kB RAM)
* OS, External memory and GPU supported but not required
* Single frame buffer operation even with advances graphical effects
* Written in C for maximal compatibility
* Simulator to develop on PC without embedded hardware
* Tutorials, examples, themes for rapid development
* Documentation and API references online
* **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
* **Various input devices** touch pad, mouse, keyboard, encoder, buttons, etc.
* **Multi-language support** with UTF-8 encoding
* **Fully customizable** graphical elements
* **Hardware independent** to use with any microcontroller or display
* **Scalable** to operate with little memory (50 kB Flash, 10 kB RAM)
* **OS, External memory and GPU** supported but not required
* **Single frame buffer** operation even with advances graphical effects
* **Written in C** for maximal compatibility
* **Simulator** to develop on PC without embedded hardware
* **Tutorials, examples, themes** for rapid development
* **Documentation** and API references online
## Porting
In the simplest case you need 5 things:

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@@ -1102,7 +1102,18 @@ static lv_res_t lv_ta_signal(lv_obj_t * ta, lv_signal_t sign, void * param)
}
buf->type[i] = "lv_ta";
}
else if (sign == LV_SIGNAL_DEFOCUS)
{
lv_cursor_type_t cur_type;
cur_type = lv_ta_get_cursor_type(ta);
lv_ta_set_cursor_type(ta, cur_type | LV_CURSOR_HIDDEN);
}
else if (sign == LV_SIGNAL_FOCUS)
{
lv_cursor_type_t cur_type;
cur_type = lv_ta_get_cursor_type(ta);
lv_ta_set_cursor_type(ta, cur_type & (~LV_CURSOR_HIDDEN));
}
return res;
}