Spelling and other language fixes to documentation (#2293)

This commit is contained in:
Rop Gonggrijp
2021-06-09 15:10:35 +02:00
committed by Gabor Kiss-Vamosi
parent ad9de31a05
commit 1deff8ed03
63 changed files with 591 additions and 612 deletions

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@@ -15,23 +15,23 @@ The 'Base Object' implements the basic properties of widgets on a screen, such a
In object-oriented thinking, it is the base class from which all other objects in LVGL are inherited.
The functions and functionalities of Base object can be used with other widgets too. For example `lv_obj_set_width(slider, 100)`
The functions and functionalities of the Base object can be used with other widgets too. For example `lv_obj_set_width(slider, 100)`
The Base object can be directly used as a simple widgets. It nothing else than a rectangle. Or from the the HTML world it's like a `<div>`.
The Base object can be directly used as a simple widget: it nothing else than a rectangle. In HTML terms, think of it as a `<div>`.
### Coordinates
Here only a small subset of cooridnate settings is described. To see all the features of LVGL (padding, cooridnates in styles, layouts, etc) visit the [Coordinates](/overview/coords) page.
Only a small subset of coordinate settings is described here. To see all the features of LVGL (padding, coordinates in styles, layouts, etc) visit the [Coordinates](/overview/coords) page.
#### Size
The object size can be modified on individual axes with `lv_obj_set_width(obj, new_width)` and `lv_obj_set_height(obj, new_height)`, or both axes can be modified at the same time with `lv_obj_set_size(obj, new_width, new_height)`.
#### Position
You can set the x and y coordinates relative to the parent with `lv_obj_set_x(obj, new_x)` and `lv_obj_set_y(obj, new_y)`, or both at the same time with `lv_obj_set_pos(obj, new_x, new_y)`.
You can set the position relative to the parent with `lv_obj_set_x(obj, new_x)` and `lv_obj_set_y(obj, new_y)`, or both axes at the same time with `lv_obj_set_pos(obj, new_x, new_y)`.
#### Alignment
You can align the object on it's parent with `lv_obj_set_align(obj, LV_ALIGN_...)`. After this every x and y settings will be ralitiev to the set alignment mode.
For example a this will shift the object by 10;20 px fro mthe center of its parent.
You can align the object on its parent with `lv_obj_set_align(obj, LV_ALIGN_...)`. After this every x and y setting will be ralitive to the set alignment mode.
For example a this will shift the object by 10;20 px from the center of its parent.
```c
lv_obj_set_align(obj, LV_ALIGN_CENTER);
lv_obj_set_pos(obj, 10, 20);
@@ -40,11 +40,11 @@ lv_obj_set_pos(obj, 10, 20);
lv_obj_align(obj, LV_ALIGN_CENTER, 10, 20);
```
To align an object to an other use `lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y)`
To align one object to another use `lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y)`
For example, to align a text below an image: `lv_obj_align(text, image, LV_ALIGN_OUT_BOTTOM_MID, 0, 10)`.
The following align types exists:
The following align types exist:
![](/misc/align.png "Alignment types in LVGL")
@@ -52,9 +52,9 @@ The following align types exists:
You can set a new parent for an object with `lv_obj_set_parent(obj, new_parent)`. To get the current parent, use `lv_obj_get_parent(obj)`.
To get a specific children of a parent use `lv_obj_get_child(parent, idx)`. Some examples for `idx`:
- `0` get the firstly (youngest) created child
- `1` get the secondly created child
- `-1` get the lastly (youngest) craeted child
- `0` get the child created first child
- `1` get the child created second
- `-1` get the child created last
The children can be iterated lke this
```c
@@ -65,14 +65,14 @@ for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
}
```
`lv_obj_get_child_id(obj)` tells the index of the object. That is how many younger children its parent has.
`lv_obj_get_child_id(obj)` returns the index of the object. That is how many younger children its parent has.
You can bring an object to the foreground or send it to the background with `lv_obj_move_foreground(obj)` and `lv_obj_move_background(obj)`.
### Screens
When you have created a screen like `lv_obj_t * screen = lv_obj_create(NULL)`, you can load it with `lv_scr_load(screen)`. The `lv_scr_act()` function gives you a pointer to the current screen.
If you have more display then it's important to know that these functions operate on the lastly created or the explicitly selected (with `lv_disp_set_default`) display.
If you have multiple displays then it's important to know that these functions operate on the most-recently created or on the explicitly selected (with `lv_disp_set_default`) display.
To get an object's screen use the `lv_obj_get_screen(obj)` function.
@@ -86,12 +86,12 @@ Read the [Event overview](/overview/event) to learn more about the events.
### Styles
Be sure to read the [Style overview](/overview/style). Here or only the most essential functions are described.
Be sure to read the [Style overview](/overview/style). Here only the most essential functions are described.
A new style can be added to an object with `lv_obj_add_style(obj, &new_style, selector)` function.
`selector` is a combination of part and state(s). E.g. `LV_PART_SCROLLBAR | LV_STATE_PRESSED`.
The Base object use `LV_PART_MAIN` style properties and `LV_PART_SCROLLBAR` with the typical backgroud style proeprties.
The base objects use `LV_PART_MAIN` style properties and `LV_PART_SCROLLBAR` with the typical backgroud style properties.
### Flags
@@ -104,7 +104,7 @@ There are some attributes which can be enabled/disabled by `lv_obj_add/clear_fla
- `LV_OBJ_FLAG_SCROLLABLE` Make the object scrollable
- `LV_OBJ_FLAG_SCROLL_ELASTIC` Allow scrolling inside but with slower speed
- `LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when "thrown"
- `LV_OBJ_FLAG_SCROLL_ONE`Allow scrolling only one snapable children
- `LV_OBJ_FLAG_SCROLL_ONE` Allow scrolling only one snapable children
- `LV_OBJ_FLAG_SCROLL_CHAIN` Allow propagating the scroll to a parent
- `LV_OBJ_FLAG_SCROLL_ON_FOCUS` Automatically scroll object to make it visible when focused
- `LV_OBJ_FLAG_SNAPABLE` If scroll snap is enabled on the parent it can snap to this object
@@ -139,21 +139,21 @@ lv_obj_clear_flag(obj, LV_OBJ_FLAG_CLICKABLE);
Read the [Input devices overview](/overview/indev) to learn more about the *Groups*.
Once, an object is added to *group* with `lv_group_add_obj(group, obj)` the object's current group can be get with `lv_obj_get_group(obj)`.
Objects are added to a *group* with `lv_group_add_obj(group, obj)`, and you can use `lv_obj_get_group(obj)` to see which group an object belongs to.
`lv_obj_is_focused(obj)` tells if the object is currently focused on its group or not. If the object is not added to a group, `false` will be returned.
`lv_obj_is_focused(obj)` returns if the object is currently focused on its group or not. If the object is not added to a group, `false` will be returned.
### Extended click area
By default, the objects can be clicked only on their coordinates, however, this area can be extended with `lv_obj_set_ext_click_area(obj, size)`.
## Events
- `LV_EVENT_VALUE_CHANGED` when the `LV_OBJ_FLAG_CHECKABLE` flag is enabled and the obejct clicked (on transition to/from the checked state)
- `LV_EVENT_VALUE_CHANGED` when the `LV_OBJ_FLAG_CHECKABLE` flag is enabled and the object clicked (on transition to/from the checked state)
Learn more about [Events](/overview/event).
## Keys
If `LV_OBJ_FLAG_CHECKABLE` is enabled `LV_KEY_RIGHT` and `LV_KEY_UP` makes the object checked, and `LV_KEY_LEFT` and `LV_KEY_DOWN` makes it unchecked.
If `LV_OBJ_FLAG_CHECKABLE` is enabled `LV_KEY_RIGHT` and `LV_KEY_UP` make the object checked, and `LV_KEY_LEFT` and `LV_KEY_DOWN` make it unchecked.
Learn more about [Keys](/overview/indev).