multi_lang rework: use separate arrays for each language

This commit is contained in:
Gabor Kiss-Vamosi
2019-01-23 12:23:49 +01:00
parent b500f0c8f3
commit 15d08b6692
6 changed files with 228 additions and 102 deletions

View File

@@ -59,6 +59,7 @@ extern "C" {
#define LV_ANIM_DIR_MASK 0x80 /*ANIM_IN/ANIM_OUT mask*/
#define LV_MAX_ANCESTOR_NUM 8
/**********************
* TYPEDEFS
**********************/
@@ -551,16 +552,6 @@ void lv_obj_animate(lv_obj_t * obj, lv_anim_builtin_t type, uint16_t time, uint1
* Getter functions
*======================*/
/*--------------
* Language
*--------------*/
/**
* Return with ID of the currently selected language
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
lv_obj_t * lv_lang_act(void);
/*------------------
* Screen get
*-----------------*/