multi_lang rework: use separate arrays for each language
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@@ -59,6 +59,7 @@ extern "C" {
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#define LV_ANIM_DIR_MASK 0x80 /*ANIM_IN/ANIM_OUT mask*/
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#define LV_MAX_ANCESTOR_NUM 8
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/**********************
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* TYPEDEFS
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**********************/
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@@ -551,16 +552,6 @@ void lv_obj_animate(lv_obj_t * obj, lv_anim_builtin_t type, uint16_t time, uint1
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* Getter functions
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*======================*/
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/*--------------
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* Language
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*--------------*/
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/**
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* Return with ID of the currently selected language
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* @return pointer to the active screen object (loaded by 'lv_scr_load()')
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*/
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lv_obj_t * lv_lang_act(void);
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/*------------------
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* Screen get
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*-----------------*/
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