multi_lang rework: use separate arrays for each language
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71
lv_core/lv_lang.h
Normal file
71
lv_core/lv_lang.h
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@@ -0,0 +1,71 @@
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/**
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* @file lv_lang.h
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*
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*/
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#ifndef LV_LANG_H
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#define LV_LANG_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#include <stdint.h>
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/*********************
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* DEFINES
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*********************/
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#define LV_LANG_TXT_ID_NONE 0xFFFF /*Used to not assign any text IDs for a multi-language object.*/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Change the language
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* @param lang_id the id of the
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*/
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void lv_lang_set(uint8_t lang_id);
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/**
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* Set a function to get the texts of the set languages from a `txt_id`
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* @param fp a function pointer to get the texts
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*/
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void lv_lang_set_text_func(void * (*fp)(uint16_t));
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/**
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* Use the function set by `lv_lang_set_text_func` to get the `txt_id` text in the set language
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* @param txt_id an ID of the text to get
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* @return the `txt_id` txt on the set language
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*/
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void * lv_lang_get_text(uint16_t txt_id);
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/**
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* Return with ID of the currently selected language
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* @return pointer to the active screen object (loaded by 'lv_scr_load()')
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*/
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uint8_t lv_lang_act(void);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_LANG_H*/
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