arch(sdl) migrated to use new backend architecture (#2840)

* migrated to use new backend architecture

* formatted code

* with direct_mode blend coordinates are working now

* added draw_img_core to backend

* moving from gpu/sdl to draw/sdl

* updated format

* updated format

* fixed include path

* fixing build issue
This commit is contained in:
Mariotaku
2021-11-29 22:53:06 +09:00
committed by GitHub
parent 163deb3dfb
commit 1281abef9e
25 changed files with 364 additions and 570 deletions

View File

@@ -0,0 +1,199 @@
/**
* @file lv_draw_sdl_utils.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../../lv_conf_internal.h"
#if LV_USE_GPU_SDL
#include "lv_draw_sdl_utils.h"
#include "../../draw/lv_draw.h"
#include "../../draw/lv_draw_label.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
extern const uint8_t _lv_bpp1_opa_table[2];
extern const uint8_t _lv_bpp2_opa_table[4];
extern const uint8_t _lv_bpp3_opa_table[8];
extern const uint8_t _lv_bpp4_opa_table[16];
extern const uint8_t _lv_bpp8_opa_table[256];
static SDL_Palette * lv_sdl_palette_grayscale1 = NULL;
static SDL_Palette * lv_sdl_palette_grayscale2 = NULL;
static SDL_Palette * lv_sdl_palette_grayscale3 = NULL;
static SDL_Palette * lv_sdl_palette_grayscale4 = NULL;
static SDL_Palette * lv_sdl_palette_grayscale8 = NULL;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void _lv_draw_sdl_utils_init()
{
lv_sdl_palette_grayscale1 = lv_sdl_alloc_palette_for_bpp(_lv_bpp1_opa_table, 1);
lv_sdl_palette_grayscale2 = lv_sdl_alloc_palette_for_bpp(_lv_bpp2_opa_table, 2);
lv_sdl_palette_grayscale3 = lv_sdl_alloc_palette_for_bpp(_lv_bpp3_opa_table, 3);
lv_sdl_palette_grayscale4 = lv_sdl_alloc_palette_for_bpp(_lv_bpp4_opa_table, 4);
lv_sdl_palette_grayscale8 = lv_sdl_alloc_palette_for_bpp(_lv_bpp8_opa_table, 8);
}
void _lv_draw_sdl_utils_deinit()
{
SDL_FreePalette(lv_sdl_palette_grayscale1);
SDL_FreePalette(lv_sdl_palette_grayscale2);
SDL_FreePalette(lv_sdl_palette_grayscale3);
SDL_FreePalette(lv_sdl_palette_grayscale4);
SDL_FreePalette(lv_sdl_palette_grayscale8);
}
void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out)
{
out->x = in->x1;
out->y = in->y1;
out->w = in->x2 - in->x1 + 1;
out->h = in->y2 - in->y1 + 1;
}
void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out)
{
uint32_t color32 = lv_color_to32(*in);
lv_color32_t * color32_t = (lv_color32_t *) &color32;
out->a = color32_t->ch.alpha;
out->r = color32_t->ch.red;
out->g = color32_t->ch.green;
out->b = color32_t->ch.blue;
}
void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot)
{
if(zoom == LV_IMG_ZOOM_NONE) {
lv_area_to_sdl_rect(in, out);
return;
}
int h = in->y2 - in->y1 + 1;
int w = in->x2 - in->x1 + 1;
int sh = h * zoom >> 8;
int sw = w * zoom >> 8;
out->x = in->x1 - (sw / 2 - pivot->x);
out->y = in->y1 - (sh / 2 - pivot->y);
out->w = sw;
out->h = sh;
}
double lv_sdl_round(double d)
{
return (d - (long) d) < 0.5 ? SDL_floor(d) : SDL_ceil(d);
}
SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp)
{
SDL_assert(bpp >= 1 && bpp <= 8);
int color_cnt = 1 << bpp;
SDL_Palette * result = SDL_AllocPalette(color_cnt);
SDL_Color palette[256];
for(int i = 0; i < color_cnt; i++) {
palette[i].r = palette[i].g = palette[i].b = 0xFF;
palette[i].a = mapping ? mapping[i] : i;
}
SDL_SetPaletteColors(result, palette, 0, color_cnt);
return result;
}
SDL_Palette * lv_sdl_get_grayscale_palette(uint8_t bpp)
{
SDL_Palette * palette;
switch(bpp) {
case 1:
palette = lv_sdl_palette_grayscale1;
break;
case 2:
palette = lv_sdl_palette_grayscale2;
break;
case 3:
palette = lv_sdl_palette_grayscale3;
break;
case 4:
palette = lv_sdl_palette_grayscale4;
break;
case 8:
palette = lv_sdl_palette_grayscale8;
break;
default:
return NULL;
}
LV_ASSERT_MSG(lv_sdl_palette_grayscale8, "lv_draw_sdl was not initialized properly");
return palette;
}
void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp)
{
int src_len = width * height;
int cur = 0;
int curbit;
uint8_t opa_mask;
const uint8_t * opa_table;
switch(bpp) {
case 1:
opa_mask = 0x1;
opa_table = _lv_bpp1_opa_table;
break;
case 2:
opa_mask = 0x4;
opa_table = _lv_bpp2_opa_table;
break;
case 4:
opa_mask = 0xF;
opa_table = _lv_bpp4_opa_table;
break;
case 8:
opa_mask = 0xFF;
opa_table = _lv_bpp8_opa_table;
break;
default:
return;
}
/* Does this work well on big endian systems? */
while(cur < src_len) {
curbit = 8 - bpp;
uint8_t src_byte = src[cur * bpp / 8];
while(curbit >= 0 && cur < src_len) {
uint8_t src_bits = opa_mask & (src_byte >> curbit);
dest[(cur / width * stride) + (cur % width)] = opa_table[src_bits];
curbit -= bpp;
cur++;
}
}
}
lv_draw_sdl_backend_context_t * lv_draw_sdl_get_context()
{
return lv_draw_backend_get()->ctx;
}
/**********************
* STATIC FUNCTIONS
**********************/
#endif /*LV_USE_GPU_SDL*/