arch(sdl) migrated to use new backend architecture (#2840)
* migrated to use new backend architecture * formatted code * with direct_mode blend coordinates are working now * added draw_img_core to backend * moving from gpu/sdl to draw/sdl * updated format * updated format * fixed include path * fixing build issue
This commit is contained in:
197
src/draw/sdl/lv_draw_sdl_texture_cache.c
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197
src/draw/sdl/lv_draw_sdl_texture_cache.c
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/**
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* @file lv_draw_sdl_texture_cache.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include "lv_draw_sdl_texture_cache.h"
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#include "../../misc/lv_log.h"
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#include "../../draw/lv_draw_label.h"
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#include "../../draw/lv_draw_img.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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SDL_Texture * texture;
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void * userdata;
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lv_lru_free_t * userdata_free;
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lv_draw_sdl_cache_flag_t flags;
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} draw_cache_value_t;
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typedef struct {
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lv_gpu_cache_key_magic_t magic;
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} temp_texture_key_t;
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typedef struct {
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lv_coord_t width, height;
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} temp_texture_userdata_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void draw_cache_free_value(draw_cache_value_t *);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_lru_t * lv_sdl_texture_cache;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void _lv_draw_sdl_texture_cache_init()
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{
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lv_sdl_texture_cache = lv_lru_new(1024 * 1024 * 8, 65536, (lv_lru_free_t *) draw_cache_free_value,
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NULL);
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}
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void _lv_draw_sdl_texture_cache_deinit()
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{
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lv_lru_free(lv_sdl_texture_cache);
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}
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SDL_Texture * lv_gpu_draw_cache_get(const void * key, size_t key_length, bool * found)
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{
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return lv_gpu_draw_cache_get_with_userdata(key, key_length, found, NULL);
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}
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SDL_Texture * lv_gpu_draw_cache_get_with_userdata(const void * key, size_t key_length, bool * found, void ** userdata)
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{
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draw_cache_value_t * value = NULL;
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lv_lru_get(lv_sdl_texture_cache, key, key_length, (void **) &value);
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if(!value) {
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if(found) {
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*found = false;
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}
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return NULL;
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}
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else {
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if(userdata) {
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*userdata = value->userdata;
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}
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}
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if(found) {
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*found = true;
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}
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return value->texture;
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}
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void lv_draw_sdl_draw_cache_put(const void * key, size_t key_length, SDL_Texture * texture)
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{
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lv_draw_sdl_draw_cache_put_advanced(key, key_length, texture, NULL, NULL, 0);
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}
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void lv_draw_sdl_draw_cache_put_advanced(const void * key, size_t key_length, SDL_Texture * texture, void * userdata,
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lv_lru_free_t userdata_free, lv_draw_sdl_cache_flag_t flags)
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{
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draw_cache_value_t * value = SDL_malloc(sizeof(draw_cache_value_t));
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value->texture = texture;
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value->userdata = userdata;
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value->userdata_free = userdata_free;
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value->flags = flags;
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if(!texture) {
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lv_lru_set(lv_sdl_texture_cache, key, key_length, value, 1);
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return;
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}
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if(flags & LV_DRAW_SDL_CACHE_FLAG_MANAGED) {
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/* Managed texture doesn't count into cache size */
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LV_LOG_INFO("cache texture %p, %d*%d@%dbpp", texture, width, height, SDL_BITSPERPIXEL(format));
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lv_lru_set(lv_sdl_texture_cache, key, key_length, value, 1);
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return;
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}
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Uint32 format;
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int access, width, height;
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if(SDL_QueryTexture(texture, &format, &access, &width, &height) != 0) {
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return;
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}
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LV_LOG_INFO("cache texture %p, %d*%d@%dbpp", texture, width, height, SDL_BITSPERPIXEL(format));
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lv_lru_set(lv_sdl_texture_cache, key, key_length, value, width * height * SDL_BITSPERPIXEL(format) / 8);
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}
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SDL_Texture * lv_gpu_temp_texture_obtain(SDL_Renderer * renderer, lv_coord_t width, lv_coord_t height)
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{
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temp_texture_key_t key;
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SDL_memset(&key, 0, sizeof(key));
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key.magic = LV_GPU_CACHE_KEY_TEMP;
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temp_texture_userdata_t * userdata = NULL;
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SDL_Texture * texture = lv_gpu_draw_cache_get_with_userdata(&key, sizeof(key), NULL, (void **) &userdata);
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if(texture && userdata->width >= width && userdata->height >= height) {
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return texture;
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}
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width, height);
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userdata = SDL_malloc(sizeof(temp_texture_userdata_t));
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userdata->width = width;
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userdata->height = height;
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lv_draw_sdl_draw_cache_put_advanced(&key, sizeof(key), texture, userdata, SDL_free, 0);
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return texture;
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}
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lv_draw_sdl_cache_key_head_img_t * lv_draw_sdl_img_cache_key_create(const void * src, int32_t frame_id, size_t * size)
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{
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lv_draw_sdl_cache_key_head_img_t header;
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/* VERY IMPORTANT! Padding between members is uninitialized, so we have to wipe them manually */
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SDL_memset(&header, 0, sizeof(header));
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header.magic = LV_GPU_CACHE_KEY_MAGIC_IMG;
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header.type = lv_img_src_get_type(src);
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header.frame_id = frame_id;
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void * key;
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size_t key_size;
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if(header.type == LV_IMG_SRC_FILE || header.type == LV_IMG_SRC_SYMBOL) {
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size_t srclen = SDL_strlen(src);
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key_size = sizeof(header) + srclen;
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key = SDL_malloc(key_size);
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SDL_memcpy(key, &header, sizeof(header));
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/*Copy string content as key value*/
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SDL_memcpy(key + sizeof(header), src, srclen);
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}
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else {
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key_size = sizeof(header) + sizeof(void *);
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key = SDL_malloc(key_size);
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SDL_memcpy(key, &header, sizeof(header));
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/*Copy address number as key value*/
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SDL_memcpy(key + sizeof(header), &src, sizeof(void *));
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}
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*size = key_size;
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return (lv_draw_sdl_cache_key_head_img_t *) key;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void draw_cache_free_value(draw_cache_value_t * value)
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{
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if(value->texture && !(value->flags & LV_DRAW_SDL_CACHE_FLAG_MANAGED)) {
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LV_LOG_INFO("destroy texture %p", value->texture);
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SDL_DestroyTexture(value->texture);
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}
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if(value->userdata_free) {
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value->userdata_free(value->userdata);
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}
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SDL_free(value);
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}
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#endif /*LV_USE_GPU_SDL*/
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