arch(driver): new driver architecture with new color format support

This commit is contained in:
Gabor Kiss-Vamosi
2023-02-20 20:50:58 +01:00
parent df789ed3c7
commit 124f9b0f9f
425 changed files with 25232 additions and 24168 deletions

266
src/dev/sdl/lv_sdl_window.c Normal file
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/**
* @file lv_sdl_window.h
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_sdl_window.h"
#if LV_USE_SDL
#include <stdbool.h>
#include "../../core/lv_refr.h"
#include LV_SDL_INCLUDE_PATH
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Texture * texture;
lv_color_t * fb;
uint8_t zoom;
} lv_sdl_window_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void flush_cb(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p);
static void window_create(lv_disp_t * disp);
static void window_update(lv_disp_t * disp);
static void clean_up(lv_disp_t * disp);
static void texture_resize(lv_disp_t * disp);
static void sdl_event_handler(lv_timer_t * t);
/***********************
* GLOBAL PROTOTYPES
***********************/
lv_disp_t * _lv_sdl_get_disp_from_win_id(uint32_t win_id);
void _lv_sdl_mouse_handler(SDL_Event * event);
void _lv_sdl_mousewheel_handler(SDL_Event * event);
void _lv_sdl_keyboard_handler(SDL_Event * event);
static void res_chg_event_cb(lv_event_t * e);
/**********************
* STATIC VARIABLES
**********************/
static lv_timer_t * event_handler_timer;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_disp_t * lv_sdl_window_create(lv_coord_t hor_res, lv_coord_t ver_res)
{
static bool inited = false;
if(!inited) {
SDL_Init(SDL_INIT_VIDEO);
SDL_StartTextInput();
event_handler_timer = lv_timer_create(sdl_event_handler, 5, NULL);
inited = true;
}
lv_sdl_window_t * dsc = lv_malloc(sizeof(lv_sdl_window_t));
LV_ASSERT_MALLOC(dsc);
if(dsc == NULL) return NULL;
lv_memzero(dsc, sizeof(lv_sdl_window_t));
lv_disp_t * disp = lv_disp_create(hor_res, ver_res);
if(disp == NULL) {
lv_free(dsc);
return NULL;
}
lv_disp_set_driver_data(disp, dsc);
window_create(disp);
lv_disp_set_flush_cb(disp, flush_cb);
lv_disp_set_draw_buffers(disp, dsc->fb, NULL,
lv_disp_get_hor_res(disp) * lv_disp_get_hor_res(disp), LV_DISP_RENDER_MODE_DIRECT);
lv_disp_add_event(disp, res_chg_event_cb, LV_EVENT_RESOLUTION_CHANGED, NULL);
return disp;
}
void lv_sdl_window_set_zoom(lv_disp_t * disp, uint8_t zoom)
{
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
dsc->zoom = zoom;
texture_resize(disp);
lv_refr_now(disp);
}
uint8_t lv_sdl_window_get_zoom(lv_disp_t * disp)
{
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
return dsc->zoom;
}
lv_disp_t * _lv_sdl_get_disp_from_win_id(uint32_t win_id)
{
lv_disp_t * disp = lv_disp_get_next(NULL);
if(win_id == UINT32_MAX) return disp;
while(disp) {
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
if(SDL_GetWindowID(dsc->window) == win_id) {
return disp;
}
disp = lv_disp_get_next(disp);
}
return NULL;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void flush_cb(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p)
{
LV_UNUSED(area);
LV_UNUSED(color_p);
/* TYPICALLY YOU DO NOT NEED THIS
* If it was the last part to refresh update the texture of the window.*/
if(lv_disp_flush_is_last(disp)) {
window_update(disp);
}
/*IMPORTANT! It must be called to tell the system the flush is ready*/
lv_disp_flush_ready(disp);
}
/**
* SDL main thread. All SDL related task have to be handled here!
* It initializes SDL, handles drawing and the mouse.
*/
static void sdl_event_handler(lv_timer_t * t)
{
LV_UNUSED(t);
/*Refresh handling*/
SDL_Event event;
while(SDL_PollEvent(&event)) {
_lv_sdl_mouse_handler(&event);
_lv_sdl_mousewheel_handler(&event);
_lv_sdl_keyboard_handler(&event);
if(event.type == SDL_WINDOWEVENT) {
lv_disp_t * disp = _lv_sdl_get_disp_from_win_id(event.window.windowID);
if(disp == NULL) continue;
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
switch(event.window.event) {
#if SDL_VERSION_ATLEAST(2, 0, 5)
case SDL_WINDOWEVENT_TAKE_FOCUS:
#endif
case SDL_WINDOWEVENT_EXPOSED:
window_update(disp);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
lv_disp_set_res(disp, event.window.data1 / dsc->zoom, event.window.data2 / dsc->zoom);
lv_refr_now(disp);
break;
case SDL_WINDOWEVENT_CLOSE:
clean_up(disp);
break;
default:
break;
}
}
if(event.type == SDL_QUIT) {
SDL_Quit();
lv_timer_del(event_handler_timer);
exit(0);
}
}
}
static void clean_up(lv_disp_t * disp)
{
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
SDL_DestroyTexture(dsc->texture);
SDL_DestroyRenderer(dsc->renderer);
SDL_DestroyWindow(dsc->window);
}
static void window_create(lv_disp_t * disp)
{
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
dsc->zoom = 1;
int flag = SDL_WINDOW_RESIZABLE;
#if SDL_FULLSCREEN
flag |= SDL_WINDOW_FULLSCREEN;
#endif
lv_coord_t hor_res = lv_disp_get_hor_res(disp);
lv_coord_t ver_res = lv_disp_get_ver_res(disp);
dsc->window = SDL_CreateWindow("TFT Simulator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
hor_res * dsc->zoom, ver_res * dsc->zoom, flag); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
dsc->renderer = SDL_CreateRenderer(dsc->window, -1, SDL_RENDERER_SOFTWARE);
texture_resize(disp);
lv_memset(dsc->fb, 0xff, hor_res * ver_res * sizeof(lv_color_t));
}
static void window_update(lv_disp_t * disp)
{
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
lv_coord_t hor_res = lv_disp_get_hor_res(disp);
SDL_UpdateTexture(dsc->texture, NULL, dsc->fb, hor_res * sizeof(lv_color_t));
SDL_RenderClear(dsc->renderer);
/*Update the renderer with the texture containing the rendered image*/
SDL_RenderCopy(dsc->renderer, dsc->texture, NULL, NULL);
SDL_RenderPresent(dsc->renderer);
}
static void texture_resize(lv_disp_t * disp)
{
lv_coord_t hor_res = lv_disp_get_hor_res(disp);
lv_coord_t ver_res = lv_disp_get_ver_res(disp);
lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
dsc->fb = (lv_color_t *)realloc(dsc->fb, sizeof(lv_color_t) * hor_res * ver_res);
lv_disp_set_draw_buffers(disp, dsc->fb, NULL, hor_res * ver_res * sizeof(lv_color_t), LV_DISP_RENDER_MODE_DIRECT);
SDL_SetWindowSize(dsc->window, hor_res * dsc->zoom, ver_res * dsc->zoom);
if(dsc->texture) SDL_DestroyTexture(dsc->texture);
#if LV_COLOR_DEPTH == 32
SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_ARGB8888;
#elif LV_COLOR_DEPTH == 24
SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_BGR24;
#elif LV_COLOR_DEPTH == 16
SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_RGB565;
#else
#error("Unsupported color format")
#endif
dsc->texture = SDL_CreateTexture(dsc->renderer, px_format,
SDL_TEXTUREACCESS_STATIC, hor_res, ver_res);
SDL_SetTextureBlendMode(dsc->texture, SDL_BLENDMODE_BLEND);
}
static void res_chg_event_cb(lv_event_t * e)
{
lv_disp_t * disp = lv_event_get_target(e);
texture_resize(disp);
}
#endif /*LV_USE_SDL*/