comment update littlevgl -> lvgl

This commit is contained in:
Gabor Kiss-Vamosi
2020-05-18 14:55:39 +02:00
parent 382f428a0e
commit 0f95c5b29b
14 changed files with 30 additions and 30 deletions

View File

@@ -54,20 +54,20 @@ void lv_port_disp_init(void)
* Create a buffer for drawing
*----------------------------*/
/* LittlevGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row
/* LVGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row
*
* There are three buffering configurations:
* 1. Create ONE buffer with some rows:
* LittlevGL will draw the display's content here and writes it to your display
* LVGL will draw the display's content here and writes it to your display
*
* 2. Create TWO buffer with some rows:
* LittlevGL will draw the display's content to a buffer and writes it your display.
* LVGL will draw the display's content to a buffer and writes it your display.
* You should use DMA to write the buffer's content to the display.
* It will enable LittlevGL to draw the next part of the screen to the other buffer while
* It will enable LVGL to draw the next part of the screen to the other buffer while
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
*
* 3. Create TWO screen-sized buffer:
* Similar to 2) but the buffer have to be screen sized. When LittlevGL is ready it will give the
* Similar to 2) but the buffer have to be screen sized. When LVGL is ready it will give the
* whole frame to display. This way you only need to change the frame buffer's address instead of
* copying the pixels.
* */
@@ -91,7 +91,7 @@ void lv_port_disp_init(void)
/*-----------------------------------
* Register the display in LittlevGL
* Register the display in LVGL
*----------------------------------*/
lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/

View File

@@ -81,7 +81,7 @@ void lv_port_fs_init(void)
fs_init();
/*---------------------------------------------------
* Register the file system interface in LittlevGL
* Register the file system interface in LVGL
*--------------------------------------------------*/
/* Add a simple drive to open images */

View File

@@ -293,7 +293,7 @@ static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
if(act_key != 0) {
data->state = LV_INDEV_STATE_PR;
/*Translate the keys to LittlevGL control characters according to your key definitions*/
/*Translate the keys to LVGL control characters according to your key definitions*/
switch(act_key) {
case 1:
act_key = LV_KEY_NEXT;