Simple spelling fixes (#2496)
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@@ -59,7 +59,7 @@ There is no limitation for the type of the parent but, there are typical parent
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### Moving together
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If the position of the parent changes the children will move with the parent.
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Therefore all positions are relative to the parent.
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Therefore, all positions are relative to the parent.
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@@ -104,7 +104,7 @@ Every widget has its own **create** function with a prototype like this:
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lv_obj_t * lv_<widget>_create(lv_obj_t * parent, <other paramaters if any>);
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```
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In most of the cases the create functions have only a *parent* parameter that tells on which object create the new widget.
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Typically, the create functions only have a *parent* parameter telling them on which object to create the new widget.
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The return value is a pointer to the created object with `lv_obj_t *` type.
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@@ -121,7 +121,7 @@ This is useful e.g. if you want to delete the parent of an object in the child's
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You can remove all the children of an object (but not the object itself) using `lv_obj_clean(obj)`.
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You can use `lv_obj_del_delayed(obj, 1000)` to delete an object after some time. The delay is expressed in millliseconds.
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You can use `lv_obj_del_delayed(obj, 1000)` to delete an object after some time. The delay is expressed in milliseconds.
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## Screens
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@@ -166,7 +166,7 @@ A new screen can be loaded with animation too using `lv_scr_load_anim(scr, trans
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Setting `auto_del` to `true` will automatically delete the old screen when the animation is finished.
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The new screen will become active (returned by `lv_scr_act()`) when the animations starts after `delay` time.
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The new screen will become active (returned by `lv_scr_act()`) when the animation starts after `delay` time.
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### Handling multiple displays
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Screens are created on the currently selected *default display*.
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@@ -179,7 +179,7 @@ Visit [Multi-display support](/overview/display) to learn more.
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## Parts
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The widgets are built from multiple parts. For example a [Base object](/widgets/obj) uses the main and scrollbar parts but a [Slider](/widgets/core/slider) uses the main, the indicator and the knob parts.
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Parts are similar to *pseudo elements* in CSS.
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Parts are similar to *pseudo-elements* in CSS.
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The following predefined parts exist in LVGL:
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- `LV_PART_MAIN` A background like rectangle*/``
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@@ -193,7 +193,7 @@ The following predefined parts exist in LVGL:
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- `LV_PART_CUSTOM_FIRST` Custom parts can be added from here.
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The main purpose of parts to allow styling the "components" of the widgets.
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Therefore the parts are described in more detail in the [Style overview](/overview/style) section.
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Therefore, the parts are described in more detail in the [Style overview](/overview/style) section.
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## States
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The object can be in a combination of the following states:
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@@ -211,12 +211,12 @@ The object can be in a combination of the following states:
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- `LV_STATE_USER_3` Custom state
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- `LV_STATE_USER_4` Custom state
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The states are usually automatically changed by the library as the user presses, releases, focuses etc an object.
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The states are usually automatically changed by the library as the user presses, releases, focuses, etc. an object.
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However, the states can be changed manually too.
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To set or clear given state (but leave the other states untouched) use `lv_obj_add/clear_state(obj, LV_STATE_...)`
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In both cases ORed state values can be used as well. E.g. `lv_obj_add_state(obj, part, LV_STATE_PRESSED | LV_PRESSED_CHECKED)`.
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In both cases OR-ed state values can be used as well. E.g. `lv_obj_add_state(obj, part, LV_STATE_PRESSED | LV_PRESSED_CHECKED)`.
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To learn more about the states read the related section of the [Style overview](/overview/style).
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## Snapshot
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A snapshot image could be generated for object together with its children. Check details in [Snapshot](/others/snapshot).
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A snapshot image could be generated for an object together with its children. Check details in [Snapshot](/others/snapshot).
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