Simple spelling fixes (#2496)
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@@ -63,7 +63,7 @@ The event codes can be grouped into these categories:
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All objects (such as Buttons/Labels/Sliders etc.) regardless their type receive the *Input device*, *Drawing* and *Other* events.
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However the *Special events* are specific to a particular widget type. See the [widgets' documentation](/widgets/index) to learn when they are sent,
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However, the *Special events* are specific to a particular widget type. See the [widgets' documentation](/widgets/index) to learn when they are sent,
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*Custom events* are added by the user and therefore these are never sent by LVGL.
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@@ -78,14 +78,14 @@ The following event codes exist:
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- `LV_EVENT_LONG_PRESSED_REPEAT` Called after `long_press_time` in every `long_press_repeat_time` ms. Not called if scrolled.
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- `LV_EVENT_CLICKED` Called on release if the object did not scroll (regardless of long press)
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- `LV_EVENT_RELEASED` Called in every case when the object has been released
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- `LV_EVENT_SCROLL_BEGIN` Scrolling begins. The event paramter is `NULL` or an `lv_anim_t *` with the scroll animation descriptor to modify if required.
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- `LV_EVENT_SCROLL_BEGIN` Scrolling begins. The event parameter is `NULL` or an `lv_anim_t *` with the scroll animation descriptor to modify if required.
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- `LV_EVENT_SCROLL_END` Scrolling ends.
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- `LV_EVENT_SCROLL` The object was scrolled
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- `LV_EVENT_GESTURE` A gesture is detected. Get the gesture with `lv_indev_get_gesture_dir(lv_indev_get_act());`
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- `LV_EVENT_KEY` A key is sent to the object. Get the key with `lv_indev_get_key(lv_indev_get_act());`
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- `LV_EVENT_FOCUSED` The object is focused
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- `LV_EVENT_DEFOCUSED` The object is defocused
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- `LV_EVENT_LEAVE` The object is defocused but still selected
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- `LV_EVENT_DEFOCUSED` The object is unfocused
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- `LV_EVENT_LEAVE` The object is unfocused but still selected
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- `LV_EVENT_HIT_TEST` Perform advanced hit-testing. Use `lv_hit_test_info_t * a = lv_event_get_hit_test_info(e)` and check if `a->point` can click the object or not. If not set `a->res = false`
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