Simple spelling fixes (#2496)
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@@ -59,7 +59,7 @@ void my_disp_flush(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * co
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}
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```
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- Implement and register a function which can read an input device. E.g. for a touch pad:
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- Implement and register a function which can read an input device. E.g. for a touchpad:
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```c
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static lv_indev_drv_t indev_drv; /*Descriptor of a input device driver*/
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lv_indev_drv_init(&indev_drv); /*Basic initialization*/
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@@ -94,7 +94,7 @@ Every object has a parent object where it is created. For example if a label is
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The child object moves with the parent and if the parent is deleted the children will be deleted too.
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Children can be visible only on their parent. It other words, the parts of the children outside of the parent are clipped.
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Children can be visible only on their parent. In other words, the parts of the children outside the parent are clipped.
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A Screen is the "root" parent. You can have any number of screens.
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@@ -142,7 +142,7 @@ void btn_event_cb(lv_event_t * e)
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Instead of `LV_EVENT_CLICKED` `LV_EVENT_ALL` can be used too to call the callback for any event.
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From `lv_event_t * e` the current event code can be get with
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From `lv_event_t * e` the current event code can be retrieved with
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```c
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lv_event_code_t code = lv_event_get_code(e);
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```
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@@ -185,9 +185,9 @@ lv_obj_clear_state(obj, LV_STATE_...);
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```
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### Styles
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Styles contains properties such as background color, border width, font, etc to describe the appearance of the objects.
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Styles contains properties such as background color, border width, font, etc. to describe the appearance of the objects.
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The styles are `lv_style_t` variables. Only their pointer is saved in the objects so they need to be static or global.
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The styles are `lv_style_t` variables. Only their pointer is saved in the objects, so they need to be static or global.
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Before using a style it needs to be initialized with `lv_style_init(&style1)`. After that properties can be added. For example:
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```
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static lv_style_t style1;
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