feat(opengl): texture caching (#6861)
Co-authored-by: JWBverheesen <31246830+JWBverheesen@users.noreply.github.com>
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@@ -294,7 +294,7 @@
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#define LV_VG_LITE_STROKE_CACHE_CNT 32
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#endif
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/* Accelerate blends, fills, etc. with STM32 DMA2D */
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/** Accelerate blends, fills, etc. with STM32 DMA2D */
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#define LV_USE_DRAW_DMA2D 0
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#if LV_USE_DRAW_DMA2D
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@@ -306,6 +306,9 @@
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#define LV_USE_DRAW_DMA2D_INTERRUPT 0
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#endif
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/** Draw using cached OpenGLES textures */
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#define LV_USE_DRAW_OPENGLES 0
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/*=======================
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* FEATURE CONFIGURATION
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*=======================*/
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