feat(event): add LV_EVENT_SCROLL_THROW_BEGIN
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@@ -75,6 +75,7 @@ The following event codes exist:
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- `LV_EVENT_CLICKED` Called on release if an object did not scroll (regardless of long press)
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- `LV_EVENT_RELEASED` Called in every case when an object has been released
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- `LV_EVENT_SCROLL_BEGIN` Scrolling begins. The event parameter is `NULL` or an `lv_anim_t *` with a scroll animation descriptor that can be modified if required.
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- `LV_EVENT_SCROLL_THROW_BEGIN` Sent once when the object is released while scrolling but the "momentum" still keeps the content scrolling.
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- `LV_EVENT_SCROLL_END` Scrolling ends.
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- `LV_EVENT_SCROLL` An object was scrolled
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- `LV_EVENT_GESTURE` A gesture is detected. Get the gesture with `lv_indev_get_gesture_dir(lv_indev_get_act());`
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