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@@ -94,7 +94,7 @@ static inline lv_color_t color_blend_true_color_subtractive(lv_color_t fg, lv_co
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if(*mask_tmp_x) { \
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if(*mask_tmp_x == LV_OPA_COVER) disp_buf_first[x] = map_buf_first[x]; \
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else if(disp->driver.screen_transp) lv_color_mix_with_alpha(disp_buf_first[x], disp_buf_first[x].ch.alpha, \
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map_buf_first[x], *mask_tmp_x, &disp_buf_first[x], &disp_buf_first[x].ch.alpha); \
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map_buf_first[x], *mask_tmp_x, &disp_buf_first[x], &disp_buf_first[x].ch.alpha); \
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else disp_buf_first[x] = lv_color_mix(map_buf_first[x], disp_buf_first[x], *mask_tmp_x); \
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} \
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mask_tmp_x++;
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@@ -34,11 +34,11 @@ LV_ATTRIBUTE_FAST_MEM static void draw_border(const lv_area_t * coords, const lv
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static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static inline lv_color_t grad_get(lv_draw_rect_dsc_t * dsc, lv_coord_t s, lv_coord_t i);
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#if LV_USE_SHADOW
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip,
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lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip,
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lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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#endif
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static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static void draw_value(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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@@ -421,8 +421,8 @@ static lv_design_res_t lv_arc_design(lv_obj_t * arc, const lv_area_t * clip_area
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lv_coord_t r = (LV_MATH_MIN(lv_obj_get_width(arc) - left_bg - right_bg,
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lv_obj_get_height(arc) - top_bg - bottom_bg)) / 2;
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lv_draw_line_dsc_t arc_dsc;
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lv_coord_t x = arc->coords.x1 + r + left_bg;
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lv_coord_t y = arc->coords.y1 + r + top_bg;
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lv_coord_t x = arc->coords.x1 + r + left_bg;
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lv_coord_t y = arc->coords.y1 + r + top_bg;
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if(r > 0) {
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lv_draw_line_dsc_init(&arc_dsc);
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@@ -408,9 +408,9 @@ static void draw_bg(lv_obj_t * bar, const lv_area_t * clip_area)
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lv_draw_rect_dsc_t draw_dsc;
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lv_draw_rect_dsc_init(&draw_dsc);
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/*If the border is drawn later disable loading its properties*/
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if(lv_obj_get_style_border_post(bar, LV_BAR_PART_BG)) {
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draw_dsc.border_opa = LV_OPA_TRANSP;
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}
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if(lv_obj_get_style_border_post(bar, LV_BAR_PART_BG)) {
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draw_dsc.border_opa = LV_OPA_TRANSP;
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}
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lv_obj_init_draw_rect_dsc(bar, LV_BAR_PART_BG, &draw_dsc);
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lv_draw_rect(&bar->coords, clip_area, &draw_dsc);
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