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@@ -34,11 +34,11 @@ LV_ATTRIBUTE_FAST_MEM static void draw_border(const lv_area_t * coords, const lv
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static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static inline lv_color_t grad_get(lv_draw_rect_dsc_t * dsc, lv_coord_t s, lv_coord_t i);
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#if LV_USE_SHADOW
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip,
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lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip,
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lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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#endif
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static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static void draw_value(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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