feat(multi-instance): collect all the global variables into a struct to allow running multiple instances of LVGL
Closes #4358
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@@ -4,7 +4,7 @@
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void lv_example_spinner_1(void)
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{
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/*Create a spinner*/
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lv_obj_t * spinner = lv_spinner_create(lv_scr_act(), 1000, 200);
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lv_obj_t * spinner = lv_spinner_create(lv_scr_act());
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lv_obj_set_size(spinner, 100, 100);
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lv_obj_center(spinner);
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}
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@@ -1,5 +1,5 @@
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# Create a spinner
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spinner = lv.spinner(lv.scr_act(), 1000, 60)
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spinner = lv.spinner(lv.scr_act())
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spinner.set_size(100, 100)
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spinner.center()
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