fix(anim): tune overshoth path
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@@ -341,7 +341,7 @@ lv_anim_value_t lv_anim_path_overshoot(const lv_anim_path_t * path, const lv_ani
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else
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t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time;
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int32_t step = _lv_bezier3(t, 0, 1000, 2000, 1024);
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int32_t step = _lv_bezier3(t, 0, 1000, 1300, 1024);
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int32_t new_value;
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new_value = (int32_t)step * (a->end - a->start);
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