fix(anim): tune overshoth path

This commit is contained in:
Gabor Kiss-Vamosi
2020-11-13 15:57:38 +01:00
parent 43771fa2f7
commit 0ae70c027b

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@@ -341,7 +341,7 @@ lv_anim_value_t lv_anim_path_overshoot(const lv_anim_path_t * path, const lv_ani
else
t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time;
int32_t step = _lv_bezier3(t, 0, 1000, 2000, 1024);
int32_t step = _lv_bezier3(t, 0, 1000, 1300, 1024);
int32_t new_value;
new_value = (int32_t)step * (a->end - a->start);