refactor(btn, img): rename btn to button and img to image
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@@ -20,7 +20,7 @@ void lv_example_tileview_1(void)
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/*Tile2: a button*/
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lv_obj_t * tile2 = lv_tileview_add_tile(tv, 0, 1, LV_DIR_TOP | LV_DIR_RIGHT);
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lv_obj_t * btn = lv_btn_create(tile2);
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lv_obj_t * btn = lv_button_create(tile2);
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label = lv_label_create(btn);
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lv_label_set_text(label, "Scroll up or right");
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@@ -33,16 +33,16 @@ void lv_example_tileview_1(void)
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lv_obj_t * list = lv_list_create(tile3);
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lv_obj_set_size(list, LV_PCT(100), LV_PCT(100));
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lv_list_add_btn(list, NULL, "One");
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lv_list_add_btn(list, NULL, "Two");
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lv_list_add_btn(list, NULL, "Three");
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lv_list_add_btn(list, NULL, "Four");
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lv_list_add_btn(list, NULL, "Five");
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lv_list_add_btn(list, NULL, "Six");
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lv_list_add_btn(list, NULL, "Seven");
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lv_list_add_btn(list, NULL, "Eight");
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lv_list_add_btn(list, NULL, "Nine");
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lv_list_add_btn(list, NULL, "Ten");
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lv_list_add_button(list, NULL, "One");
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lv_list_add_button(list, NULL, "Two");
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lv_list_add_button(list, NULL, "Three");
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lv_list_add_button(list, NULL, "Four");
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lv_list_add_button(list, NULL, "Five");
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lv_list_add_button(list, NULL, "Six");
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lv_list_add_button(list, NULL, "Seven");
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lv_list_add_button(list, NULL, "Eight");
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lv_list_add_button(list, NULL, "Nine");
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lv_list_add_button(list, NULL, "Ten");
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}
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