refactor(btn, img): rename btn to button and img to image
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@@ -13,11 +13,11 @@ static void event_handler(lv_event_t * e)
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}
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}
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void lv_example_btn_1(void)
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void lv_example_button_1(void)
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{
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lv_obj_t * label;
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lv_obj_t * btn1 = lv_btn_create(lv_scr_act());
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lv_obj_t * btn1 = lv_button_create(lv_scr_act());
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lv_obj_add_event(btn1, event_handler, LV_EVENT_ALL, NULL);
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lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -40);
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lv_obj_clear_flag(btn1, LV_OBJ_FLAG_PRESS_LOCK);
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@@ -26,7 +26,7 @@ void lv_example_btn_1(void)
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lv_label_set_text(label, "Button");
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lv_obj_center(label);
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lv_obj_t * btn2 = lv_btn_create(lv_scr_act());
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lv_obj_t * btn2 = lv_button_create(lv_scr_act());
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lv_obj_add_event(btn2, event_handler, LV_EVENT_ALL, NULL);
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lv_obj_align(btn2, LV_ALIGN_CENTER, 0, 40);
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lv_obj_add_flag(btn2, LV_OBJ_FLAG_CHECKABLE);
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@@ -7,26 +7,26 @@ def event_handler(evt):
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print("Value changed seen")
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# create a simple button
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btn1 = lv.btn(lv.scr_act())
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button1 = lv.button(lv.scr_act())
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# attach the callback
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btn1.add_event(event_handler,lv.EVENT.ALL, None)
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button1.add_event(event_handler,lv.EVENT.ALL, None)
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btn1.align(lv.ALIGN.CENTER,0,-40)
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label=lv.label(btn1)
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button1.align(lv.ALIGN.CENTER,0,-40)
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label=lv.label(button1)
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label.set_text("Button")
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# create a toggle button
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btn2 = lv.btn(lv.scr_act())
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button2 = lv.button(lv.scr_act())
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# attach the callback
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#btn2.add_event(event_handler,lv.EVENT.VALUE_CHANGED,None)
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btn2.add_event(event_handler,lv.EVENT.ALL, None)
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#button2.add_event(event_handler,lv.EVENT.VALUE_CHANGED,None)
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button2.add_event(event_handler,lv.EVENT.ALL, None)
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btn2.align(lv.ALIGN.CENTER,0,40)
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btn2.add_flag(lv.obj.FLAG.CHECKABLE)
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btn2.set_height(lv.SIZE_CONTENT)
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button2.align(lv.ALIGN.CENTER,0,40)
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button2.add_flag(lv.obj.FLAG.CHECKABLE)
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button2.set_height(lv.SIZE_CONTENT)
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label=lv.label(btn2)
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label=lv.label(button2)
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label.set_text("Toggle")
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label.center()
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@@ -4,7 +4,7 @@
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/**
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* Style a button from scratch
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*/
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void lv_example_btn_2(void)
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void lv_example_button_2(void)
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{
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/*Init the style for the default state*/
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static lv_style_t style;
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@@ -51,7 +51,7 @@ void lv_example_btn_2(void)
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lv_style_set_transition(&style_pr, &trans);
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lv_obj_t * btn1 = lv_btn_create(lv_scr_act());
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lv_obj_t * btn1 = lv_button_create(lv_scr_act());
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lv_obj_remove_style_all(btn1); /*Remove the style coming from the theme*/
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lv_obj_add_style(btn1, &style, 0);
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lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
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@@ -47,14 +47,14 @@ trans.init(props, lv.anim_t.path_linear, 300, 0, None)
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style_pr.set_transition(trans)
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btn1 = lv.btn(lv.scr_act())
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btn1.remove_style_all() # Remove the style coming from the theme
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btn1.add_style(style, 0)
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btn1.add_style(style_pr, lv.STATE.PRESSED)
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btn1.set_size(lv.SIZE_CONTENT, lv.SIZE_CONTENT)
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btn1.center()
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button1 = lv.button(lv.scr_act())
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button1.remove_style_all() # Remove the style coming from the theme
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button1.add_style(style, 0)
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button1.add_style(style_pr, lv.STATE.PRESSED)
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button1.set_size(lv.SIZE_CONTENT, lv.SIZE_CONTENT)
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button1.center()
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label = lv.label(btn1)
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label = lv.label(button1)
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label.set_text("Button")
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label.center()
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@@ -4,7 +4,7 @@
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/**
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* Create a style transition on a button to act like a gum when clicked
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*/
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void lv_example_btn_3(void)
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void lv_example_button_3(void)
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{
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/*Properties to transition*/
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static lv_style_prop_t props[] = {
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@@ -34,7 +34,7 @@ void lv_example_btn_3(void)
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lv_style_set_text_letter_space(&style_pr, 10);
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lv_style_set_transition(&style_pr, &transition_dsc_pr);
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lv_obj_t * btn1 = lv_btn_create(lv_scr_act());
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lv_obj_t * btn1 = lv_button_create(lv_scr_act());
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lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -80);
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lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
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lv_obj_add_style(btn1, &style_def, 0);
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@@ -28,11 +28,11 @@ style_pr.set_transform_height(-10)
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style_pr.set_text_letter_space(10)
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style_pr.set_transition(transition_dsc_pr)
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btn1 = lv.btn(lv.scr_act())
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btn1.align(lv.ALIGN.CENTER, 0, -80)
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btn1.add_style(style_pr, lv.STATE.PRESSED)
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btn1.add_style(style_def, 0)
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button1 = lv.button(lv.scr_act())
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button1.align(lv.ALIGN.CENTER, 0, -80)
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button1.add_style(style_pr, lv.STATE.PRESSED)
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button1.add_style(style_def, 0)
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label = lv.label(btn1)
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label = lv.label(button1)
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label.set_text("Gum")
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