add examples folder with arduio examples and move porting folder there

This commit is contained in:
Gabor Kiss-Vamosi
2020-06-28 20:37:32 +02:00
parent d0db0bab5c
commit 069e24bdb2
12 changed files with 204 additions and 14 deletions

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#include <lvgl.h>
#include <TFT_eSPI.h>
TFT_eSPI tft = TFT_eSPI(); /* TFT instance */
static lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * 10];
#if USE_LV_LOG != 0
/* Serial debugging */
void my_print(lv_log_level_t level, const char * file, uint32_t line, const char * dsc)
{
Serial.printf("%s@%d->%s\r\n", file, line, dsc);
Serial.flush();
}
#endif
/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
uint32_t w = (area->x2 - area->x1 + 1);
uint32_t h = (area->y2 - area->y1 + 1);
tft.startWrite();
tft.setAddrWindow(area->x1, area->y1, w, h);
tft.pushColors(&color_p->full, w * h, true);
tft.endWrite();
lv_disp_flush_ready(disp);
}
/*Read the touchpad*/
bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data)
{
uint16_t touchX, touchY;
bool touched = tft.getTouch(&touchX, &touchY, 600);
if(!touched)
{
data->state = LV_INDEV_STATE_REL;
return false;
}
else
{
data->state = LV_INDEV_STATE_PR;
}
if(touchX>screenWidth || touchY > screenHeight)
{
Serial.println("Y or y outside of expected parameters..");
Serial.print("y:");
Serial.print(touchX);
Serial.print(" x:");
Serial.print(touchY);
}
else
{
/*Set the coordinates*/
data->point.x = touchX;
data->point.y = touchY;
Serial.print("Data x");
Serial.println(touchX);
Serial.print("Data y");
Serial.println(touchY);
}
return false; /*Return `false` because we are not buffering and no more data to read*/
}
void setup()
{
Serial.begin(115200); /* prepare for possible serial debug */
lv_init();
#if USE_LV_LOG != 0
lv_log_register_print_cb(my_print); /* register print function for debugging */
#endif
tft.begin(); /* TFT init */
tft.setRotation(1); /* Landscape orientation */
uint16_t calData[5] = { 275, 3620, 264, 3532, 1 };
tft.setTouch(calData);
lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * 10);
/*Initialize the display*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv);
disp_drv.hor_res = 320;
disp_drv.ver_res = 240;
disp_drv.flush_cb = my_disp_flush;
disp_drv.buffer = &disp_buf;
lv_disp_drv_register(&disp_drv);
/*Initialize the (dummy) input device driver*/
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register(&indev_drv);
/* Try an example from the lv_examples repository
* https://github.com/lvgl/lv_examples*/
lv_ex_btn_1();
}
void loop()
{
lv_task_handler(); /* let the GUI do its work */
delay(5);
}

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# Example for lv_arduino using a slider
This example has the screen set to 320x480 (ILI9488), change this by altering the following lines in the main ino file:
```C
int screenWidth = 480;
int screenHeight = 320;
```
## Backlight
Change pin 32 to your preferred backlight pin using a PNP transistor (2N3906) or remove the following code and connect directly to +ve:
```C
ledcSetup(10, 5000/*freq*/, 10 /*resolution*/);
ledcAttachPin(32, 10);
analogReadResolution(10);
ledcWrite(10,768);
```
## Theme selection
Change the following to change the theme:
```C
lv_theme_t * th = lv_theme_night_init(210, NULL); //Set a HUE value and a Font for the Night Theme
lv_theme_set_current(th);
```
## Calibration
This is using the bodmer tft_espi driver for touch. To correctly set the calibration load the calibration sketch and replace the following with your values:
```C
uint16_t calData[5] = { 275, 3620, 264, 3532, 1 };
```
## Screen rotation
Check the following if you need to alter your screen rotation:
```C
tft.setRotation(3);
```

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# LVGL Arduino examples
LVGL can be installed via Arduino IDE Library Manager or as an .ZIP library.
It will install [lv_exmaples](https://github.com/lvgl/lv_examples) which contains a lot of examples and demos to try LVGL.
## Example
There are simple examples which use the [TFT_eSPI](https://github.com/Bodmer/TFT_eSPI) library as a TFT driver to simplify testing.
To get all this to work you have to setup TFT_eSPI to work with your TFT display type via editing the `User_Setup.h` file in TFT_eSPI library folder, or by selecting your own configurtion in the `User_Setup_Select.h` file in TFT_eSPI library folder.
LVGL library has its own configuration file called `lv_conf.h`. When LVGL is installed to followings needs to be done to configure it:
1. Go to directory of the installed Arduno libraries
2. Go to `lvgl` and copy `lv_conf_template.h` as `lvgl.h` next to the `lvgl` folder.
3. Open `lv_conf.h` and change the first `#if 0` to `#if 1`
4. Set the resolution of your display in `LV_HOR_RES_MAX` and `LV_VER_RES_MAX`
5. Set the color depth of you display in `LV_COLOR_DEPTH`
6. Set `LV_TICK_CUSTOM 1`
## Debugging
In case of trouble there are debug informations inside LVGL. In the `ESP32_TFT_eSPI` example there is `my_print` method, which allow to send this debug informations to the serial interface. To enable this feature you have to edit `lv_conf.h` file and enable logging in section `log settings`:
```c
/*Log settings*/
#define USE_LV_LOG 1 /*Enable/disable the log module*/
#if LV_USE_LOG
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
* LV_LOG_LEVEL_NONE Do not log anything
*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
```
After enabling log module and setting LV_LOG_LEVEL accordingly the output log is sent to the `Serial` port @ 115200 Bd.

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/**
* @file lv_port_disp_templ.c
*
*/
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_disp_template.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
#if LV_USE_GPU
static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
const lv_area_t * fill_area, lv_color_t color);
#endif
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*-----------------------------
* Create a buffer for drawing
*----------------------------*/
/* LVGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row
*
* There are three buffering configurations:
* 1. Create ONE buffer with some rows:
* LVGL will draw the display's content here and writes it to your display
*
* 2. Create TWO buffer with some rows:
* LVGL will draw the display's content to a buffer and writes it your display.
* You should use DMA to write the buffer's content to the display.
* It will enable LVGL to draw the next part of the screen to the other buffer while
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
*
* 3. Create TWO screen-sized buffer:
* Similar to 2) but the buffer have to be screen sized. When LVGL is ready it will give the
* whole frame to display. This way you only need to change the frame buffer's address instead of
* copying the pixels.
* */
/* Example for 1) */
static lv_disp_buf_t disp_buf_1;
static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
/* Example for 2) */
static lv_disp_buf_t disp_buf_2;
static lv_color_t buf2_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
static lv_color_t buf2_2[LV_HOR_RES_MAX * 10]; /*An other buffer for 10 rows*/
lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
/* Example for 3) */
static lv_disp_buf_t disp_buf_3;
static lv_color_t buf3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/
static lv_color_t buf3_2[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/
lv_disp_buf_init(&disp_buf_3, buf3_1, buf3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/
/*-----------------------------------
* Register the display in LVGL
*----------------------------------*/
lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
/*Set up the functions to access to your display*/
/*Set the resolution of the display*/
disp_drv.hor_res = 480;
disp_drv.ver_res = 320;
/*Used to copy the buffer's content to the display*/
disp_drv.flush_cb = disp_flush;
/*Set a display buffer*/
disp_drv.buffer = &disp_buf_2;
#if LV_USE_GPU
/*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/
/*Blend two color array using opacity*/
disp_drv.gpu_blend_cb = gpu_blend;
/*Fill a memory array with a color*/
disp_drv.gpu_fill_cb = gpu_fill;
#endif
/*Finally register the driver*/
lv_disp_drv_register(&disp_drv);
}
/**********************
* STATIC FUNCTIONS
**********************/
/* Initialize your display and the required peripherals. */
static void disp_init(void)
{
/*You code here*/
}
/* Flush the content of the internal buffer the specific area on the display
* You can use DMA or any hardware acceleration to do this operation in the background but
* 'lv_disp_flush_ready()' has to be called when finished. */
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
int32_t x;
int32_t y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
/* Put a pixel to the display. For example: */
/* put_px(x, y, *color_p)*/
color_p++;
}
}
/* IMPORTANT!!!
* Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}
/*OPTIONAL: GPU INTERFACE*/
#if LV_USE_GPU
/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity
* It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
{
/*It's an example code which should be done by your GPU*/
uint32_t i;
for(i = 0; i < length; i++) {
dest[i] = lv_color_mix(dest[i], src[i], opa);
}
}
/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color
* It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
const lv_area_t * fill_area, lv_color_t color)
{
/*It's an example code which should be done by your GPU*/
int32_t x, y;
dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
for(y = fill_area->y1; y <= fill_area->y2; y++) {
for(x = fill_area->x1; x <= fill_area->x2; x++) {
dest_buf[x] = color;
}
dest_buf+=dest_width; /*Go to the next line*/
}
}
#endif /*LV_USE_GPU*/
#else /* Enable this file at the top */
/* This dummy typedef exists purely to silence -Wpedantic. */
typedef int keep_pedantic_happy;
#endif

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/**
* @file lv_port_disp_templ.h
*
*/
/*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/
#if 0
#ifndef LV_PORT_DISP_TEMPL_H
#define LV_PORT_DISP_TEMPL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_PORT_DISP_TEMPL_H*/
#endif /*Disable/Enable content*/

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/**
* @file lv_port_fs_templ.c
*
*/
/*Copy this file as "lv_port_fs.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_fs_template.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/* Create a type to store the required data about your file.
* If you are using a File System library
* it already should have a File type.
* For example FatFS has `FIL`. In this case use `typedef FIL file_t`*/
typedef struct {
/*Add the data you need to store about a file*/
uint32_t dummy1;
uint32_t dummy2;
}file_t;
/*Similarly to `file_t` create a type for directory reading too */
typedef struct {
/*Add the data you need to store about directory reading*/
uint32_t dummy1;
uint32_t dummy2;
}dir_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void fs_init(void);
static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path, lv_fs_mode_t mode);
static lv_fs_res_t fs_close (lv_fs_drv_t * drv, void * file_p);
static lv_fs_res_t fs_read (lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t btr, uint32_t * br);
static lv_fs_res_t fs_write(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t btw, uint32_t * bw);
static lv_fs_res_t fs_seek (lv_fs_drv_t * drv, void * file_p, uint32_t pos);
static lv_fs_res_t fs_size (lv_fs_drv_t * drv, void * file_p, uint32_t * size_p);
static lv_fs_res_t fs_tell (lv_fs_drv_t * drv, void * file_p, uint32_t * pos_p);
static lv_fs_res_t fs_remove (lv_fs_drv_t * drv, const char *path);
static lv_fs_res_t fs_trunc (lv_fs_drv_t * drv, void * file_p);
static lv_fs_res_t fs_rename (lv_fs_drv_t * drv, const char * oldname, const char * newname);
static lv_fs_res_t fs_free (lv_fs_drv_t * drv, uint32_t * total_p, uint32_t * free_p);
static lv_fs_res_t fs_dir_open (lv_fs_drv_t * drv, void * rddir_p, const char *path);
static lv_fs_res_t fs_dir_read (lv_fs_drv_t * drv, void * rddir_p, char *fn);
static lv_fs_res_t fs_dir_close (lv_fs_drv_t * drv, void * rddir_p);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_fs_init(void)
{
/*----------------------------------------------------
* Initialize your storage device and File System
* -------------------------------------------------*/
fs_init();
/*---------------------------------------------------
* Register the file system interface in LVGL
*--------------------------------------------------*/
/* Add a simple drive to open images */
lv_fs_drv_t fs_drv;
lv_fs_drv_init(&fs_drv);
/*Set up fields...*/
fs_drv.file_size = sizeof(file_t);
fs_drv.letter = 'P';
fs_drv.open_cb = fs_open;
fs_drv.close_cb = fs_close;
fs_drv.read_cb = fs_read;
fs_drv.write_cb = fs_write;
fs_drv.seek_cb = fs_seek;
fs_drv.tell_cb = fs_tell;
fs_drv.free_space_cb = fs_free;
fs_drv.size_cb = fs_size;
fs_drv.remove_cb = fs_remove;
fs_drv.rename_cb = fs_rename;
fs_drv.trunc_cb = fs_trunc;
fs_drv.rddir_size = sizeof(dir_t);
fs_drv.dir_close_cb = fs_dir_close;
fs_drv.dir_open_cb = fs_dir_open;
fs_drv.dir_read_cb = fs_dir_read;
lv_fs_drv_register(&fs_drv);
}
/**********************
* STATIC FUNCTIONS
**********************/
/* Initialize your Storage device and File system. */
static void fs_init(void)
{
/*E.g. for FatFS initalize the SD card and FatFS itself*/
/*You code here*/
}
/**
* Open a file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable
* @param path path to the file beginning with the driver letter (e.g. S:/folder/file.txt)
* @param mode read: FS_MODE_RD, write: FS_MODE_WR, both: FS_MODE_RD | FS_MODE_WR
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path, lv_fs_mode_t mode)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
if(mode == LV_FS_MODE_WR)
{
/*Open a file for write*/
/* Add your code here*/
}
else if(mode == LV_FS_MODE_RD)
{
/*Open a file for read*/
/* Add your code here*/
}
else if(mode == (LV_FS_MODE_WR | LV_FS_MODE_RD))
{
/*Open a file for read and write*/
/* Add your code here*/
}
return res;
}
/**
* Close an opened file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable. (opened with lv_ufs_open)
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_close (lv_fs_drv_t * drv, void * file_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Read data from an opened file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable.
* @param buf pointer to a memory block where to store the read data
* @param btr number of Bytes To Read
* @param br the real number of read bytes (Byte Read)
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_read (lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t btr, uint32_t * br)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Write into a file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable
* @param buf pointer to a buffer with the bytes to write
* @param btr Bytes To Write
* @param br the number of real written bytes (Bytes Written). NULL if unused.
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_write(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t btw, uint32_t * bw)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Set the read write pointer. Also expand the file size if necessary.
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable. (opened with lv_ufs_open )
* @param pos the new position of read write pointer
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_seek (lv_fs_drv_t * drv, void * file_p, uint32_t pos)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Give the size of a file bytes
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable
* @param size pointer to a variable to store the size
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_size (lv_fs_drv_t * drv, void * file_p, uint32_t * size_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Give the position of the read write pointer
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable.
* @param pos_p pointer to to store the result
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_tell (lv_fs_drv_t * drv, void * file_p, uint32_t * pos_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Delete a file
* @param drv pointer to a driver where this function belongs
* @param path path of the file to delete
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_remove (lv_fs_drv_t * drv, const char *path)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Truncate the file size to the current position of the read write pointer
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to an 'ufs_file_t' variable. (opened with lv_fs_open )
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_trunc (lv_fs_drv_t * drv, void * file_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Rename a file
* @param drv pointer to a driver where this function belongs
* @param oldname path to the file
* @param newname path with the new name
* @return LV_FS_RES_OK or any error from 'fs_res_t'
*/
static lv_fs_res_t fs_rename (lv_fs_drv_t * drv, const char * oldname, const char * newname)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Get the free and total size of a driver in kB
* @param drv pointer to a driver where this function belongs
* @param letter the driver letter
* @param total_p pointer to store the total size [kB]
* @param free_p pointer to store the free size [kB]
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_free (lv_fs_drv_t * drv, uint32_t * total_p, uint32_t * free_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Initialize a 'fs_read_dir_t' variable for directory reading
* @param drv pointer to a driver where this function belongs
* @param rddir_p pointer to a 'fs_read_dir_t' variable
* @param path path to a directory
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_dir_open (lv_fs_drv_t * drv, void * rddir_p, const char *path)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Read the next filename form a directory.
* The name of the directories will begin with '/'
* @param drv pointer to a driver where this function belongs
* @param rddir_p pointer to an initialized 'fs_read_dir_t' variable
* @param fn pointer to a buffer to store the filename
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_dir_read (lv_fs_drv_t * drv, void * rddir_p, char *fn)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Close the directory reading
* @param drv pointer to a driver where this function belongs
* @param rddir_p pointer to an initialized 'fs_read_dir_t' variable
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_dir_close (lv_fs_drv_t * drv, void * rddir_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
#else /* Enable this file at the top */
/* This dummy typedef exists purely to silence -Wpedantic. */
typedef int keep_pedantic_happy;
#endif

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/**
* @file lv_port_fs_templ.h
*
*/
/*Copy this file as "lv_port_fs.h" and set this value to "1" to enable content*/
#if 0
#ifndef LV_PORT_FS_TEMPL_H
#define LV_PORT_FS_TEMPL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_PORT_FS_TEMPL_H*/
#endif /*Disable/Enable content*/

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/**
* @file lv_port_indev_templ.c
*
*/
/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_indev_template.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void touchpad_init(void);
static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static bool touchpad_is_pressed(void);
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
static void mouse_init(void);
static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static bool mouse_is_pressed(void);
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
static void keypad_init(void);
static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static uint32_t keypad_get_key(void);
static void encoder_init(void);
static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static void encoder_handler(void);
static void button_init(void);
static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static int8_t button_get_pressed_id(void);
static bool button_is_pressed(uint8_t id);
/**********************
* STATIC VARIABLES
**********************/
lv_indev_t * indev_touchpad;
lv_indev_t * indev_mouse;
lv_indev_t * indev_keypad;
lv_indev_t * indev_encoder;
lv_indev_t * indev_button;
static int32_t encoder_diff;
static lv_indev_state_t encoder_state;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_indev_init(void)
{
/* Here you will find example implementation of input devices supported by LittelvGL:
* - Touchpad
* - Mouse (with cursor support)
* - Keypad (supports GUI usage only with key)
* - Encoder (supports GUI usage only with: left, right, push)
* - Button (external buttons to press points on the screen)
*
* The `..._read()` function are only examples.
* You should shape them according to your hardware
*/
lv_indev_drv_t indev_drv;
/*------------------
* Touchpad
* -----------------*/
/*Initialize your touchpad if you have*/
touchpad_init();
/*Register a touchpad input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = touchpad_read;
indev_touchpad = lv_indev_drv_register(&indev_drv);
/*------------------
* Mouse
* -----------------*/
/*Initialize your touchpad if you have*/
mouse_init();
/*Register a mouse input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = mouse_read;
indev_mouse = lv_indev_drv_register(&indev_drv);
/*Set cursor. For simplicity set a HOME symbol now.*/
lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL);
lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
lv_indev_set_cursor(indev_mouse, mouse_cursor);
/*------------------
* Keypad
* -----------------*/
/*Initialize your keypad or keyboard if you have*/
keypad_init();
/*Register a keypad input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_KEYPAD;
indev_drv.read_cb = keypad_read;
indev_keypad = lv_indev_drv_register(&indev_drv);
/* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
* add objects to the group with `lv_group_add_obj(group, obj)`
* and assign this input device to group to navigate in it:
* `lv_indev_set_group(indev_keypad, group);` */
/*------------------
* Encoder
* -----------------*/
/*Initialize your encoder if you have*/
encoder_init();
/*Register a encoder input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_ENCODER;
indev_drv.read_cb = encoder_read;
indev_encoder = lv_indev_drv_register(&indev_drv);
/* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
* add objects to the group with `lv_group_add_obj(group, obj)`
* and assign this input device to group to navigate in it:
* `lv_indev_set_group(indev_encoder, group);` */
/*------------------
* Button
* -----------------*/
/*Initialize your button if you have*/
button_init();
/*Register a button input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_BUTTON;
indev_drv.read_cb = button_read;
indev_button = lv_indev_drv_register(&indev_drv);
/*Assign buttons to points on the screen*/
static const lv_point_t btn_points[2] = {
{10, 10}, /*Button 0 -> x:10; y:10*/
{40, 100}, /*Button 1 -> x:40; y:100*/
};
lv_indev_set_button_points(indev_button, btn_points);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*------------------
* Touchpad
* -----------------*/
/*Initialize your touchpad*/
static void touchpad_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the touchpad */
static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
static lv_coord_t last_x = 0;
static lv_coord_t last_y = 0;
/*Save the pressed coordinates and the state*/
if(touchpad_is_pressed()) {
touchpad_get_xy(&last_x, &last_y);
data->state = LV_INDEV_STATE_PR;
} else {
data->state = LV_INDEV_STATE_REL;
}
/*Set the last pressed coordinates*/
data->point.x = last_x;
data->point.y = last_y;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Return true is the touchpad is pressed*/
static bool touchpad_is_pressed(void)
{
/*Your code comes here*/
return false;
}
/*Get the x and y coordinates if the touchpad is pressed*/
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
{
/*Your code comes here*/
(*x) = 0;
(*y) = 0;
}
/*------------------
* Mouse
* -----------------*/
/* Initialize your mouse */
static void mouse_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the mouse */
static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
/*Get the current x and y coordinates*/
mouse_get_xy(&data->point.x, &data->point.y);
/*Get whether the mouse button is pressed or released*/
if(mouse_is_pressed()) {
data->state = LV_INDEV_STATE_PR;
} else {
data->state = LV_INDEV_STATE_REL;
}
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Return true is the mouse button is pressed*/
static bool mouse_is_pressed(void)
{
/*Your code comes here*/
return false;
}
/*Get the x and y coordinates if the mouse is pressed*/
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
{
/*Your code comes here*/
(*x) = 0;
(*y) = 0;
}
/*------------------
* Keypad
* -----------------*/
/* Initialize your keypad */
static void keypad_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the mouse */
static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
static uint32_t last_key = 0;
/*Get the current x and y coordinates*/
mouse_get_xy(&data->point.x, &data->point.y);
/*Get whether the a key is pressed and save the pressed key*/
uint32_t act_key = keypad_get_key();
if(act_key != 0) {
data->state = LV_INDEV_STATE_PR;
/*Translate the keys to LVGL control characters according to your key definitions*/
switch(act_key) {
case 1:
act_key = LV_KEY_NEXT;
break;
case 2:
act_key = LV_KEY_PREV;
break;
case 3:
act_key = LV_KEY_LEFT;
break;
case 4:
act_key = LV_KEY_RIGHT;
break;
case 5:
act_key = LV_KEY_ENTER;
break;
}
last_key = act_key;
} else {
data->state = LV_INDEV_STATE_REL;
}
data->key = last_key;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Get the currently being pressed key. 0 if no key is pressed*/
static uint32_t keypad_get_key(void)
{
/*Your code comes here*/
return 0;
}
/*------------------
* Encoder
* -----------------*/
/* Initialize your keypad */
static void encoder_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the encoder */
static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
data->enc_diff = encoder_diff;
data->state = encoder_state;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Call this function in an interrupt to process encoder events (turn, press)*/
static void encoder_handler(void)
{
/*Your code comes here*/
encoder_diff += 0;
encoder_state = LV_INDEV_STATE_REL;
}
/*------------------
* Button
* -----------------*/
/* Initialize your buttons */
static void button_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the button */
static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
static uint8_t last_btn = 0;
/*Get the pressed button's ID*/
int8_t btn_act = button_get_pressed_id();
if(btn_act >= 0) {
data->state = LV_INDEV_STATE_PR;
last_btn = btn_act;
} else {
data->state = LV_INDEV_STATE_REL;
}
/*Save the last pressed button's ID*/
data->btn_id = last_btn;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Get ID (0, 1, 2 ..) of the pressed button*/
static int8_t button_get_pressed_id(void)
{
uint8_t i;
/*Check to buttons see which is being pressed (assume there are 2 buttons)*/
for(i = 0; i < 2; i++) {
/*Return the pressed button's ID*/
if(button_is_pressed(i)) {
return i;
}
}
/*No button pressed*/
return -1;
}
/*Test if `id` button is pressed or not*/
static bool button_is_pressed(uint8_t id)
{
/*Your code comes here*/
return false;
}
#else /* Enable this file at the top */
/* This dummy typedef exists purely to silence -Wpedantic. */
typedef int keep_pedantic_happy;
#endif

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@@ -0,0 +1,45 @@
/**
* @file lv_port_indev_templ.h
*
*/
/*Copy this file as "lv_port_indev.h" and set this value to "1" to enable content*/
#if 0
#ifndef LV_PORT_INDEV_TEMPL_H
#define LV_PORT_INDEV_TEMPL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_PORT_INDEV_TEMPL_H*/
#endif /*Disable/Enable content*/