style improvments + integrate arc, canvas, objmask
This commit is contained in:
@@ -1,150 +1,154 @@
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///**
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// * @file lv_draw_arc.c
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// *
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// */
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//
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///*********************
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// * INCLUDES
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// *********************/
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//#include "lv_draw_arc.h"
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//#include "lv_draw_mask.h"
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//#include "../lv_misc/lv_math.h"
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//
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///*********************
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// * DEFINES
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// *********************/
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//
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///**********************
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// * TYPEDEFS
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// **********************/
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//
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///**********************
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// * STATIC PROTOTYPES
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// **********************/
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//static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area);
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//
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///**********************
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// * STATIC VARIABLES
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// **********************/
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//
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///**********************
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// * MACROS
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// **********************/
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//
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///**********************
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// * GLOBAL FUNCTIONS
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// **********************/
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//
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///**
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// * Draw an arc. (Can draw pie too with great thickness.)
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// * @param center_x the x coordinate of the center of the arc
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// * @param center_y the y coordinate of the center of the arc
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// * @param radius the radius of the arc
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// * @param mask the arc will be drawn only in this mask
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// * @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
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// * @param end_angle the end angle of the arc
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// * @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used)
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// * @param opa_scale scale down all opacities by the factor
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// */
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//void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, const lv_area_t * clip_area,
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// uint16_t start_angle, uint16_t end_angle, const lv_style_t * style, lv_opa_t opa_scale)
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//{
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// lv_style_t circle_style;
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// lv_style_copy(&circle_style, style);
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// circle_style.body.radius = LV_RADIUS_CIRCLE;
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// circle_style.body.opa = LV_OPA_TRANSP;
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// circle_style.body.border.width = style->line.width;
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// circle_style.body.border.color = style->line.color;
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// circle_style.body.border.opa = style->line.opa;
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//
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// lv_draw_mask_angle_param_t mask_angle_param;
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// lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
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//
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// int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
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//
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// lv_area_t area;
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// area.x1 = center_x - radius;
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// area.y1 = center_y - radius;
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// area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
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// area.y2 = center_y + radius - 1;
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//
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// lv_draw_rect(&area, clip_area, &circle_style, LV_OPA_COVER);
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//
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// lv_draw_mask_remove_id(mask_angle_id);
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//
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// if(style->line.rounded) {
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// circle_style.body.main_color = style->line.color;
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// circle_style.body.grad_color = style->line.color;
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// circle_style.body.opa = LV_OPA_COVER;
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// circle_style.body.border.width = 0;
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//
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// lv_area_t round_area;
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// get_rounded_area(start_angle, radius, style->line.width, &round_area);
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// round_area.x1 += center_x;
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// round_area.x2 += center_x;
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// round_area.y1 += center_y;
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// round_area.y2 += center_y;
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//
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// lv_draw_rect(&round_area, clip_area, &circle_style, opa_scale);
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//
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// get_rounded_area(end_angle, radius, style->line.width, &round_area);
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// round_area.x1 += center_x;
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// round_area.x2 += center_x;
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// round_area.y1 += center_y;
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// round_area.y2 += center_y;
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//
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// lv_draw_rect(&round_area, clip_area, &circle_style, opa_scale);
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// }
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//}
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//
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//
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///**********************
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// * STATIC FUNCTIONS
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// **********************/
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//
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//static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area)
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//{
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// const uint8_t ps = 8;
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// const uint8_t pa = 127;
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//
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// lv_coord_t thick_half = tickness / 2;
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// lv_coord_t thick_corr = tickness & 0x01 ? 0 : 1;
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//
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// lv_coord_t rx_corr;
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// lv_coord_t ry_corr;
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//
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// if(angle > 90 && angle < 270) rx_corr = 0;
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// else rx_corr = 0;
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//
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// if(angle > 0 && angle < 180) ry_corr = 0;
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// else ry_corr = 0;
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//
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// lv_coord_t cir_x;
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// lv_coord_t cir_y;
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//
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// cir_x = ((radius - rx_corr - thick_half) * lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
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// cir_y = ((radius - ry_corr - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
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//
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// /* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
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// if(cir_x > 0) {
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// cir_x = (cir_x - pa) >> ps;
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// res_area->x1 = cir_x - thick_half + thick_corr;
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// res_area->x2 = cir_x + thick_half;
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// }
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// else {
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// cir_x = (cir_x + pa) >> ps;
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// res_area->x1 = cir_x - thick_half;
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// res_area->x2 = cir_x + thick_half - thick_corr;
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// }
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//
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// if(cir_y > 0) {
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// cir_y = (cir_y - pa) >> ps;
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// res_area->y1 = cir_y - thick_half + thick_corr;
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// res_area->y2 = cir_y + thick_half;
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// }
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// else {
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// cir_y = (cir_y + pa) >> ps;
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// res_area->y1 = cir_y - thick_half;
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// res_area->y2 = cir_y + thick_half - thick_corr;
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// }
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//}
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/**
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* @file lv_draw_arc.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_arc.h"
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#include "lv_draw_mask.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Draw an arc. (Can draw pie too with great thickness.)
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* @param center_x the x coordinate of the center of the arc
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* @param center_y the y coordinate of the center of the arc
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* @param radius the radius of the arc
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* @param mask the arc will be drawn only in this mask
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* @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
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* @param end_angle the end angle of the arc
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* @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used)
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* @param opa_scale scale down all opacities by the factor
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*/
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void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle, const lv_area_t * clip_area, lv_draw_line_dsc_t * dsc)
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{
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lv_draw_rect_dsc_t cir_dsc;
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lv_draw_rect_dsc_init(&cir_dsc);
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cir_dsc.radius = LV_RADIUS_CIRCLE;
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cir_dsc.bg_opa = LV_OPA_TRANSP;
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cir_dsc.border_opa = dsc->opa;
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cir_dsc.border_color = dsc->color;
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cir_dsc.border_width = dsc->width;
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cir_dsc.border_blend_mode = dsc->blend_mode;
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lv_draw_mask_angle_param_t mask_angle_param;
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lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
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int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
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lv_area_t area;
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area.x1 = center_x - radius;
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area.y1 = center_y - radius;
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area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
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area.y2 = center_y + radius - 1;
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lv_draw_rect(&area, clip_area, &cir_dsc);
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lv_draw_mask_remove_id(mask_angle_id);
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if(dsc->round_start || dsc->round_end) {
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cir_dsc.bg_color = dsc->color;
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cir_dsc.bg_opa = dsc->opa;
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cir_dsc.bg_blend_mode = dsc->blend_mode;
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cir_dsc.border_width = 0;
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lv_area_t round_area;
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if(dsc->round_start) {
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get_rounded_area(start_angle, radius, dsc->width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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lv_draw_rect(&round_area, clip_area, &cir_dsc);
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}
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if(dsc->round_end) {
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get_rounded_area(end_angle, radius, dsc->width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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lv_draw_rect(&round_area, clip_area, &cir_dsc);
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}
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area)
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{
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const uint8_t ps = 8;
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const uint8_t pa = 127;
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lv_coord_t thick_half = tickness / 2;
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lv_coord_t thick_corr = tickness & 0x01 ? 0 : 1;
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lv_coord_t rx_corr;
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lv_coord_t ry_corr;
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if(angle > 90 && angle < 270) rx_corr = 0;
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else rx_corr = 0;
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if(angle > 0 && angle < 180) ry_corr = 0;
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else ry_corr = 0;
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lv_coord_t cir_x;
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lv_coord_t cir_y;
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cir_x = ((radius - rx_corr - thick_half) * lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
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cir_y = ((radius - ry_corr - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
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/* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
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if(cir_x > 0) {
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cir_x = (cir_x - pa) >> ps;
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res_area->x1 = cir_x - thick_half + thick_corr;
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res_area->x2 = cir_x + thick_half;
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}
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else {
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cir_x = (cir_x + pa) >> ps;
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res_area->x1 = cir_x - thick_half;
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res_area->x2 = cir_x + thick_half - thick_corr;
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}
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if(cir_y > 0) {
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cir_y = (cir_y - pa) >> ps;
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res_area->y1 = cir_y - thick_half + thick_corr;
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res_area->y2 = cir_y + thick_half;
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}
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else {
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cir_y = (cir_y + pa) >> ps;
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res_area->y1 = cir_y - thick_half;
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res_area->y2 = cir_y + thick_half - thick_corr;
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}
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}
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