514 lines
25 KiB
C
514 lines
25 KiB
C
/*
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* Copyright (c) 2019-2022 WangBin <wbsecg1 at gmail.com>
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* This file is part of MDK
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* MDK SDK: https://github.com/wang-bin/mdk-sdk
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* Free for opensource softwares or non-commercial use.
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*/
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#pragma once
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#include "global.h"
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#include "RenderAPI.h"
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct mdkMediaInfo;
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struct mdkAudioFrame;
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struct mdkVideoFrameAPI;
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struct mdkPlayer;
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enum MDK_SurfaceType {
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MDK_SurfaceType_Auto, /* platform default type */
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MDK_SurfaceType_X11,
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MDK_SurfaceType_GBM,
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MDK_SurfaceType_Wayland,
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};
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typedef struct mdkCurrentMediaChangedCallback {
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void (*cb)(void* opaque);
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void* opaque;
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} mdkCurrentMediaChangedCallback;
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/*!
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\brief mdkPrepareCallback
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\param position in callback is the actual position, or <0 (TODO: error code as position) if prepare() failed.
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\param boost in callback can be set by user to boost the first frame rendering
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\return false to unload media immediately when media is loaded and MediaInfo is ready, true to continue.
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example: always return false can be used as media information reader
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*/
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typedef struct mdkPrepareCallback {
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bool (*cb)(int64_t position, bool* boost, void* opaque);
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void* opaque;
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} mdkPrepareCallback;
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typedef struct mdkRenderCallback {
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void (*cb)(void* vo_opaque, void* opaque);
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void* opaque;
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} mdkRenderCallback;
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typedef struct mdkVideoCallback {
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int (*cb)(struct mdkVideoFrameAPI** pFrame/*in/out*/, int track, void* opaque);
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void* opaque;
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} mdkVideoCallback;
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typedef struct SwitchBitrateCallback {
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void (*cb)(bool, void* opaque);
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void* opaque;
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} SwitchBitrateCallback;
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typedef struct mdkSeekCallback {
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void (*cb)(int64_t ms, void* opaque);
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void* opaque;
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} mdkSeekCallback;
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/*!
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\brief TimeoutCallback
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\param ms elapsed milliseconds
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\return true to abort current operation on timeout.
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A null callback can abort current operation.
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Negative timeout infinit.
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Default timeout is 10s
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*/
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typedef struct mdkTimeoutCallback {
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bool (*cb)(int64_t ms, void* opaque);
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void* opaque;
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} mdkTimeoutCallback;
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/*!
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\brief MediaEventCallback
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\return true if event is processed and should stop dispatching.
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*/
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typedef struct mdkMediaEventCallback {
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bool (*cb)(const mdkMediaEvent*, void* opaque);
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void* opaque;
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} mdkMediaEventCallback;
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typedef struct mdkLoopCallback {
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void (*cb)(int, void* opaque);
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void* opaque;
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} mdkLoopCallback;
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typedef struct mdkSnapshotRequest {
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/* data: rgba or bgra data. Created internally or provided by user.
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If data is provided by user, stride, height and width MUST be also set, and data MUST be valid until snapshot callback is finished.
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*/
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uint8_t* data;
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/*
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result width of snapshot image set by user, or the same as current frame width if 0. no renderer transform.
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if both requested width and height are < 0, then result image is scaled image of current frame with ratio=width/height. no renderer transform.
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if only one of width and height < 0, then the result size is video renderer viewport size, and all transforms will be applied.
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if both width and height == 0, then result size is region of interest size of video frame set by setPointMap(), or video frame size
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*/
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int width;
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int height;
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int stride;
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bool subtitle; // not supported yet
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} mdkSnapshotRequest;
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enum MDK_MapDirection {
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MDK_MapDirection_FrameToViewport, // left-hand
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MDK_MapDirection_ViewportToFrame, // left-hand
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};
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typedef struct mdkSnapshotCallback {
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/* \brief cb
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snapshot callback.
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\param req result request. If null, snapshot failed. Otherwise req.width, height and stride are always >0, data is never null.
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\param frameTime captured frame timestamp(seconds)
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\param opaque user data
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\returns null, or a file path to save as a file(jpeg is recommended, other formats depends on ffmpeg runtime).
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Returned string will be freed internally(assume allocated by malloc family apis).
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Callback is called in a dedicated thread, so time-consuming operations(encode, file io etc.) are allowed in the callback.
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*/
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char* (*cb)(mdkSnapshotRequest* req, double frameTime, void* opaque);
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void* opaque;
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} mdkSnapshotCallback;
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typedef struct mdkSyncCallback {
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double (*cb)(void* opaque);
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void* opaque;
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} mdkSyncCallback;
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typedef struct mdkPlayerAPI {
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struct mdkPlayer* object;
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void (*setMute)(struct mdkPlayer*, bool value);
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void (*setVolume)(struct mdkPlayer*, float value);
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/*!
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\brief setMedia
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Set a new media url. If url changed, will stop current playback, and reset active tracks, external tracks set by setMedia(url, type)
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// MUST call setActiveTracks() after setMedia(), otherwise the 1st track in the media is used
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*/
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void (*setMedia)(struct mdkPlayer*, const char* url);
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/* Set individual source for type, e.g. audio track file. If url is not empty, an individual pipeline will be used for 'type' tracks.
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If url is empty, use 'type' tracks in MediaType::Video url.
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MUST be after main media setMedia(url).
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TODO: default type is Unknown
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*/
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void (*setMediaForType)(struct mdkPlayer*, const char* url, MDK_MediaType type);
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const char* (*url)(struct mdkPlayer*);
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void (*setPreloadImmediately)(struct mdkPlayer*, bool value);
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/*!
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\brief setNextMedia
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Gapless play the next media after current media playback end
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\param flags seek flags if startPosition > 0, accurate or fast
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setState(State::Stopped) only stops current media. Call setNextMedia(nullptr, -1) first to disable next media.
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Usually you can call `currentMediaChanged()` to set a callback which invokes `setNextMedia()`, then call `setMedia()`.
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*/
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void (*setNextMedia)(struct mdkPlayer*, const char* url, int64_t startPosition, enum MDKSeekFlag flags);
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/*!
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\brief currentMediaChanged
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Set a callback which is invoked when current media is stopped and a new media is about to play, or when setMedia() is called.
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Call before setMedia() to take effect.
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*/
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void (*currentMediaChanged)(struct mdkPlayer*, mdkCurrentMediaChangedCallback cb);
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/* backends can be: AudioQueue(Apple only), OpenSL(Android only), ALSA(linux only), XAudio2(Windows only), OpenAL
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ends with NULL
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*/
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void (*setAudioBackends)(struct mdkPlayer*, const char** names);
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void (*setAudioDecoders)(struct mdkPlayer*, const char** names);
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void (*setVideoDecoders)(struct mdkPlayer*, const char* names[]);
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void (*setTimeout)(struct mdkPlayer*, int64_t value, mdkTimeoutCallback cb);
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/*!
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\brief prepare
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Preload a media and then becomes State::Paused. \sa PrepareCallback
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To play a media from a given position, call prepare(ms) then setState(State::Playing)
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\param startPosition start from position, relative to media start position(i.e. MediaInfo.start_time)
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\param cb if startPosition > 0, same as callback of seek(), called after the first frame is decoded or load/seek/decode error. If startPosition == 0, called when media is loaded and mediaInfo is ready or load error.
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\param flags seek flag if startPosition != 0.
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For fast seek(has flag SeekFlag::Fast), the first frame is a key frame whose timestamp >= startPosition
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For accurate seek(no flag SeekFlag::Fast), the first frame is the nearest frame whose timestamp <= startPosition, but the position passed to callback is the key frame position <= startPosition
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*/
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void (*prepare)(struct mdkPlayer*, int64_t startPosition, mdkPrepareCallback cb, enum MDKSeekFlag flags);
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const struct mdkMediaInfo* (*mediaInfo)(struct mdkPlayer*); /* NOT IMPLEMENTED*/
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/*!
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\brief setState
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Request a new state. It's async and may take effect later.
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setState(State::Stopped) only stops current media. Call setNextMedia(nullptr, -1) before stop to disable next media.
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setState(State::Stopped) will release all resouces and clear video renderer viewport. While a normal playback end will keep renderer resources
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and the last video frame. Manually call setState(State::Stopped) to clear them.
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NOTE: the requested state is not queued. so set one state immediately after another may have no effect.
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e.g. State::Playing after State::Stopped may have no effect if playback have not been stopped and still in Playing state
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so the final state is State::Stopped. Current solution is waitFor(State::Stopped) before setState(State::Playing).
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Usually no waitFor(State::Playing) because we want async load
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*/
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void (*setState)(struct mdkPlayer*, MDK_State value);
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MDK_State (*state)(struct mdkPlayer*);
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void (*onStateChanged)(struct mdkPlayer*, mdkStateChangedCallback);
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bool (*waitFor)(struct mdkPlayer*, MDK_State value, long timeout);
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MDK_MediaStatus (*mediaStatus)(struct mdkPlayer*);
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/*!
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\brief onMediaStatusChanged
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Add a callback to be invoked when MediaStatus is changed
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\param cb null to clear callbacks
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DEPRECATED: use onMediaStatus instead
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*/
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void (*onMediaStatusChanged)(struct mdkPlayer*, mdkMediaStatusChangedCallback);
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/*!
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* \brief updateNativeSurface
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* If surface is not created, create rendering context internally by createSurface() and attached to native surface
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* native surface MUST be not null before destroying player
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type: ignored if win ptr does not change (request to resize)
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*/
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void (*updateNativeSurface)(struct mdkPlayer*, void* surface, int width, int height, enum MDK_SurfaceType type);
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void (*createSurface)(struct mdkPlayer*, void* nativeHandle, enum MDK_SurfaceType type);
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void (*resizeSurface)(struct mdkPlayer*, int w, int h);
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void (*showSurface)(struct mdkPlayer*);
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/*
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vo_opaque: a ptr to identify the renderer. can be null, then it is the default vo/renderer.
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A vo/renderer (e.g. the default vo/renderer) is gfx context aware, i.e. can render in multiple gfx contexts with a single vo/renderer, but parameters(e.g. surface size)
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must be updated when switch to a new context. So per gfx context vo/renderer can be better because parameters are stored in vo/renderer.
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*/
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/*!
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\brief getVideoFrame
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get current rendered frame, i.e. the decoded video frame rendered by renderVideo()
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*/
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void (*getVideoFrame)(); /* NOT IMPLEMENTED*/
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/*
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\brief setVideoSurfaceSize
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Window size, surface size or drawable size. Render callback(if exists) will be invoked if width and height > 0.
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Usually for foreign contexts, i.e. not use updateNativeSurface().
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NOTE:
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If width or heigh < 0, corresponding video renderer (for vo_opaque) will be removed and gfx resources will be released(need the context to be current for GL).
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But subsequence call with this vo_opaque will create renderer again. So it can be used before destroying the renderer.
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OpenGL: resources must be released by setVideoSurfaceSize(-1, -1, ...) in a correct context. If player is destroyed before context, MUST call Player::foreignGLContextDestroyed() when destroying the context.
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*/
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void (*setVideoSurfaceSize)(struct mdkPlayer*, int width, int height, void* vo_opaque);
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void (*setVideoViewport)(struct mdkPlayer*, float x, float y, float w, float h, void* vo_opaque);
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/*!
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\brief setAspectRatio
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Video display aspect ratio.
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0: ignore aspect ratio and scale to fit renderer viewport
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FLT_EPSILON(default): keep frame aspect ratio and scale as large as possible inside renderer viewport
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-FLT_EPSILON: keep frame aspect ratio and scale as small as possible outside renderer viewport
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other value > 0: keep given aspect ratio and scale as large as possible inside renderer viewport
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other value < 0: keep given aspect ratio and scale as small as possible inside renderer viewport
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*/
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void (*setAspectRatio)(struct mdkPlayer*, float value, void* vo_opaque);
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void (*rotate)(struct mdkPlayer*, int degree, void* vo_opaque);
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void (*scale)(struct mdkPlayer*, float x, float y, void* vo_opaque);
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/*!
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\brief renderVideo
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Render the next or current(redraw) frame. Foreign render context only (i.e. not created by createSurface()/updateNativeSurface()).
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OpenGL: Can be called in multiple foreign contexts for the same vo_opaque.
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\return timestamp of rendered frame, or < 0 if no frame is rendered
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*/
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double (*renderVideo)(struct mdkPlayer*, void* vo_opaque);
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/*!
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\brief setBackgroundColor
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r, g, b, a range is [0, 1]. default is 0. if out of range or a == 0, background color will not be filled
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*/
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void (*setBackgroundColor)(struct mdkPlayer*, float r, float g, float b, float a, void* vo_opaque);
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/*!
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\brief setRenderCallback
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set a callback which is invoked when the vo coresponding to vo_opaque needs to update/draw content, e.g. when a new frame is received in the renderer.
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Also invoked in setVideoSurfaceSize(), setVideoViewport(), setAspectRatio() and rotate(), take care of dead lock in callback and above functions.
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with vo_opaque, user can know which vo/renderer is rendering, useful for multiple renderers
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There may be no frames or playback not even started, but renderer update is required internally
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*/
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void (*setRenderCallback)(struct mdkPlayer*, mdkRenderCallback);
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/*
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\brief onVideo
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Called before delivering frame to renderers. Can be used to apply filters.
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*/
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void (*onVideo)(struct mdkPlayer*, mdkVideoCallback);
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void (*onAudio)(struct mdkPlayer*); // NOT IMPLEMENTED
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/*
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\brief beforeVideoRender
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NOT IMPLEMENTED. Called after rendering a frame on renderer of vo_opaque on rendering thread. Can be used to apply GPU filters.
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*/
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void (*beforeVideoRender)(struct mdkPlayer*, void (*)(struct mdkVideoFrameAPI*, void* vo_opaque));
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/*
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\brief beforeVideoRender
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NOT IMPLEMENTED. Called after rendering a frame on renderer of vo_opaque on rendering thread. Can be used to draw a watermark.
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*/
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void (*afterVideoRender)(struct mdkPlayer*, void (*)(struct mdkVideoFrameAPI*, void* vo_opaque));
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int64_t (*position)(struct mdkPlayer*);
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/*!
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\brief seekWithFlags
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\param pos seek target. if flags has SeekFlag::Frame, pos is frame count, otherwise it's milliseconds.
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If pos > media time range, e.g. INT64_MAX, will seek to the last frame of media for SeekFlag::AnyFrame, and the last key frame of media for SeekFlag::Fast.
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If pos > media time range with SeekFlag::AnyFrame, playback will stop unless setProperty("continue_at_end", "1") was called
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FIXME: a/v sync broken if SeekFlag::Frame|SeekFlag::FromNow.
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\param cb if succeeded, callback is called when stream seek finished and after the 1st frame decoded or decode error(e.g. video tracks disabled), ret(>=0) is the timestamp of the 1st frame(video if exists) after seek.
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If error(io, demux, not decode) occured(ret < 0, usually -1) or skipped because of unfinished previous seek(ret == -2), out of range(-4) or media unloaded(-3).
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*/
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bool (*seekWithFlags)(struct mdkPlayer*, int64_t pos, MDK_SeekFlag flags, mdkSeekCallback);
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bool (*seek)(struct mdkPlayer*, int64_t pos, mdkSeekCallback);
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void (*setPlaybackRate)(struct mdkPlayer*, float value);
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float (*playbackRate)(struct mdkPlayer*);
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/*!
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* \brief buffered
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* get buffered data(packets) duration and size
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* \return buffered data duration
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*/
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int64_t (*buffered)(struct mdkPlayer*, int64_t* bytes);
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/*!
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\brief switchBitrate
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A new media will be played later
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\param delay switch after at least delay ms. TODO: determined by buffered time, e.g. from high bit rate without enough buffered samples to low bit rate
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\param cb (true/false) called when finished/failed
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\param flags seek flags for the next url, accurate or fast
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*/
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void (*switchBitrate)(struct mdkPlayer*, const char* url, int64_t delay, SwitchBitrateCallback cb);
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/*!
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* \brief switchBitrateSingalConnection
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* Only 1 media is loaded. The previous media is unloaded and the playback continues. When new media is preloaded, stop the previous media at some point
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* MUST call setPreloadImmediately(false) because PreloadImmediately for singal connection preload is not possible.
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* \return false if preload immediately
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* This will not affect next media set by user
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*/
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bool (*switchBitrateSingleConnection)(struct mdkPlayer*, const char *url, SwitchBitrateCallback cb);
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void (*onEvent)(struct mdkPlayer*, mdkMediaEventCallback cb, MDK_CallbackToken* token);
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/*!
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\brief bufferRange
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set duration range of buffered data.
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\param minMs default 1000. wait for buffered duration >= minMs when before popping a packet from to decode
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If minMs < 0, then minMs, maxMs and drop will be reset to the default value
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\param maxMs default 4000. max buffered duration.
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If maxMs < 0, then maxMs and drop will be reset to the default value
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If maxMs == 0, same as INT64_MAX
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drop = true: drop old non-key frame packets to reduce buffered duration until < maxMs.
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drop = false: wait for buffered duration < maxMs before pushing packets
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For realtime streams like(rtp, rtsp, rtmp, sdp etc.), the default range is [0, INT64_MAX, true].
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Usually you don't need to call this api. This api can be used for low latency live videos, for example setBufferRange(0, 1000, true) will decode as soon as possible when media data received, also it ensures the max delay of rendered video is 1s, and no accumulated delay.
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*/
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void (*setBufferRange)(struct mdkPlayer*, int64_t minMs, int64_t maxMs, bool drop);
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/*!
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\brief snapshot
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take a snapshot from current renderer. The result is in bgra format, or null on failure.
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When `snapshot()` is called, redraw is scheduled for `vo_opaque`'s renderer, then renderer will take a snapshot in rendering thread.
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So for a foreign context, if renderer's surface/window/widget is invisible or minimized, snapshot may do nothing because of system or gui toolkit painting optimization.
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*/
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void (*snapshot)(struct mdkPlayer*, mdkSnapshotRequest* request, mdkSnapshotCallback cb, void* vo_opaque);
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/*
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\brief setProperty
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Set additional properties. Can be used to store user data, or change player behavior if the property is defined internally.
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Predefined properties are:
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- "video.avfilter": ffmpeg avfilter filter graph string for video track. take effect immediately
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- "audio.avfilter": ffmpeg avfilter filter graph string for audio track. take effect immediately
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- "continue_at_end" or "keep_open": "0" or "1". do not stop playback when decode and render to end of stream. only set(State::Stopped) can stop playback. Useful for timeline preview.
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- "cc": "0" or "1"(default). enable closed caption decoding and rendering.
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- "subtitle": "0" or "1"(default). enable subtitle(including cc) rendering. setActiveTracks(MediaType::Subtitle, {...}) enables decoding only.
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- "avformat.some_name": avformat option, e.g. {"avformat.fpsprobesize": "0"}. if global option "demuxer.io=0", it also can be AVIOContext/URLProtocol option
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- "avio.some_name": AVIOContext/URLProtocol option, e.g. "avio.user_agent"
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*/
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void (*setProperty)(struct mdkPlayer*, const char* key, const char* value);
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/*!
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\brief setProperty
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\return value for key, or null if no such key
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*/
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const char* (*getProperty)(struct mdkPlayer*, const char* key);
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/*
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\brief record
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Start to record or stop recording current media by remuxing packets read. If media is not loaded, recorder will start when playback starts
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\param url destination. null or the same value as recording one to stop recording
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\param format forced format if unable to guess from url suffix
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*/
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void (*record)(struct mdkPlayer*, const char* url, const char* format);
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/*!
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\brief setLoopRange
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DEPRECATED! use setLoop+setRange instead
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*/
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void (*setLoopRange)(struct mdkPlayer*, int count, int64_t a, int64_t b);
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/*!
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\brief setLoop
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Set A-B loop repeat count.
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\param count repeat count. 0 to disable looping and stop when out of range(B)
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*/
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void (*setLoop)(struct mdkPlayer*, int count);
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/*
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\brief onLoop
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add/remove a callback which will be invoked right before a new A-B loop
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\param cb callback with current loop count elapsed
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*/
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void (*onLoop)(struct mdkPlayer*, mdkLoopCallback cb, MDK_CallbackToken* token);
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/*!
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\brief setRange
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Set A-B loop range, or playback range
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\param a loop position begin, in ms.
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\param b loop position end, in ms. -1, INT64_MAX or numeric_limit<int64_t>::max() indicates b is the end of media
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*/
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void (*setRange)(struct mdkPlayer*, int64_t a, int64_t b);
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/*
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RenderAPI
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RenderAPI provides platform/api dependent resources for video renderer and rendering context corresponding to vo_opaque. It's used by
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1. create internal render context via updateNativeSurface() using given api. MUST be called before any other functions have parameter vo_opaque and updateNativeSurface()!
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To use RenderAPI other than OpenGL, setRenderAPI() MUST be called before add/updateNativeSurface(), and vo_opaque MUST be the surface or nullptr.
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If vo_opaque is nullptr, i.e. the default, then all context will have the same RenderAPI type, and call setRenderAPI() once is enough.
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If vo_opaque is surface(not null), each surface can have it's own RenderAPI type.
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RenderAPI members will be initialized when a rendering context for surface is created, and keep valid in rendering functions like renderVideo()
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2. Set foreign context provided by user. setRenderAPI() and other functions with vo_opaque parameter can be called in any order
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3. render. renderVideo() will use the given api for vo_opaque
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If setRenderAPI() is not called by user, a default one (usually GLRenderAPI) is used, thus renderAPI() always not null.
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setRenderAPI() is not thread safe, so usually called before rendering starts, or native surface is set.
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*/
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/*!
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\brief setRenderAPI
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set render api for a vo, useful for non-opengl(no way to get current context)
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\param api
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|
To release gfx resources, set null api in rendering thread/context(required by vulkan)
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|
*/
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void (*setRenderAPI)(struct mdkPlayer*, mdkRenderAPI* api, void* vo_opaque);
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/*!
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|
\brief renderApi()
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|
get render api. For offscreen rendering, may only api type be valid in setRenderAPI(), and other members are filled internally, and used by user after renderVideo()
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|
*/
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|
mdkRenderAPI* (*renderAPI)(struct mdkPlayer*, void* vo_opaque);
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|
|
/*!
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|
\brief mapPoint
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|
map a point from one coordinates to another. a frame must be rendered. coordinates is normalized to [0, 1].
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|
\param x points to x coordinate of viewport or currently rendered video frame
|
|
\param z not used
|
|
*/
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|
void (*mapPoint)(struct mdkPlayer*, enum MDK_MapDirection dir, float* x, float* y, float* z, void* vo_opaque);
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|
/*!
|
|
\brief onSync
|
|
\param cb a callback invoked when about to render a frame. return expected current playback position(seconds), e.g. DBL_MAX(TimestampEOS) indicates render video frame ASAP.
|
|
sync callback clock should handle pause, resume, seek and seek finish events
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|
*/
|
|
void (*onSync)(struct mdkPlayer*, mdkSyncCallback cb, int minInterval);
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|
|
void (*setVideoEffect)(struct mdkPlayer*, enum MDK_VideoEffect effect, const float* values, void* vo_opaque);
|
|
/*!
|
|
\brief setActiveTracks
|
|
\param type
|
|
\param tracks set of active track number, from 0~N. Invalid track numbers will be ignored
|
|
*/
|
|
void (*setActiveTracks)(struct mdkPlayer*, enum MDK_MediaType type, const int* tracks, size_t count);
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|
|
|
void (*setDecoders)(struct mdkPlayer*, enum MDK_MediaType type, const char* names[]);
|
|
/*!
|
|
\brief setChannelVolume
|
|
Set audio volume level
|
|
\param value linear volume level, range is >=0. 1.0 is source volume
|
|
\param channel channel number, int value of AudioFormat::Channel, -1 for all channels.
|
|
The same as ms log2(SpeakerPosition), see https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/ksmedia/ns-ksmedia-ksaudio_channel_config#remarks
|
|
setChannelVolume(value, -1) equals to setVolume(value)
|
|
*/
|
|
void (*setChannelVolume)(struct mdkPlayer*, float value, int channel);
|
|
/*!
|
|
\brief setFrameRate
|
|
Set frame rate, frames per seconds
|
|
\param value frame rate
|
|
- 0 (default): use frame timestamp, or default frame rate 25.0fps if stream has no timestamp
|
|
- <0: render ASAP.
|
|
- >0: target frame rate
|
|
*/
|
|
void (*setFrameRate)(struct mdkPlayer*, float value);
|
|
void (*setPointMap)(struct mdkPlayer*, const float* videoRoi, const float* viewRoi, int count, void* vo_opaque);
|
|
void (*setColorSpace)(struct mdkPlayer*, enum MDK_ColorSpace value, void* vo_opaque);
|
|
/*!
|
|
\brief onMediaStatus
|
|
Add or remove a callback to be invoked when MediaStatus is changed
|
|
\param cb null to clear callbacks
|
|
*/
|
|
void (*onMediaStatus)(struct mdkPlayer*, mdkMediaStatusCallback cb, MDK_CallbackToken* token);
|
|
|
|
/*!
|
|
\brief size
|
|
Struct size returned from runtime. Build time struct size may be different with runtime one, user MUST check
|
|
1. size == 0: old runtime without extendable size support. members after size(and reserved) member are not available in runtime
|
|
2. size > 0: new runtime with extendable size support. Before using members after size(and reserved), if offsetof(ThisType, Member) < size, it's safe to use the member
|
|
*/
|
|
union {
|
|
void* reserved2;
|
|
int size;
|
|
};
|
|
|
|
void (*enqueueVideo)(struct mdkPlayer*, struct mdkVideoFrameAPI* frame, void* vo_opaque);
|
|
} mdkPlayerAPI;
|
|
|
|
MDK_API const mdkPlayerAPI* mdkPlayerAPI_new();
|
|
MDK_API void mdkPlayerAPI_delete(const struct mdkPlayerAPI**);
|
|
MDK_API void MDK_foreignGLContextDestroyed();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|