彻底改版2.0
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384
third/3rd_qwt/qwt_spline.cpp
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384
third/3rd_qwt/qwt_spline.cpp
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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
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* Qwt Widget Library
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* Copyright (C) 1997 Josef Wilgen
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* Copyright (C) 2002 Uwe Rathmann
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the Qwt License, Version 1.0
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*****************************************************************************/
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#include "qwt_spline.h"
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#include "qwt_math.h"
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class QwtSpline::PrivateData
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{
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public:
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PrivateData():
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splineType( QwtSpline::Natural )
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{
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}
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QwtSpline::SplineType splineType;
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// coefficient vectors
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QVector<double> a;
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QVector<double> b;
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QVector<double> c;
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// control points
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QPolygonF points;
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};
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static int lookup( double x, const QPolygonF &values )
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{
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#if 0
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//qLowerBound/qHigherBound ???
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#endif
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int i1;
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const int size = values.size();
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if ( x <= values[0].x() )
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i1 = 0;
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else if ( x >= values[size - 2].x() )
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i1 = size - 2;
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else
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{
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i1 = 0;
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int i2 = size - 2;
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int i3 = 0;
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while ( i2 - i1 > 1 )
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{
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i3 = i1 + ( ( i2 - i1 ) >> 1 );
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if ( values[i3].x() > x )
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i2 = i3;
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else
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i1 = i3;
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}
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}
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return i1;
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}
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//! Constructor
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QwtSpline::QwtSpline()
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{
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d_data = new PrivateData;
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}
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/*!
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Copy constructor
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\param other Spline used for initialization
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*/
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QwtSpline::QwtSpline( const QwtSpline& other )
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{
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d_data = new PrivateData( *other.d_data );
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}
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/*!
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Assignment operator
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\param other Spline used for initialization
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\return *this
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*/
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QwtSpline &QwtSpline::operator=( const QwtSpline & other )
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{
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*d_data = *other.d_data;
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return *this;
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}
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//! Destructor
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QwtSpline::~QwtSpline()
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{
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delete d_data;
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}
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/*!
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Select the algorithm used for calculating the spline
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\param splineType Spline type
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\sa splineType()
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*/
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void QwtSpline::setSplineType( SplineType splineType )
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{
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d_data->splineType = splineType;
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}
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/*!
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\return the spline type
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\sa setSplineType()
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*/
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QwtSpline::SplineType QwtSpline::splineType() const
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{
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return d_data->splineType;
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}
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/*!
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\brief Calculate the spline coefficients
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Depending on the value of \a periodic, this function
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will determine the coefficients for a natural or a periodic
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spline and store them internally.
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\param points Points
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\return true if successful
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\warning The sequence of x (but not y) values has to be strictly monotone
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increasing, which means <code>points[i].x() < points[i+1].x()</code>.
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If this is not the case, the function will return false
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*/
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bool QwtSpline::setPoints( const QPolygonF& points )
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{
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const int size = points.size();
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if ( size <= 2 )
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{
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reset();
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return false;
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}
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d_data->points = points;
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d_data->a.resize( size - 1 );
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d_data->b.resize( size - 1 );
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d_data->c.resize( size - 1 );
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bool ok;
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if ( d_data->splineType == Periodic )
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ok = buildPeriodicSpline( points );
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else
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ok = buildNaturalSpline( points );
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if ( !ok )
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reset();
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return ok;
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}
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/*!
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\return Points, that have been by setPoints()
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*/
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QPolygonF QwtSpline::points() const
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{
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return d_data->points;
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}
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//! \return A coefficients
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const QVector<double> &QwtSpline::coefficientsA() const
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{
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return d_data->a;
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}
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//! \return B coefficients
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const QVector<double> &QwtSpline::coefficientsB() const
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{
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return d_data->b;
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}
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//! \return C coefficients
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const QVector<double> &QwtSpline::coefficientsC() const
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{
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return d_data->c;
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}
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//! Free allocated memory and set size to 0
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void QwtSpline::reset()
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{
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d_data->a.resize( 0 );
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d_data->b.resize( 0 );
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d_data->c.resize( 0 );
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d_data->points.resize( 0 );
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}
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//! True if valid
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bool QwtSpline::isValid() const
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{
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return d_data->a.size() > 0;
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}
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/*!
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Calculate the interpolated function value corresponding
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to a given argument x.
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\param x Coordinate
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\return Interpolated coordinate
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*/
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double QwtSpline::value( double x ) const
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{
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if ( d_data->a.size() == 0 )
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return 0.0;
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const int i = lookup( x, d_data->points );
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const double delta = x - d_data->points[i].x();
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return( ( ( ( d_data->a[i] * delta ) + d_data->b[i] )
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* delta + d_data->c[i] ) * delta + d_data->points[i].y() );
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}
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/*!
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\brief Determines the coefficients for a natural spline
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\return true if successful
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*/
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bool QwtSpline::buildNaturalSpline( const QPolygonF &points )
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{
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int i;
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const QPointF *p = points.data();
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const int size = points.size();
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double *a = d_data->a.data();
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double *b = d_data->b.data();
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double *c = d_data->c.data();
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// set up tridiagonal equation system; use coefficient
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// vectors as temporary buffers
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QVector<double> h( size - 1 );
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for ( i = 0; i < size - 1; i++ )
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{
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h[i] = p[i+1].x() - p[i].x();
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if ( h[i] <= 0 )
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return false;
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}
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QVector<double> d( size - 1 );
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double dy1 = ( p[1].y() - p[0].y() ) / h[0];
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for ( i = 1; i < size - 1; i++ )
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{
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b[i] = c[i] = h[i];
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a[i] = 2.0 * ( h[i-1] + h[i] );
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const double dy2 = ( p[i+1].y() - p[i].y() ) / h[i];
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d[i] = 6.0 * ( dy1 - dy2 );
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dy1 = dy2;
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}
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//
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// solve it
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//
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// L-U Factorization
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for ( i = 1; i < size - 2; i++ )
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{
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c[i] /= a[i];
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a[i+1] -= b[i] * c[i];
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}
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// forward elimination
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QVector<double> s( size );
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s[1] = d[1];
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for ( i = 2; i < size - 1; i++ )
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s[i] = d[i] - c[i-1] * s[i-1];
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// backward elimination
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s[size - 2] = - s[size - 2] / a[size - 2];
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for ( i = size - 3; i > 0; i-- )
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s[i] = - ( s[i] + b[i] * s[i+1] ) / a[i];
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s[size - 1] = s[0] = 0.0;
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//
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// Finally, determine the spline coefficients
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//
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for ( i = 0; i < size - 1; i++ )
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{
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a[i] = ( s[i+1] - s[i] ) / ( 6.0 * h[i] );
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b[i] = 0.5 * s[i];
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c[i] = ( p[i+1].y() - p[i].y() ) / h[i]
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- ( s[i+1] + 2.0 * s[i] ) * h[i] / 6.0;
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}
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return true;
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}
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/*!
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\brief Determines the coefficients for a periodic spline
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\return true if successful
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*/
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bool QwtSpline::buildPeriodicSpline( const QPolygonF &points )
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{
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int i;
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const QPointF *p = points.data();
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const int size = points.size();
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double *a = d_data->a.data();
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double *b = d_data->b.data();
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double *c = d_data->c.data();
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QVector<double> d( size - 1 );
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QVector<double> h( size - 1 );
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QVector<double> s( size );
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//
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// setup equation system; use coefficient
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// vectors as temporary buffers
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//
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for ( i = 0; i < size - 1; i++ )
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{
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h[i] = p[i+1].x() - p[i].x();
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if ( h[i] <= 0.0 )
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return false;
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}
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const int imax = size - 2;
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double htmp = h[imax];
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double dy1 = ( p[0].y() - p[imax].y() ) / htmp;
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for ( i = 0; i <= imax; i++ )
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{
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b[i] = c[i] = h[i];
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a[i] = 2.0 * ( htmp + h[i] );
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const double dy2 = ( p[i+1].y() - p[i].y() ) / h[i];
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d[i] = 6.0 * ( dy1 - dy2 );
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dy1 = dy2;
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htmp = h[i];
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}
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//
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// solve it
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//
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// L-U Factorization
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a[0] = qSqrt( a[0] );
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c[0] = h[imax] / a[0];
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double sum = 0;
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for ( i = 0; i < imax - 1; i++ )
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{
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b[i] /= a[i];
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if ( i > 0 )
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c[i] = - c[i-1] * b[i-1] / a[i];
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a[i+1] = qSqrt( a[i+1] - qwtSqr( b[i] ) );
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sum += qwtSqr( c[i] );
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}
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b[imax-1] = ( b[imax-1] - c[imax-2] * b[imax-2] ) / a[imax-1];
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a[imax] = qSqrt( a[imax] - qwtSqr( b[imax-1] ) - sum );
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// forward elimination
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s[0] = d[0] / a[0];
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sum = 0;
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for ( i = 1; i < imax; i++ )
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{
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s[i] = ( d[i] - b[i-1] * s[i-1] ) / a[i];
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sum += c[i-1] * s[i-1];
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}
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s[imax] = ( d[imax] - b[imax-1] * s[imax-1] - sum ) / a[imax];
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// backward elimination
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s[imax] = - s[imax] / a[imax];
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s[imax-1] = -( s[imax-1] + b[imax-1] * s[imax] ) / a[imax-1];
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for ( i = imax - 2; i >= 0; i-- )
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s[i] = - ( s[i] + b[i] * s[i+1] + c[i] * s[imax] ) / a[i];
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//
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// Finally, determine the spline coefficients
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//
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s[size-1] = s[0];
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for ( i = 0; i < size - 1; i++ )
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{
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a[i] = ( s[i+1] - s[i] ) / ( 6.0 * h[i] );
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b[i] = 0.5 * s[i];
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c[i] = ( p[i+1].y() - p[i].y() )
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/ h[i] - ( s[i+1] + 2.0 * s[i] ) * h[i] / 6.0;
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}
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return true;
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}
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